Mordd
New Member
- Joined
- Jan 15, 2010
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Lots of changes are happening to paladins as most of you know. These changes have put alot of stress on me to get things not only updated but also add new features to make the update worth wild. Since alot of you use Convalesce I am hoping for some general discussion reguarding the CC. Maybe features requests or previous bug reports can be thrown here. I have spent over a month on this version and I hope it works out great for everyone. Some things I am still trying to figure out is the the final rotation. I am trying to figure out if its better to burn holy power on healz or save that holy power for dps. While I do have each user set it up the way they want I am considering adding logic that would bank holy power if in need of a heal. Otherwise it would just use all non holy power healz.
Anyways, here is the changelog to date. It doesnt seem like a months worth of work, but just ask fpsware who has a copy of my source. It is! If I have time I will add more features.
Anyways, here is the changelog to date. It doesnt seem like a months worth of work, but just ask fpsware who has a copy of my source. It is! If I have time I will add more features.
Code:
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Convalesce 4.0
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--Complete and major overhaul of the CC
--All new GUI. Among the new look, you can now set up the
CC based on your spec. So holy pallies no longer need to
worry about any retribution spells or talents and so on.
--You can now save and load settings. Just setup the CC the
way you wish and save the settings. You can also load settings
from a file that you or others have created.
--All new spells that were added in 4.0 are now included
--All spells that were removed from 4.0 are no longer included.
--New option for Pulling. You can now choose the spell you cast
while the target is approaching if you choose so.
--New interupt options are available.
--New options for dealing with casters are now available.
--You can now buff others in battlegrounds when out of combat.
--You can now buff random people nearby not in your party or raid.
--New rotation. All Holy power generating abilities are used first
allowing you to stack Holy Power
--When casting a spell the CC will now wait an extra 125 ms for the
spell to complete (if not instant) before moving onto the next action.
It will also detect when the spell has a shorter cast time so you dont
stand around. Also the CC will now detect if you are moving and stop
before casting any non-instant spell.
--If you do not have Righteous Fury checked the CC will make sure you
dont have it on. If you do it will remove the buff for you.
-- Holy Shock is now available as a pull method for Holy Pallies.
-- Flash of Light has been removed as a spell to cast while resting.
-- You can now cast either Hammer of Justice or Repentance before
casting a long heal.
--Party healing has seen a major overhaul. All healing spells are now
supported for party healing except for Beacon of Light. Also, leaders
may now assist healz when in a group. Perfect if you are the only pally
in the group whom is also the tank.
--Party Followers will now wait for the target to come within melee range
of the leader and will no longer cast any ranged spells while this is
happening. This is to prevent a party member from pulling agro from the
leader.
--BG healing has been re-writen from the ground up. It no longer uses any
code from shamwow. All healing abilities with the exception of cleanse
and beacon of light are now available to heal in a battleground. There is
currently no priority sorting so it will heal anything that needs a heal.
I plan on adding sorting at a later date. Also the raid list is updated
every pulse to prevent double healing. In my tests I found it took about
3-5 ms to create a list from 40 raid members. Also the DPS Healbot feature
has been revamped. If you choose to assist healz the primary goal is still
to burn down your current target. When your target is dead the CC will then
check for those needing a heal in the area and heal them. It will also check
for healz while out of combat and before pull. Only dedicated healers will not
engage the target or search for targets to kill.
--If you are out of melee range of the target, or they are running away from you
the CC will now cast all spells that are within range instead of just chasing the
target around without casting anything. Even if the target is running.