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CLU (Codified Likeness Utility) - (Pt. 2)

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There is a bug with fire mage when Heating up is active and Inferno blast on CD the mage stops casting. So basicly the 7 sec on cd the mage is not casting anything.
The log :[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!
[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!
[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!
[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!
[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!
[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!
[CLU] 3.3.9: [Stop Casting] Stop casting Fireball, we have a proc!

damn .. stupid thing ... i removed it until i could fix it ... atm at raid for next 2 hours
 
@ joe_nvidio828: complete log, not only a part of it :) with a part of a log i have to ask too many questions
 
Shadow Priests cast Vampiric Touch twice in a row, it happens with other routines too so I think maybe the debuff activates just after you finish casting so when the CR checks for the debuff it doesn't find it so applies it again but during casting I see the debuff appears (200 or so milliseconds after casting starts)
 
Shadow Priests cast Vampiric Touch twice in a row, it happens with other routines too so I think maybe the debuff activates just after you finish casting so when the CR checks for the debuff it doesn't find it so applies it again but during casting I see the debuff appears (200 or so milliseconds after casting starts)

update your clu, should be fixed
 
I haven't had a WoW crash yet, but sometimes if I'm using the combat bot/Lazy raider add ons for dungeons or anything else..they will sometimes temporarily just stop fighting. I have to pay attention or they'll just end up using auto attack which probably looks goofy to the other party members, lol.

It always picks back up at some point, though.
 
I haven't had a WoW crash yet, but sometimes if I'm using the combat bot/Lazy raider add ons for dungeons or anything else..they will sometimes temporarily just stop fighting. I have to pay attention or they'll just end up using auto attack which probably looks goofy to the other party members, lol.

It always picks back up at some point, though.

nice to know, but by all good means ... not very helpful
no log, no help
 
Quick question, if i use this for healing is there an option to follow a player so i can afk a heroic dungeon?

(If not is it possible to do this and if so mind telling me how? I've only ever used HB for grinding/gathering but with the new dailies/VP system it takes way too much time to get max weekly cap when you don't raid on a character).
 
I actually ended up digging further into the code(and will probably get in trouble for this) for Lua.Events.AttachEvent and Lua.Events.AddFilter and found the expected behavior to not be the case.

As of HB v2.5.6561.515, AttachEvent sets a value in a Dictionary in the Lua.Events class with a key using the eventName that is passed as as an argument. It then attaches to that event and sets the handler you passed as the second argument up correctly. This all behaves correctly based on expected behavior.

The problem is when you call AddFilter. The first thing AddFilter does is check the Dictionary of events to see if it contains an event with the same name as the eventName argument you passed. If it does, it returns false indicating that it could not attach another filter. This in essence says, if you have already attached to a given event, do not allow additional handlers to be attached. This would not be what I would have expected to be the correct behavior and explains why this always returns false.

So, I dug even further into this and think I've finally figured out how the Styx.WoWInternals.LuaEvents stuff is actually working (thank you debugger...).

First, my original assessment of what it's doing was mostly incorrect. It keeps the filter passed to AddFilter in a separate Dictionary from the one that stores the event handlers.

What it does do however, is only allow one thing to add a filter to any given event. Meaning, if Plugin X and Plugin Y both attach to the same event, only one of them can add a filter to that event. Specifically, whoever manages to call AddFilter first.

As an aside to any of the core devs that are reading this... You have a race condition that can result in some pretty nasty unpredictable behavior there. Static classes are not a good idea if you avoid them.
 
Quick question, if i use this for healing is there an option to follow a player so i can afk a heroic dungeon?

(If not is it possible to do this and if so mind telling me how? I've only ever used HB for grinding/gathering but with the new dailies/VP system it takes way too much time to get max weekly cap when you don't raid on a character).

try partybot or a follower addon, we won't add this feature to the CC
 
As an aside to any of the core devs that are reading this... You have a race condition that can result in some pretty nasty unpredictable behavior there. Static classes are not a good idea if you avoid them.
More details or Links please :)
I can write some C# stuff but i'm still a newb with this ;)
But as far as i know, we only use static classes where it is really needed cause of the way the classes are needed / used
 
Sent you a PM since it's a pretty in depth discussion. If you need further info, let me know and we can set up a chat some time.
 
Nice work on the current fixes for mage everything is working as intended from what i can tell except Alter Time its usng alter time on CD which is wasted CD it double casts it and doesnt get any gains from it pre 5.1 you had it set up pretty nice it would only use it if we had a hot streak proc example begin combat on dummy i manually evocate for buff then hardcast pyroblast clu instantly takes over and casts Alter Time twice then begins its dps rotation idk anything about coding but i think it should be something like me.has aura hotstreak cast alter time cast hot streak cast alter time cast hotstreak im sure that its not coded like that but thats how it should work so you can chain 2 pyroblasts back 2 back here is a log hope this helps and im not being a bother thanks
 
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