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Core+Azmo+Skchest Adventure mode

What is wrong, i run short verison. after finishing SK -> dark celar kills the goblin, gos to act 1 town and sells. then it trys to run outside true the gate but it cant.

Sold item [Dash Prism]
Sold item [Stomp Defiance]
Sold item [Soldier's Revenge]
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
 
^ It happens occasionally with me too when I finish the run in act 1 doing a townrun right before the game ends. I think it's probably more of a demonbuddy/trinity bug. Just activate your gold inactivity timer and you should be fine after the set time
 
There is some stuck in The Keep Depths Level 3



I botted 22hrs for your first profile. It was awesome. Just trying with the large profile which u update today and found there is some areas that the bot is stuck.

yea me too =(. just revert back to the working one. im trying to fix .
 
anyone able to post me a fix for maghda, if the bot dies on the way to her? script restart suxx hard -.-
I got that fixed i think. just didn't upload new one. if you died that pathing shouldn't reset. il upload it once pathing is good with the one im working on.
 
The newest 1.3.3 large profile has a problem with Keep Depths. He runs all the way to Ghom's entrance then turns around and runs the entire area again. I think that final point isn't close enough to ghom's door to register or something. Not sure.
 
The newest 1.3.3 large profile has a problem with Keep Depths. He runs all the way to Ghom's entrance then turns around and runs the entire area again. I think that final point isn't close enough to ghom's door to register or something. Not sure.

KD3 is constantly changes map. So there two things happening:
1 it Fully clears
2 once clears, it looks for the portal and it will look everywhere.

I just let demonbuddy do the pathing and find the portal automatically. There are couple things that the bot would try to pick up but its not there and I found some that I blacklisted. but if you find one make sure you give me the actorID.
 
What is wrong, i run short verison. after finishing SK -> dark celar kills the goblin, gos to act 1 town and sells. then it trys to run outside true the gate but it cant.

Sold item [Dash Prism]
Sold item [Stomp Defiance]
Sold item [Soldier's Revenge]
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"

I dont bot on the small version. Someone asked for it so I did. I am only updating the large version.
 
@taskmanager, to solve all the "stucks" you need to add <If> or <TrinityIf> conditions for all tags without them otherwise upon death, db will load the whole profile from the top and those conditions not encased will be ran again.

Line 70
First problem is the fact that when you die in another map (TD for example) and you're not at 416, 386, the bot will move toward this coordinate even though it's not a vaild movepath causing a stuck.
Code:
<TrinityIf condition="not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)">
to
<TrinityIf condition="(not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)) and (CurrentLevelAreaId==111516)">
Similarly, you can add "and (CurrentLevelAreaId==111516)" in the following TrinityIf statement if by some unlikely chance you find yourself at another 416, 386 coordinate, you wont TP back.

Line 96
Otherwise another potential stuck in TD if death occurs
Code:
		<If condition="CurrentWorldId == 195200">
			<MoveToActor questId="1" x="172" y="201" z="0" actorId="6031" interactRange="10" name="Maghda-4347"  pathPrecision="50" pathPointLimit="250" statusText="Kill Magda" /> 
			<WaitTimer questId="1" stepId="1" waitTime="3000" />
			<TrinityTownPortal questId="1" /> 
		</If>

Cheers and continue to upgrade this profile!

<TrinityIf condition="(not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)) and (CurrentLevelAreaId==111516)">

So help me understand the tag condition above. the x y z inside the parenthesis. you mean to say that whenever i go to new area or world. I have to write the previous last x y z telling DB that im not there but at ActorExistsAt(meActorSNO at which levelarea or worldid?? or the insde parenthesis is my target x y z and if im not there the bot will back track and get there.
 
Last edited:
bot cant leave after killing spider boss in heart of the cursed
just walking around
 
Gonna try it for a couple of hours tonight, tell you in the morning how it went :)
 
bot cant leave after killing spider boss in heart of the cursed
just walking around


try replace it with this line

Code:
<!-- Kill Cydia -->
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />
	<TrinityIf condition="CurrentWorldId == 119650 and (not ActorExistsAt(Me.ActorSNO, 1151.841,1092.842,0.1000028, 100))">
	<MoveToActor questId="312429" stepId="2" actorId="95250" interactRange="20" x="1151.841" y="1092.842" z="0.1000028"/>	
	<WaitTimer questId="312429" stepId="2" waitTime="2000" />
	<TrinityIf condition="CurrentWorldId == 119650 and (not ActorExistsAt(Me.ActorSNO, 1151.841,1092.842,0.1000028, 100))">
	<MoveToActor questId="312429" stepId="2" actorId="95250" interactRange="20" x="1151.841" y="1092.842" z="0.1000028"/>
	</TrinityIf></TrinityIf>
	<WaitTimer questId="312429" stepId="2" waitTime="2000" />
	<TrinityTownPortal questId="312429" stepId="2" />
<!-- End TC -->
 
Small update, from Magdha too Azmo, it went flawless, however when it enters Tower of the Damned Level 1 it get stuck. Same place both times, almost straight north of the portal.

UPDATE: After that, it teleported to core and got stuck at the wires into azo.
 
Last edited:
make sure you are using the very latest beta DB and trinity, they always update and ive used it with the one i uploaded. i die in td level 1 and i didnt get stuck it went where it supposed to which is td lvel 2
 
<TrinityIf condition="(not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 150)) and (CurrentLevelAreaId==111516)">

So help me understand the tag condition above. the x y z inside the parenthesis. you mean to say that whenever i go to new area or world. I have to write the previous last x y z telling DB that im not there but at ActorExistsAt(meActorSNO at which levelarea or worldid?? or the insde parenthesis is my target x y z and if im not there the bot will back track and get there.

Basically, this dictates that 2 conditions must be fulfilled.

1. If the actor is not at the coordinates 416, 386
2. Current LevelAreaId is 111516 (Azmodan)

With these 2 conditions, upon death the bot will not re run the scripts so long as there are If conditions preventing them from reloading unrelated scripts.
You can download the file I posted and test it yourself, I believe it works fine as I've tested it overnight

View attachment 123462
 
Basically, this dictates that 2 conditions must be fulfilled.

1. If the actor is not at the coordinates 416, 386
2. Current LevelAreaId is 111516 (Azmodan)

With these 2 conditions, upon death the bot will not re run the scripts so long as there are If conditions preventing them from reloading unrelated scripts.
You can download the file I posted and test it yourself, I believe it works fine as I've tested it overnight

View attachment 123462

Ive tested it doing single run profile like TD1-2 and if the bot dies on both levels they revive and dont break the path and continues.

The only thing Im having issue with is if im doing it in the full run. Thats what im testing as of now. I've tested each in single run they all dont break pathing.

Thanks btw for helping me figure it out.
 
View attachment 123462

Hi all, here's my edited version which should solve the stucks that occur after death. This *may* include a fix for not looting after siegebreaker if he dies while you are immobile by his attack.
I take no credit as this was complied by taskmanager!


===== Misc Statistics =====
Total tracking time: 4h 33m 34s
Total deaths: 4 [0.88 per hour]
Total games (approx): 11 [2.41 per hour]
Total XP gained: 28184.88 million [6181.36 million per hour]
Total Gold gained: 4656.99 Thousand [1021.35 Thousand per hour]
===== Item PICKUP Statistics =====
Items picked up by quality:
- Rare: 369 [80.93 per hour] {97.62 %}
- Legendary: 9 [1.97 per hour] {2.38 %}
===== End Of Report =====


Xyber, your profile works great !. Thank you so much. Also Taskmanager thx for putting together.

Xyber, could you remove Azmodan quest from your Long Adventure? Then, it would be perfect for me.
You can post it separately from here if you like to. People will appreciate it.
 
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