Hb2
Ive just noticed mine stuck where it couldn't sort its self out
Basically a ledge that it could walk up with a no gap fence at the top, not sure if there would be a way of changing it so it could sort its self out, but just letting you know
I stopped HB2 and restarted it a couple of times to see if it would sort itself out but no joy, it did loop back about 2 metres a few times but it had a hard on for the spot thats marked on the image.
Im sure no system is perfect, this is just information for devs
Image included is of said situation
Log included
Edit: Side note
Is it possible to randomise its hotspots from within the profile code
Alternative having the HB2 logic intelligently path to the nearest target within a (user) defined distance of a hotspot could possible be a good solution to the BG fixed route problem
As in allow for the hotspot to have a user defined radius, how the user placed the hotspots and adjusted the size of the target locating radius of the hotspot should stop HB2 having a hard on for hotspots and not targets
Getting complicated but then Allowing HB2 to rank hotspot radius by how many enemy are within a hotspot and how close targets are within a hotspot
hope that makes sense :#
Double edit: I just manually walked my char a few hundred metres, it was then closer to a plthra of other hotspots but still tried to navigate back the the mark in the image (getting stuck again)
Ive just noticed mine stuck where it couldn't sort its self out
Basically a ledge that it could walk up with a no gap fence at the top, not sure if there would be a way of changing it so it could sort its self out, but just letting you know
I stopped HB2 and restarted it a couple of times to see if it would sort itself out but no joy, it did loop back about 2 metres a few times but it had a hard on for the spot thats marked on the image.
Im sure no system is perfect, this is just information for devs
Image included is of said situation
Log included
Edit: Side note
Is it possible to randomise its hotspots from within the profile code
Alternative having the HB2 logic intelligently path to the nearest target within a (user) defined distance of a hotspot could possible be a good solution to the BG fixed route problem
As in allow for the hotspot to have a user defined radius, how the user placed the hotspots and adjusted the size of the target locating radius of the hotspot should stop HB2 having a hard on for hotspots and not targets
Getting complicated but then Allowing HB2 to rank hotspot radius by how many enemy are within a hotspot and how close targets are within a hotspot
hope that makes sense :#

Double edit: I just manually walked my char a few hundred metres, it was then closer to a plthra of other hotspots but still tried to navigate back the the mark in the image (getting stuck again)
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