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Combat Assit (Kupo) Automatically Face Target

dataruman

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Joined
Apr 9, 2015
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Whenever I start Kupo it lose the settings Automatically Face Target When Performing an Action. It says enabled in game but it does not work even when I stop the bot. If I disable and enable it starts working again. I'm just looking ffor something to handle my GCD when I want to play manually. Any thoughts? Is this by design or a limitation?

Edit: I stripped down the CS for Paladin so its not doing any target checks but it didnt work. Also I can pause the bot and disable enable auto face target and it starts working again so long as I don't stop the bot. It only happens when I start it.
Code:
namespace Kupo.Rotations
{
    public class GladiatorPaladin : KupoRoutine
    {
        //DEVELOPERS REPLACE GetType().Name WITH YOUR CR'S NAME.
        public override string Name
        {
            get { return "Kupo [" + GetType().Name + "]"; }
        }

        public override ClassJobType[] Class
        {
            get { return new ClassJobType[] {ClassJobType.Gladiator, ClassJobType.Paladin,}; }
        }

        [Behavior(BehaviorType.Combat)]
        public Composite CreateBasicCombat()
        {
            return new PrioritySelector(ctx => Core.Player.CurrentTarget as BattleCharacter,
                new Decorator(ctx => ctx != null,
                    new PrioritySelector(
                        Spell.Cast("Rage of Halone", r => Actionmanager.LastSpell.Name == "Savage Blade"),
                        Spell.Cast("Savage Blade", r => Actionmanager.LastSpell.Name == "Fast Blade"),
                        Spell.Cast("Fast Blade", r => true)
                        
                        )));
        }
    }
}
 
Last edited:
If i read your question properly, you are having an auto face problem?

I had been using EX Combat Assist for so long that I forgot that the default combat assist turns face target off. If you delete line 131 of ..\RB\BotBases\RaidBro\RaidBro.cs it won't mess with your setting anymore. It looks like this
Code:
GameSettingsManager.FaceTargetOnAction = false;
 
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