WhereIsMyMind
Member
- Joined
- Oct 12, 2013
- Messages
- 848
- Reaction score
- 5
Hey Devs,
A typical crash for me.
http://i.imgur.com/vSm41F7.png
WIMM
A typical crash for me.
http://i.imgur.com/vSm41F7.png
Code:
[21:48:59.123 N] Dropping currently held card!
[21:49:05.053 N] Checking hand cards priorities :
[21:49:12.536 N] Ending turn.
[21:49:12.536 N] --------------------------------------------------------------------------------------------
[21:49:54.913 N] We've lost. Too bad!
[21:50:09.430 N] Starting unranked game using deck with ID 91496402.
[21:50:38.836 N] Selecting starting hand..
[21:50:46.874 N] Selected my starting hand!
[21:51:07.746 N] Checking hand cards priorities :
[21:51:07.786 N] Should we play coin ? There will be 0 cards avaible once coin played
[21:51:07.787 N] Card The Coin must be ignored
[21:51:07.788 N] Card Murloc Tidecaller has a low priority
[21:51:07.789 N] Card Murloc Raider has a low priority
[21:51:07.793 N] Grabbing card: Murloc Tidecaller
[21:51:08.937 N] Dropping currently held card!
[21:51:11.251 N] Checking hand cards priorities :
[21:51:11.283 N] Should we play coin ? There will be 1 cards avaible once coin played
[21:51:11.285 N] Priority of card Murloc Raider is : Low
[21:51:11.286 N] Card The Coin must be ignored
[21:51:14.741 N] Checking hand cards priorities :
[21:51:14.774 N] Should we play coin ? There will be 1 cards avaible once coin played
[21:51:14.776 N] Priority of card Murloc Raider is : Low
[21:51:14.776 N] Card The Coin must be ignored
[21:51:18.737 N] Ending turn.
[21:51:18.737 N] --------------------------------------------------------------------------------------------
[21:51:41.581 D] Unhandled global exception!
[21:51:41.585 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] )
at Triton.Game.Mono.MonoNative.(UInt32 )
at Triton.Game.Mono.MonoClass.Dispose()
at Triton.Game.Mono.MonoClass.Finalize()
WIMM