Yeah, now that you mention it I remember getting stuck there a few times when I was leveling my operative.
Please use BW in extra spammy and use dump my location and post here. I will make a guide on how I want data so we can get them addressed.
"Area: 4000000051FBC315
Area Name: hut_main
Instance ID: 1
Room: small_med_center_adjacent_to_hutpalace"
Hutta
Both with and without BW you will randomly get stuck in this area and need to use fast travel to get out.
Edit.. Just noticed part of the tree is off the ground.. bet that has something to do with that dead zone.
Walter,
One of the issues I have seen is that the bot will not go up into Walkers for slicing the credit cases. Is that something you want here as well? I can go through each world and obtain the XYZ cords of each walker where cases spawn.
Another issue is there is one place I am familiar with that the bot kills a gold star elite and beside the elite is a security chest to loot. If the bot kills the elite it then runs back and forth between the chest and the dead mob loot and never loots either one. If the chest is gone then it will loot the mob. This something I have noticed over several weeks of running my credit grinding profiles. Do you want those as well or should I post those elsewhere?
Thanks to all for the hard work.![]()
Lots of those issues are just the game/mesh. Just give me points of where bot has movement issues like you just said. I have a nice list going to post later of lots of spots that will be remeshed.
No Bioware took a lot of shortcuts. They have 2 processes running in 32 bit since they couldn't come up with a solution in their time/money range to work around it, and that's just a start. People even now on the Bioware forums are screaming and begging for their game to be optimized since to many people with coding experience can see its still in a Beta state.
Way I see it the nav meshes work like you GPS system. If that map isn't updated frequently and new things are added it will run into problems that weren't their before. So if the nav meshes were not updated after every major patch at least their is potential for more problems.
Disney want's to make new star wars movies which might bring back more players.. more players means more chances BuddyWing will be bought, BUT, In Buddy wings current state I don't see many people keeping it long. That means the bot's core might need to be worked on as well as the routines and profiles.
They will update the BW.exe with time. Just not worth all resources or enough real hard data for them to know what to fix 100%. Nav meshes are huge for this game and one reason for nav server. Also just that hero engine works differently since of what bioware's core devs did to it. Yes I agree they need to update/fix the BW.EXE but that will take time resources and money. Meshes are the first place to start since lots of stuff moved/changed since of Xpac. They changed areas all sorts of points etc. BW used to work great before 2.0 and I mean AMAZING!
PS: I wouldn't waste my time with this if I thought it was junk. Honorbot just has more support currently since more people play that shit game.
Alderaan is really bad aswell... BW can't even turn in the storyline quest at the very beginning... and well... alot of quests are turned in there ;-)My Location: <-88.39238, 25.59492, 113.2329>
<Hotspot Name="My Location" X="-88.39238" Y="25.59492" Z="113.2329" />
Area: 400000014450FB0A
Area Name: ald_main
Instance ID: 1
Room: h1_rep_02_city
My Location: <-86.98155, 25.60102, 113.2816>
<Hotspot Name="My Location" X="-86.98155" Y="25.60102" Z="113.2816" />
Area: 400000014450FB0A
Area Name: ald_main
Instance ID: 1
Room: int_h1rg_counselor_entrance
I got stuck here:
[14:26:01.020 N] My Location: <177.834, 44.47966, -367.5>
[14:26:01.020 N] <Hotspot Name="My Location" X="177.834" Y="44.47966" Z="-367.5" />
[14:26:01.020 D] Area: 400000000003FFE4
[14:26:01.020 D] Area Name: tat_main
[14:26:01.020 D] Instance ID: 1
[14:26:01.020 D] Room: area_anchorhead_a