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Crashes/BSODs/Errors? How stable is D3+DB?

which errors you experienced while botting?

  • D3 and DB runs smooth, no crash ever

    Votes: 0 0.0%
  • D3 Crash-window with the error key

    Votes: 0 0.0%
  • D3 freeze (has to restart)

    Votes: 0 0.0%
  • Blue Screen of Death, BSOD, PC Crash

    Votes: 0 0.0%
  • DB Crash (DB stops working and closes)

    Votes: 0 0.0%

  • Total voters
    0
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I havent been able to run DB for more than 3-4 hours max nowadays. The DB version that I was using 2 months ago though, I could run it overnight and everything. Its like it gets more unstable with each new version..

yea its horrible lol.

I crash after 2-3 hours constantly.
 
D3 crashes after 20min-2hrs on many bots for me since the 1.0.4 patch while running DB 220 or earlier version with D3
 
this bot is really a piece of shit currently, i'm mad. cant even find a fuckin relogger that works.

thx for putting this poll up, now where are all the people claiming it's a hardware issue?
 
this bot is really a piece of shit currently, i'm mad. cant even find a fuckin relogger that works.

thx for putting this poll up, now where are all the people claiming it's a hardware issue?

Relax bud, were all in the same boat but trash talking like that wouldnt yield things,

~justsaying
 
this bot is really a piece of shit currently, i'm mad. cant even find a fuckin relogger that works.

thx for putting this poll up, now where are all the people claiming it's a hardware issue?

It is the worst bot ever, creators make a half assed bot and get users to create everything for it...

Hellbuddy had a relog system everything I never had a night where it would fail.
 
[09:53:13.682 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate)
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)


;(
 
Crashing for me too. It can't seem to stay live for much more than 10 mins or so....

Gonna check the D3 forums, just-in-case it's a problem their end, as I have not had a problem since at least the 2nd to last DB update...

Here's my log, last part:

Code:
[10:40:26.093 D] Generated path to <2363.576, 2529.618, 27.1> (Moving towards unit) with 1 hops.
[10:40:28.119 D] [Stuck Handler] We're stuck at <2321.351, 2553.104, 27.1>
[10:40:28.136 D] Navigator.Clear
[10:40:29.708 N] Closing error dialog
[10:40:31.518 N] Waiting 0.5 seconds before next game...
[10:40:32.058 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:87700 QuestStep:50 ResumeFromSave:False IsPrivate:True>
[10:40:33.578 N] Waiting 1.4 seconds before next game...
[10:44:38.699 D] System.AccessViolationException: Could not read bytes from 00000778 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[10:44:38.855 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[10:44:40.119 N] Stopping the bot.
[10:44:40.119 D] CurrentBot.Stop()
[10:44:40.119 D] Navigator.Clear()
[10:44:40.119 D] Navigator.Clear
[10:44:40.119 D] TreeHooks.Instance.ClearAll()
[10:44:40.119 D] OnStop event
[10:44:40.119 D] OnStop Event Invoking
[10:44:40.120 D] QuestOrderManager.OnBotStop(). Resetting caches.
[10:44:40.122 D] Resetting current behavior.
[10:44:40.122 D] QuestOrderManager.OnBotStop(). Resetting caches.
[10:44:40.123 D] Resetting current behavior.
[10:44:40.123 D] QuestOrderManager.OnBotStop(). Resetting caches.
[10:44:40.123 D] Resetting current behavior.
[10:44:40.123 D] QuestOrderManager.OnBotStop(). Resetting caches.
[10:44:40.123 D] Resetting current behavior.
[10:44:40.151 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[10:44:40.151 N] Bot Thread Ended. Was this requested?
[10:44:50.128 D] Forcing closed all current windows.

------------------------
EDIT: Nothing found on the D3 site re current crashing

I removed all plugins. I had non of them enabled, anyway. Now 1 hour and 20 minutes into a run with no poblems, so far.

Gonna finish watching the MotoGP, then check back with the bot :)
 
Last edited:
Does anyone need temporary workaround for that?
Wrote a AutoIt Function that looks for the last demonbuddy log and find that line "Could not read bytes from", and closes it if it is found.
 
i havent had any crashes since the 201, only the version before that was a problem for me.. otherwise 100 % stable :)
 
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