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Constant Game connection lost during town routine

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cloud3

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this is happening on all of my bots. This morning i just updated to newest db.

whenever its doing the town routine, it will get a network disconnect error, close the box, then resume game, start id'ing items again, and get another network disconnect error. repeat.

anyone else having this problem?
 
i have same issue.I also attached logs and i know ppls have same because i it is happeining on all my accounts(is db issues)...but no positive answer from devs.
 
Same issue, I dont think it is a router issue but I will try. It happens when it starts IDing items
 
Same issue, it's not a router problem either. It's only been happening since the latest version of DB that I downloaded this morning, and it's only on town-runs. It will ID 2-3 items then disconnect me. How can I download an older version of DB?
 
Same here when ID'ing... I think it's ID'ing the items too fast, thus makes it DC
 
yea I wasn't having any problems until I downloaded the new DB this morning, can we get a word from a mod? Or atleast a link to download the previous version until it's resolved?
 
This is not a router problem!

I have this problem too, happens each 3 identified items

Hope this will help
Code:
Clicked revive button
[20:16:27.256 N] [RadsAtom] - Released at: 18/10/2012 22:16:27
[20:16:27.256 N] [RadsAtom] - Deathcount at: 1
[20:16:27.256 N] [RadsAtom] - Reload current profile.
[20:16:28.328 N] Loaded profile [A1 - Inferno] Champion-Hunting 2.2.2 Antidote - Weeping Hollow A
[20:16:30.397 D] Navigator.Clear
[20:16:30.482 D] Replaced hook [ProfileOrderBehavior_Hook] 6ca2018e-18e6-4afa-833c-db2c2cc5756a
[20:16:36.499 D] Replaced hook [ProfileOrderBehavior_Hook] 1212b870-78bf-452d-9ce2-22f515a0e154
[20:16:46.288 N] Closing error dialog
[20:16:48.473 N] Waiting 14.2 seconds before next game...
[20:17:02.723 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:4>
[20:17:07.418 N] GameChanged. Clearing actors
[20:17:27.218 N] Closing error dialog
[20:17:29.421 N] Waiting 7.6 seconds before next game...
[20:17:37.093 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:4>
[20:17:41.928 N] GameChanged. Clearing actors
[20:18:01.703 N] Closing error dialog
[20:18:03.920 N] Waiting 9.6 seconds before next game...
[20:18:13.553 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:4>
[20:18:18.280 N] GameChanged. Clearing actors
[20:18:38.105 N] Closing error dialog
[20:18:40.316 N] Waiting 13.9 seconds before next game...
[20:18:48.353 D] Start/Stop Button Clicked!
[20:18:48.354 N] Stopping the bot.
[20:18:48.354 D] CurrentBot.Stop()
[20:18:48.354 D] Navigator.Clear()
[20:18:48.354 D] Navigator.Clear
[20:18:48.354 D] TreeHooks.Instance.ClearAll()
[20:18:48.354 D] OnStop event
[20:18:48.354 D] OnStop Event Invoking
[20:18:48.388 N] Bot Thread Ended. Was this requested?
[20:19:00.329 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.2 BigRed Profile Starter!
[20:19:26.844 D] Start/Stop Button Clicked!
[20:19:26.845 D] Forcing profile reload.
[20:19:27.123 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.2 BigRed Profile Starter!
[20:19:27.123 D] Starting bot Order Bot
[20:19:27.123 D] Added new hook [OutOfGame] 1b35ab70-7d18-46de-80ef-704efd72a7bf
[20:19:27.123 D] Added new hook [Death] e6be1047-12d5-4f28-8c2e-ea8add908206
[20:19:27.123 D] Added new hook [RoutineBuffs] c3c8385e-1de1-4919-933f-4340b1a07986
[20:19:27.123 D] Added new hook [RoutineCombat] 738c74a2-e5c4-4538-91fe-c35690429e34
[20:19:27.123 D] Added new hook [Combat] 3fde563c-1d5d-4c25-9156-16e6b4b2dbd3
[20:19:27.123 D] Added new hook [IdentifyItems] 7ca4cb00-a196-48d4-8451-6683fd717779
[20:19:27.123 D] Added new hook [StashItems] 14dd54e3-e6dc-41b5-ae6f-20d13136ce19
[20:19:27.123 D] Added new hook [SellAndRepair] 7c0ababe-92b0-4b01-b929-8b13748a6cae
[20:19:27.123 D] Added new hook [SalvageItems] 12b82529-be2f-45f2-b894-43983ab4639f
[20:19:27.123 D] Added new hook [VendorRun] 2c179d51-71fa-4f78-bac1-2780483444e6
[20:19:27.124 D] Added new hook [Loot] b6401918-09fe-4115-8e86-986a9f363d5d
[20:19:27.124 D] Replaced hook [BotBehavior] f58e9d46-ed50-4473-bd70-354ab12297ba
[20:19:27.124 N] [GilesTrinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[20:19:27.124 D] Spooling up bot thread.
[20:19:27.124 D] Bot thread started.
[20:19:27.138 N] Waiting 7.3 seconds before next game...
[20:19:34.454 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:29 ResumeFromSave:False IsPrivate:True Handicap:3>
[20:19:39.826 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   in Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   in Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   in Zeta.Internals.Actors.DiaObject.()
   in Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   in Zeta.Internals.Actors.DiaObject.get_CommonData()
   in RadsAtom.Functions.Inactivitytimer.isBusy()
[20:19:39.826 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   in Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   in Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   in Zeta.Internals.Actors.DiaObject.()
   in Zeta.Internals.Actors.DiaObject.get_Position()
   in RadsAtom.Functions.Inactivitytimer.CheckMovement()
   in RadsAtom.Functions.Inactivitytimer.InactivityThread()
[20:19:40.828 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   in Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   in Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   in Zeta.Internals.Actors.DiaObject.()
   in Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   in Zeta.Internals.Actors.DiaObject.get_CommonData()
   in RadsAtom.Functions.Inactivitytimer.isBusy()
[20:19:40.828 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   in Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   in Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   in Zeta.Internals.Actors.DiaObject.()
   in Zeta.Internals.Actors.DiaObject.get_Position()
   in RadsAtom.Functions.Inactivitytimer.CheckMovement()
   in RadsAtom.Functions.Inactivitytimer.InactivityThread()
[20:19:41.829 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   in Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   in Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   in Zeta.Internals.Actors.DiaObject.()
   in Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   in Zeta.Internals.Actors.DiaObject.get_CommonData()
   in RadsAtom.Functions.Inactivitytimer.isBusy()
[20:19:41.829 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   in Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   in Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   in Zeta.Internals.Actors.DiaObject.()
   in Zeta.Internals.Actors.DiaObject.get_Position()
   in RadsAtom.Functions.Inactivitytimer.CheckMovement()
   in RadsAtom.Functions.Inactivitytimer.InactivityThread()
[20:19:41.911 N] ========== Grid segmentation resetting!!! ============
[20:19:41.911 N] GameChanged. Clearing actors
[20:19:42.187 D] Replaced hook [ProfileOrderBehavior_Hook] a3d72a7a-ba62-4a02-8414-6b8b8c4ef9ba
[20:19:42.293 D] Parsing parent type table: 167097204
[20:19:42.303 N] [GilesTrinity] Items may need repair, now running town-run routine.
[20:19:47.292 D] Replaced hook [ProfileOrderBehavior_Hook] dad22b42-b6c2-44c4-92c1-3fa70dc14afe
[20:19:57.425 N] Closing error dialog
[20:19:59.631 N] Waiting 11.3 seconds before next game...
[20:20:10.988 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:29 ResumeFromSave:False IsPrivate:True Handicap:3>
[20:20:16.089 N] GameChanged. Clearing actors
[20:20:31.443 N] Closing error dialog
[20:20:31.468 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[20:20:33.777 N] Waiting 12.5 seconds before next game...
[20:20:46.415 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:29 ResumeFromSave:False IsPrivate:True Handicap:3>
[20:20:51.273 N] GameChanged. Clearing actors
[20:20:53.351 D] Parsing parent type table: 167097204
[20:20:53.437 D] [GilesTrinity] GSDebug: Stash routine started.
[20:20:54.968 D] Parsing parent type table: 167097204
[20:20:55.560 D] Moving item args: <itemId:2020016286, ownerId:2018443398, InventorySlot:PlayerSharedStash, column:0, row:1>
[20:20:55.953 D] Moving item args: <itemId:2020147360, ownerId:2018443398, InventorySlot:PlayerSharedStash, column:4, row:17>
 
Last edited:
Yup, same issue. Was working fine until I just updated a few minutes ago.
 
same here. i've temporarily "fixed" it by setting bot to pick up no yellow items at all. better than nothing i suppose.
 
They released .279, should fix it. I'm trying it now


Edit: confirmed, they fixed it!
 
Last edited:
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