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Convalesce 3.3 Beta 5 - Paladin CC by Mord

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Mordd

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If you wish to help the continued development of this CC, then read my signature. While a small donation may seem like nothing, all of the funds go into purchasing keys. With the price of gold falling, it is costing me more to code than I am able to make. Your donation will go a long way.



Current Mode Support
Levelbot : 1-80 in any tree.
MixedMode : 10-80 for Ret, Prot, Holy DPS, Healbot (Partial)
World PvP : Any tree
RaF : 1-80 for Leader/Follower DPS
RaF : 1-80 Healbot, partial.

Notes:

I was hoping to get a few more features in before releasing but too many bugs have made this a priority. Read the next post for a full changelog.

The Healbot portion of PvP Healing is still in testing! I cant say that loud enoph . I was going to keep building on it and release later but this version needs to come out. First of all its not perfect. I am using code from Shamwow and moding it to work with Convalesce. I have the very basic outline done and need to add features to it. So dont expect top healz when in a BG. Known issues are that it will only cast holy light, it will somtimes target the wrong person or enemy when trying to heal, there is alot of spam going on till I enable the logging option, it seems to have a mind of its own sometimes. I recomend you use the healbotdps option as it will kill as normal and then assist healz.

There are other bugs I need to fix like Hand of Freedom as well as get RaF fixed. Also need to add combat assist. Gimmie time, im trying to finish breakneck 60 as well. Lots of stuff going on. Please report your bugs and make sure you are using HB 1.9.6.0 or later!

Install

Drag the Convalesce folder to your Custom Classes folder found within HB2. Remove or rename the paladin.cs if you have one.

I have also included the plugin for targeting mounted players. Copy this to your plugins folder and use it if you want to target mounted players in BG.

Rules in this thread
1. It is my CC, I build it when I can in my free time. I am also working on 1 other CC and Profiles.

2. Useless posts will be deleted and you might be ignored from then on.

3. Do not post code in this thread. PM it to me if its that important. Any modifications to this CC are to be tested and approved by me and only me.

4. Proper etiquette would be that if you wish to use any code in this CC, you ask first and give credit where credit is due. There are rules reguarding copying others code without asking.
 

Attachments

**************
Convalesce 3.3 Beta 6 Todo
**************
Fix Hand of Freedom
Add Combat Assist
Fix RaF
Other Stuff

**************
Convalesce 3.3 Beta 5
**************
Healbot in Battlegrounds is being tested. Thanks to Bobby and Liquid!

Pull has been rewrote and the following changes have been made:

--Major code cleanup so Nesox will quit making fun of me! (He Sux!)
--Max pull distance has been increased to 45 yards
--Fixed bug where if the target is more than 45 yards away it will also
reset the pull timer when clearing the target.
--Pull timeout has been increased to 14 seconds
--Pull is now condition based rather than falling code. Should make
things quicker and avoid confused pulls.
--Melee Pull is now default and has its own conditions. This should avoid
many stupid errors.
--All Thread.Sleep 's have been removed. Speeding things up. (Cept 1)
--To avoid after combat pull code being run, a 250ms pause is added after
Convalesce reports that the opener was successfull.
--Battleground healing logic is now added to Pull. If you are a dedicated
Healer HB will scan the area for raid members to heal instead of pulling.
If you are a Battleground Healer plus DPS, HB will first scan for targets
that need healing. If none are in range it will pull your current target.
--Since HB tends to interupt spell casting while in Pull state, if you are
casting a spell while in pull state it will return. Meaning it wont move
or mount if you are healing.

Full Healbot in PvP has been added with the following conditions:

--If you are a dedicated healer the CC will continuously scan for targets
that need healz. It will not target an enemy player to kill them. Right
now the only players that will be healed are within 30 yards. This is still
in the experimental phase and may have issues.
--If you are not a dedicated healer but use assisted healing, the CC will
only heal others while out of combat and in pull state. If you have a target
the CC will burn that target down first and then proceed to scaning the field
for players that need healz. Again this is still in its experimental phase
and will require fine tuning.
--Currently only Holy Light is available to heal in BGs. More spells will be
added as soon as the logic is solid.

Added LifeBlood for Herbalists

A new condition has been added to prevent moving while casting spells. It
should now full cast a heal or dps spell before taking another step.

The dead target bug has been fixed.

Art of War has been fixed. It should now properly burn and save for exorcism.

Fixed a bug where if you were out of range for Exorcism while the target was
casting it would stand there spamming out of range. Now it moves to range.
 
Thanks for the update. I am seeing some really strange behavior (double heal bug still). But look at the log. I am seeing it cast the same spell over and over (cleanse : Blessing of Might).
 

Attachments

Mord - does this one have the ability to cast the Blessings on other players in PvP yet?
 
I see at least its logging it this time. I will increase the delay for the double check.

This might help fix a problem i've seen where when its casting a spell (like exorcisim) it will move right before its done casting and thus not cancel.
 
KK I am going to rewrite the conditions based on moving. Before I send a move command I will check to see if I am casting a spell, if not, move. The new if casting return is not working as its returning false on a few occasions. This can be due to lag.
 
great :) that sounds like a good fix :) Now if it could only place blessings on friendly playersin pvp (like the RaF) both at beginning and thru game it'd be grand ;) I know thats a little ways out cause of other issues but hey never hurts to just 'throw' it out there right? LOL

keep up the good work man :)
 
great :) that sounds like a good fix :) Now if it could only place blessings on friendly playersin pvp (like the RaF) both at beginning and thru game it'd be grand ;) I know thats a little ways out cause of other issues but hey never hurts to just 'throw' it out there right? LOL

keep up the good work man :)


Blessings on players will come in the next release.
 
My Paladin is very thankful to you Mordd.
May I ask if this is working good with InstanceBuddy for dpsing and healing (or pvp healing also needs some fixes)?

More rep for you as always.
 
My Paladin is very thankful to you Mordd.
May I ask if this is working good with InstanceBuddy for dpsing and healing (or pvp healing also needs some fixes)?

More rep for you as always.

To be honest I have never used instance buddy. I will assume the worst. I probably wont do anything with it till after cata. I need to get the CC ready for Cata first.
 
An idea for stopping the Double heal would be to check and see if the last spell you cast was the heal. Maybe I will look in the code and see if there is anything interesting.

Otherwise, it has been working very well in PVE for me. Haven't done any PvP with it. I also have not seen the attempting to attack a dead target like I did in the last version, so that is good. Thanks!
 
thanks for the update, wondering if you would be so kind as to add the Sacred Shield option in the pvp/BG section of the custom class config :)

Im aware there is one in the PVE section but not for PVP :( my bot feels naked without it! :P

Thanks :)
 
Just want to say this CC is amazing loving it and the customization abilitys.
One problem in PVP it will never let exorcism finish casting due to the fact when a target moves you move to it,
so exorcism never gets off.

Major problem in low level pvp well even high level, Because exorcism is still a main DPS attack.

Thanks again.
 
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