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Combat Status

turbocross

New Member
Joined
Mar 23, 2010
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Hi, I'm trying to make a CC to ignore combat.

void combat ()
{

}

Is there a way to exit combat and keep going along it's way to the hotspot?

Or better yet, just to ignore combat so my character doesn't have to dismount.

This way it can get to where it want to go faster.
 
The above code just renders the character to a standstill in combat, but is it possible to make it continue on it's path to the hotspot?
 
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