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Couple observations

clandestine

Member
Joined
May 5, 2012
Messages
350
Reaction score
12
Made a new account and started a ranger on it, edited the debug CR to use Poison Arrow and Rain of Arrows instead of LA & Frenzy.

- Vaal Ruins lvl 1: Bot doesn't recognize doors and is in a loop-stuck in "can't generate path"...
- Sometimes runs loops around loot and "forgets" about it. Had to stop it a few times to go back and pick up a Chaos Orb or similar. Adjusted the ranges now to loot 50 / combat 80, maybe that helps
- Bot stands behind a container, and another container is opposite of the current container, bot will "dance" stuck. Example (C = Container, P = Player): [C] [C][P]
- Wanted to enable the bot to pick up blue items, but to no avail really. I'll wait for the updated loot rules. Also on the loot rules, on Save it tries to open the itemrules.json file for some reason?

Edit:
- Forgot to mention, sometimes when the POE Client loses focus, the bot won't do anything and just stands there. Sometimes it's no problem, other times it bugs out..
- Currently bot is Stuck behind the fence of Oaks Camp in Pools & Streams, trying to get to a Tribal chest
Code:
Cannot generate a path to {789, 1161} ({8581.521, 12625}) [Chest] from {756, 1145} ({8222.826, 12451.09}).



That's it for now, will post if I find more
 
Bot Version: 0.1.820.4 (Release?)
- Large Chests aren't being opened it seems. Cleared out the area around the chest, but didn't open it

Bot Version: 0.1.861.522 (Beta)
- Chests aren't being opened at all, the Bot ignores all chests/containers
- Waypoints to town are broken (General -> Take waypoint to town after bot run):
Code:
Error during bot tick
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.Decorator..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.Utilities.HookExecutor.Run(Object context)
   bei Loki.TreeSharp.Action.RunAction(Object context)
   bei Loki.TreeSharp.Action..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.TreeSharp.PrioritySelector..()
   bei Loki.TreeSharp.Composite.Tick(Object context)
   bei Loki.Bot.BotMain.()
- Issue persists where sometimes upon losing focus of the POE client, the bot stops interacting with the client
- Leaves partially damaged monsters behind and explores further, compared to 820.4 where it kills all monsters (/remaining 0), 861.522 leaves a bunch behind
 
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