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code request: detect reflect

WhereIsMyMind

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Oct 12, 2013
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Hiu,

I've got my code buzz back and would like to finish a 'pussyarcher CR.'
I'd like to chicken on reflect mobs. Code please?

WIMM
 
See the "Exilebuddy Tools" section of The "Dev" Tab: Runtime Development Using CodeDOM. You'll want to dump BuffDefinitions first. Once you have done that, open it up and search for reflect for the different buff/arua types for reflection.

You can then use the Actor class "HasAura" function to check for the buff/arua based on it's "Id" col.

So, for example, in AutoFlask logic, you'll see LokiPoe.Me.IsUsingManaFlask, which internally checks "flask_effect_mana".

You will also want find a reflect mob, and then use the Object Explorer to check the aura/buff itself by scrolling down the "Extra Info" section for the mob, and check the info listed there to know which ones you want to handle.
 
Works with ExilebuddyBETA 0.1.2840.944. Which i downloaded fresh to try because with stable Exilebuddy 0.1.2770.71 I get the following error:

[Ui] An exception occurred:System.Exception: Line number 0, Error Number: CS0006, 'Metadata file 'ExilebuddyBETA.exe' could not be found;

at BotGui.Windows.MainWindow.Dev_Execute(String class, String code, IEnumerable`1 assemblies)

Now.. hmm lovely buffs:
[35] [flask_bonus_prevents_death] [Death Prevention - You can't die while this flask is in effect]

I must of missed that one at the vendors.

WIMM
 
When you run dev code on Release, you're assembly reference to "ExilebuddyBETA.exe" should now be "Exilebuddy.exe", since the exe name is different.
 
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