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Corrupted Areas

Jalockin

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in .911 (love the version number) ;)

Corrupted Areas are included, but does the bot actually do the corrupted areas when the option is selected.... My bot have run for about 8h in catacombs - and i have not a single fragment in the stash.... or maybe the corrupted area haven't spawned for 8h, thats unlikely though...
 
In catacombs to enter in corrupted area bot need to interact with object. Bot just failed with at.
from log
ERROR TakeCorruptedAreaTask (null) - [TakeCorruptedAreaTask] WaitForAreaTransition failed.
 
I forgot to mention, there are two corrupted areas that need additional handling, Catacombs and the Prison one (Loose Grate and Sarcophagus). That will be added soon.
 
Is that going to be community handling or will it be implemented eventually ?
 
The bot also seems to skip the boss for the Library corrupted area. It clears it until just before the boss, turns around and goes back to town.
 
Is that going to be community handling or will it be implemented eventually ?

I'll be adding a task to take those two, much like the LooseCandle task that was added for Archives.

The bot also seems to skip the boss for the Library corrupted area. It clears it until just before the boss, turns around and goes back to town.

Yeap, users need to handle this though CR changes or a plugin:
When in a corrupted area, the bot will try to take an area transition out to resume grinding the previous area. The setting to force a new run is in the settings GUI for BasicGrindBot. By default, the bot will not go to corrupted areas. Certain corrupted areas have bosses that spawn underground (Mother of the Hive, for example). The CR needs to trigger combat, as that is not the job of exploration in the bot. Similarly to a boss fight plugin, certain corrupted bosses need additional logic which is left to the user via CR changes or a plugin.
 
i have been doing it in library but problem is he gets to the boss area of the corrupted area and just portals out... dosnt loot or kill boss guess it thinks it is completely explored...
 
another issue with corrupted area, this time its the upper scepter one "Sealed Corridors" - often after killing the boss/exploring the area, it gets stuck in an infinite loop, because the bot somehow resets the exploration or something (see the log View attachment Exilebuddy 9420 2014-09-17 14.56.txt should be at the end of the log). But the worst is that it leaves the Vaal Vessel untouched..... which is kinda the point its in there ;)

I can see now that it seems that "Dominus Fight Plugin" is the problem....
 
i have been doing it in library but problem is he gets to the boss area of the corrupted area and just portals out... dosnt loot or kill boss guess it thinks it is completely explored...

Please see my previous reply.

another issue with corrupted area, this time its the upper scepter one "Sealed Corridors" - often after killing the boss/exploring the area, it gets stuck in an infinite loop, because the bot somehow resets the exploration or something (see the log View attachment 142894 should be at the end of the log). But the worst is that it leaves the Vaal Vessel untouched..... which is kinda the point its in there ;)

I can see now that it seems that "Dominus Fight Plugin" is the problem....

Yea, the Upper Sceptre one is a known navigation issue that will be worked out soon. It's not related to the plugin, but rather the TravelToGrindZoneTask.
 
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