What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Core DB Development Dead?

Status
Not open for further replies.

smurg

New Member
Joined
Jun 8, 2012
Messages
638
Reaction score
1
Are they just updating the bot on new updates or what?

Still continuous crashing do to trying to do ineligible actions, stuck salvaging in A3, constant random stucks in corners (and DB dominates the process where Trinity gold inactivity doesn't go off), backtracking during random dungeon searches, etc.

Skyhigh Magi crashes at an acceptable rate atm (1/13 per hour) and is what i use.
Gardetto's gets stuck in FOS caves.
Too many crashes with rrix A3 (should try running this again)
 
Pretty Much Everything You Said Is Not Related To DB Devs. Plugins, Profiles Etc. Are All Community Based.
Not Being A Fanboi, Just Helping You Properly Direct Your Concerns
 
but where is updates of db or trinity

there ids a lot another problems ned to be fixed
for example - crashes

devs "on it" for weeks...
 
but where is updates of db or trinity

there ids a lot another problems ned to be fixed
for example - crashes

devs "on it" for weeks...

I've been running the beta version with trinity v.8 with zero crashes or stucks for over a week now....

Get on my level quadro.
 
Crashes tend to be more complicated. DB itself almost never crashes for me. All my D3 crashes have been pretty random. I have looked over a lot of logs without really finding out a reason why. Profile stucks outside of random explorer pretty much are always the profiles fault. On my private stuff I removed pretty much all path precision which help a lot with stucks. Except in regards to Demon Forges stucks which is actually fixed with the latest Trinity.

Random Explorer has always been pretty crappy. It is actually the one thing I hate about DB. D3 is not even that random at all. Why they didn't build it around D3 scenes boggles the mind. The lack of hotspots is also perplexing. But I doubt it ever gets fixed cause the current system would need to be scrapped.

Getting stuck salvaging in A3 though is a DB problem. Trinity turned all it's salvaging and selling over to DB.
 
For me its been overall pretty stable with newest Trinity and Skyhigh. The only problems sometimes is the random dungeon especially Keeps2 can get stuck a lot. I understand that is very hard to program for though since the dungeon is so wonky. Other than that I'm pretty happy with the status of the program/community although new features are always nice. Would be nice if possible to have reduced resource utilization
 
Still continuous crashing do to trying to do ineligible actions, stuck salvaging in A3, constant random stucks in corners (and DB dominates the process where Trinity gold inactivity doesn't go off), backtracking during random dungeon searches, etc.
Too many crashes with rrix A3 (should try running this again)
Pretty Much Everything You Said Is Not Related To DB Devs. Plugins, Profiles Etc. Are All Community Based.
Not Being A Fanboi, Just Helping You Properly Direct Your Concerns

The salvage path is DB, getting stuck in corners is not the profile (do you really think the profile has points in the middle of unwalkable area?). Random dungeon solving is a pile and a half.
 
The salvage path is DB, getting stuck in corners is not the profile (do you really think the profile has points in the middle of unwalkable area?). Random dungeon solving is a pile and a half.

DB just instructs your toons to the locations/points/waypoints indicated in the profile.
 
DB just instructs your toons to the locations/points/waypoints indicated in the profile.

1. If that's true then LOL. Must be nice to have a strange-hold on the D3 bot market.
- Is there even any error/validity checking, point is out of bounds, unreachable, unrealistic, not in the current worldID, etc?
2. Profiles/Trinity doesn't handle salvaging paths, that's purely DB and it gets stuck a lot.
3. No failsafe mechanisms in DB itself? Sure Trinity is handled by a paid developer now, but DB still steals control and doesn't allow Trinity to trip the gold inactivity at some points. Why not introduce it into the base client for everyone and not just those who use Trinity (where it fails a lot). So it's not the clients problem when it paths into a corner with its gorilla logic and gets stuck for 10+ hours until you stop the bot?
 
1. If that's true then LOL. Must be nice to have a strange-hold on the D3 bot market.
- Is there even any error/validity checking, point is out of bounds, unreachable, unrealistic, not in the current worldID, etc?
2. Profiles/Trinity doesn't handle salvaging paths, that's purely DB and it gets stuck a lot.
3. No failsafe mechanisms in DB itself? Sure Trinity is handled by a paid developer now, but DB still steals control and doesn't allow Trinity to trip the gold inactivity at some points. Why not introduce it into the base client for everyone and not just those who use Trinity (where it fails a lot). So it's not the clients problem when it paths into a corner with its gorilla logic and gets stuck for 10+ hours until you stop the bot?

Salvaging Path Is The Exact Same As Coordinates In A Profile. Quite Easy To Program Actually.
 
Salvaging Path Is The Exact Same As Coordinates In A Profile. Quite Easy To Program Actually.

Enlighten me then, how do you load them (are they in every profile, is there a way to denote a salvage, vendor path)? As your inventory gets full at random points in each profile.

Also, it's not as much just the pathing problem as it is DB's ability to dodge obstructions or find a different path. Once it gets stuck on the blacksmith it will just keep running into him until your gold inactivity timer kicks in (or infinity without gold inactivity timer).
 
Enlighten me then, how do you load them (are they in every profile, is there a way to denote a salvage, vendor path)? As your inventory gets full at random points in each profile.

Also, it's not as much just the pathing problem as it is DB's ability to dodge obstructions or find a different path. Once it gets stuck on the blacksmith it will just keep running into him until your gold inactivity timer kicks in (or infinity without gold inactivity timer).

Your Best Bet Is To Help Rrrix With Exact Coords Of Where You Get Stuck So He Can Add A Blacklist Or Modify The Coordinates. Every Profile That Uses Pathing Other Than Explore Area Goes Through The Same Coordinates Every Time They Run The Zone. Which Is The Same Every Time For Town Because The Zone Is Always The Same. As For The Unstuck Options. Unstuckme Used To Be The Answer To All Stucks But Is Currently Not Up To Date. Sinterklaas Will Get Back To His Projects As Soon As He Is Ready. Until Then You Should Be Patient And Not Point Fingers, Especially When They Aren't Always The Right People To Target.
 
DB just instructs your toons to the locations/points/waypoints indicated in the profile.
lol this is why i always rage on patch days. Db team pockets 80 euros for keys, then the entire bot is programmed by the community for free, from profiles to behavior handling like trinity, to item handling/loot rules etc, but then I still have to wait 24 hours on a patch day for an offsets update.
 
Don't forget that really important Trinity next update where skipping elites using WOTB will be put on a test and will(by my opinion) lead to a huge performance boost for our bots and not only that. One of the methods detecting a certain account is a booter is by counting the number of elites kills. That might not be a problem anymore. waiting patiently ...
 
I get 1-2 crashed (sometimes 0) on 7 bots every 24 h. Is this too much ? Or you're just doing something wrong. Also I use relogger so why would I care.
 
I get 1-2 crashed (sometimes 0) on 7 bots every 24 h. Is this too much ? Or you're just doing something wrong. Also I use relogger so why would I care.

This is totally fine.
 
Your Best Bet Is To Help Rrrix With Exact Coords Of Where You Get Stuck So He Can Add A Blacklist Or Modify The Coordinates. Every Profile That Uses Pathing Other Than Explore Area Goes Through The Same Coordinates Every Time They Run The Zone. Which Is The Same Every Time For Town Because The Zone Is Always The Same. As For The Unstuck Options. Unstuckme Used To Be The Answer To All Stucks But Is Currently Not Up To Date. Sinterklaas Will Get Back To His Projects As Soon As He Is Ready. Until Then You Should Be Patient And Not Point Fingers, Especially When They Aren't Always The Right People To Target.

Well first, explain how you path the salvage part of a profile because I really would like to know (seems like you're backing out of the last statement you made). Looking at the profile you released, you are just making un-educated guesses as it didn't include any "salvage path" and it was quite basic.

2nd, why would the client rely on third-party plugins to perform an essential function that should be in the base of any bot?

Stop using caps lock. ffs
 
Well first, explain how you path the salvage part of a profile because I really would like to know (seems like you're backing out of the last statement you made). Looking at the profile you released, you are just making un-educated guesses as it didn't include any "salvage path" and it was quite basic.

2nd, why would the client rely on third-party plugins to perform an essential function that should be in the base of any bot?

Stop using caps lock. ffs

He didn't exactly used caps lock.

He used something that does the below:
Code:
Sub ToProper()
Dim c As Range
For Each c In Selection
    c.Value = StrConv(c.Value, vbProperCase)
Next c
End Sub
 
Well first, explain how you path the salvage part of a profile because I really would like to know (seems like you're backing out of the last statement you made). Looking at the profile you released, you are just making un-educated guesses as it didn't include any "salvage path" and it was quite basic.

2nd, why would the client rely on third-party plugins to perform an essential function that should be in the base of any bot?

Stop using caps lock. ffs

You Don't Use Salvaging Pathways In Profiles. I Never Said They Did. I Said They Are "Like" Profile Coordinates. You Would Have To Look In Trinity And Find The Town Coordinates It Uses. If You Change Them, Which I Highly Don't Suggest. Then It Could Mess Up A Lot Of Other Methods. Which Is Why I Said You Should Work With Rrrix To Find Better Pathways. I Am Not Saying How Because I Haven't Looked Into It Exactly But I Know How The Pathing System Works Here And Know For Sure That You Should Not Be Modifying Trinity Without Knowing The Numerous Outcomes That Could Happen. But, As I Said Before. The Salvaging Coordinates Are The Same As The Pathing Coordinates In Theory. They Are Just Going To Be A Lot Messier With WaitTimers And Other Things. Take Baby Steps. Make A One Zone Profile Or Something And Then Tackle Something Bigger.
 
Status
Not open for further replies.
Back
Top