What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

configurable Flasks&AoE(CoC)&(Un)Stuck Problem

mRbuGfiX

New Member
Joined
Jan 17, 2014
Messages
29
Reaction score
1
I have three "problems" "bugs" and "suggestions"



> Flask Problems

Exilebuddy dont recognize some health or mana flask's (sometime he just use the hybrid flask (mana+hp) and die with a full hp flask)
Exilebuddy should be able to use Flask's to Debuff or etc. for example if my hero debuff Puncture, use XYZ Flask. i dont think it is very hard to code this. set in GUI a number where the debuff potion / crit etc potion is and a requirement to use it (get debuff, on cooldown, on max charges) to use it and we got a super good feature for exilebuddy

> AoE Problem
This is my next Problem & Suggestion, If i make for example flicker as Single Target Attack and Cyclone as Multi-Target(AoE) My Bot do 99% ONLY attack with Flicker Strike, even if there are 2-3 in Cyclone Range or more. I feel like there need to be 10 Monsters on 1 Position very close next to each other to use a "AoE" Spell. This problem could be easy fixed/updated, you just need in the Battle Routine/Example Routine a GUI where you can tell : IF X Monsters in Range for Spell Y use Spell Y to Attack. maybe there are easier and better Methods, it is just my opinion.

> Stuck Problem in Fight
Sometimes i see my bot "stucking" next to a object/structure and he is not moving because a enemy is "nearly" next to him and he try to attack him, but i get attacked / or sometimes nobody. he waste time nad die sometimes for no reason. the best way to avoid that is very simple and every botter know it from other games (for example world of warcraft). If the Bot realize that he cant attack the "target" bcause of stuck he just do left/right/north/west movements to unstuck and then retry the fight. if the bot is still not "unstucked" after 3 times of "unstucking" proccess he just use Portal Scroll and open a new Instance.

I would really love to see a customizable AoE Mob Amount&Range GUI , Unstucking/cant finish a task after X seconds without results and of course a flexible Flask Manager. [Flask Key 1=Health Potion, USE When HP under X % or Debuffed ~].

420 mRbuGfiX, sorry for my bad english. of course not my mother language :3
 
Back
Top