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CLU (Codified Likeness Utility) - (Pt. 2)

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yes sorry about that hope this will help:)

Please update your CLU, i think i found some bugs, but these are related to HB issues, which i can't really fix
i added a workaround for this, but i can't tell u if the routine is now working properly!!!

First rotations were modified (removed spells which were not supported), more changes within the next days
 
sorry Stormchasing! i just decided to do quick post, as i thought it does not work for anyone.
seems this is not true, and i use CLU on GB2 so there is no support for this. But will do in few minutes!

edit: updated clu and hb once again and its all good now, we fight and we own those who interfere us herbing!
 
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Spriest bugs Casts Vampiric touch and then Mind Flay spam until needs to refresh Vamp touch again doesn't use mind blast with or with out procs doesn't use mind spike with or with out procs doesn't cast SWPain or Devouring Plague <this may be a result of not building shadow orbs since mind blast isn't usedView attachment Spriest Clu raidbot.zip
 
ahh yes im reading on the forums that im not the only one its prob an hb problem .. thx for the help!
 
Please update your CLU, i think i found some bugs, but these are related to HB issues, which i can't really fix
i added a workaround for this, but i can't tell u if the routine is now working properly!!!

First rotations were modified (removed spells which were not supported), more changes within the next days
This makes me so happy... I could possibly die...
 
so we have to download svn to download this shit? why the fuck are people reverting to this

Not going to DL more shit just to use what you have, you should just use a regular zip file, ffs.
 
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so we have to download svn to download this shit? why the fuck are people reverting to this

Not going to DL more shit just to use what you have, you should just use a regular zip file, ffs.


clearly you havent been looking around on other profiles but most of them use svn ,, just download svn it's really easy and you dont have to look everyday on the site to check if there is an update..
 
Any chance of there being a Vanish option for Rogues anytime soon? Would make this CC perfect for me :)
 
Any chance of there being a Vanish option for Rogues anytime soon? Would make this CC perfect for me :)

check the settings for "Enable Always Stealth"
it's already in there, if u had an issue with stealthing and combat rogue ... update your clu, i fixed a bug where combat used stealth when this option was disabled
 
I was talking about whenever my rogue aggros a mob while pickpocketing, instead of fighting and dying most of the time, have an option to vanish at like 30hp or somethin :)
 
I was talking about whenever my rogue aggros a mob while pickpocketing, instead of fighting and dying most of the time, have an option to vanish at like 30hp or somethin :)

well ... if u talk bout that, u should say it ;)
will look into it ... every rogue can this (which specc)? which ability?
 
for unholy dks when entering a bg it goes into frost presence and will not allow to change it , how come? ;O
 
well ... if u talk bout that, u should say it ;)
will look into it ... every rogue can this (which specc)? which ability?
Vanish - Spell - World of Warcraft
Can be used in any spec, makes rogue stealthed while in combat(force stealth)
2 options:
1)Use it when rogue's health is lower than 20% (also turns off fighting (for about 5 secs) so bot wont fight and unstealth himself)
2)Bot uses vanish every time he enters any combat (again turns off combat)

Preparation - Spell - World of Warcraft
Preparation(talent, some rogues have it, some others don't) resets Vanish's Cooldown so it can be used again if rogue is detected and vanish is on CD. ( 1st time vanish, if rogue in combat and vanish CD -> use preparation, use vanish.)

And, if it is possible, can you make any option for rogues not to target any mob while stealthed(there's a problem where bot targets one mob with A B C coords then rogue goes to mob with G K F coords, gets detected there and after that, he goes to the first mob instead of killing the second one.).

Thanks a lot for your time :)
 
So.. why is a rogue trying to "pull" with Throw? When a mob is moving it looks VERY unhuman. Can I disable this somehow?
 
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