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Complete screw ups and .exe failures

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Joined
May 2, 2013
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Release version of DemonBuddy is crap, have downloaded and re-downloaded 10 times and keep getting different shit errors and crashes.

For Example, on startup:
Flashing window
Exception thrown when initializing Trinity. Plugin is now disabled. Stack trace is as follows.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.**‏‎‪‫*‬‏‬**‫‪​*​* ‏‬*‬***(Int32 )
at GreyMagic.Executor.***‬‎*****‪*‬‎***‬‎*‎‫* ‎***‏*‏*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.***‫‬*‎*‎‫‎​​**​**‏** *​*‫*.‫‏​**‎‪‏‪​*‎*‎‫‎‪‪‎​*** *()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.​‏*‎‪‬​‫*** ‫***‎*‬‪**‪‬‏*()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.TrinityPlugin.OnInitialize() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Plugin.cs:line 239
at Zeta.Common.Plugins.PluginManager.ReloadAllPlugins (String pluginsDirectory, Boolean reloadOnFileChange)

[Trinity 2.55.673] Trinity OnEnabled() was called from thread: (1)
[Trinity 2.55.673] RoutineManager Initializing from thread 1
[Trinity 2.55.673] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Settings.TrinitySettings' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.**‏‎‪‫*‬‏‬**‫‪​*​* ‏‬*‬***(Int32 )
at GreyMagic.Executor.***‬‎*****‪*‬‎***‬‎*‎‫* ‎***‏*‏*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.Internals.Service.BnetService.‏**‪‪*‬* **​‪‎‫*‪​‏‬***‫‬‪*‏‏*()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Service.BnetService.get_IsInGa me()
at Trinity.Routines.Advanced.MrRobotRoutine.MrRobotSe ttings.UpdateSkills(Boolean reset) in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Routines\Advanced\MrRobotRoutine.cs:line 522
at Trinity.Routines.Advanced.MrRobotRoutine.MrRobotSe ttings.LoadDefaults() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Routines\Advanced\MrRobotRoutine.cs:line 512
at Trinity.Routines.Advanced.MrRobotRoutine.MrRobotSe ttings.Reset() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Routines\Advanced\MrRobotRoutine.cs:line 561
at Trinity.Framework.RoutineManager.Initialize() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Framework\RoutineManager.cs:line 47
at Trinity.Framework.RoutineManager..ctor() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Framework\RoutineManager.cs:line 30
at Trinity.Framework.RoutineManager.<>c.<.cctor>b__28 _0() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Framework\RoutineManager.cs:line 23
at System.Lazy`1.CreateValue()
at System.Lazy`1.LazyInitValue()
at System.Lazy`1.get_Value()
at Trinity.Framework.RoutineManager.get_Instance() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Framework\RoutineManager.cs:line 24
at Trinity.Framework.Core.get_Routines() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Framework\Core.cs:line 29
at Trinity.Settings.RoutineSettings..ctor() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Settings\RoutineSettings.cs:line 75
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeTyp e type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.RuntimeType.CreateInstanceDefaultCtor(Boole an publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance[T]()
at Trinity.Framework.Objects.DynamicSetting`1..ctor() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Framework\Objects\DynamicSetting.cs:line 27
at Trinity.Settings.SettingsModel..ctor() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Settings\Settings.cs:line 88
at Trinity.Settings.TrinitySettings..cctor() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Settings\Settings.cs:line 47
--- End of inner exception stack trace ---
at Trinity.Settings.TrinitySettings.InitializeSetting s()
at Trinity.TrinityPlugin.OnEnabled() in C:\Users\Jason\Documents\DemonBuddy\Plugins\Trinit y\Plugin.cs:line 150

As soon as I try to configure trinity, the random generated .exe stops working, every time. I have tried all versions of trinity and completely uninstalled and reinstalled the entire demonbudy program.
 
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