I'm having a big problem using this CC with Instancebuddy. It seems to work really well most of the time, but sometimes, it stops attacking. It switches between various targets for a split second, but just stands there doing nothing. Not even restarting HB fixes this! It somehow fixes itself after a while and starts attacking again, but it's a big problem.
Code:
[9:55:42 PM:610] Cleared POI
[9:55:42 PM:793] Activity: Combat
[9:55:42 PM:844] System.NullReferenceException: Object reference not set to an instance of an object.
at Cimmerian.Deathknight.MoveToMelee() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 2267
at Cimmerian.Deathknight.MbChecks() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 2562
at Cimmerian.Deathknight.MordBlood() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 2439
at Cimmerian.Deathknight.Rotation() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 2203
at Cimmerian.Deathknight.Combat() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 2131
at (Object )
at Instancebuddy.Instancebuddy.(Object ret)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[9:55:42 PM:844] Cleared POI
[9:55:43 PM:11] Activity: Combat
[9:55:44 PM:350] System.NullReferenceException: Object reference not set to an instance of an object.
at Styx.Logic.Blacklist.Add(WoWObject o, TimeSpan end)
at Cimmerian.Deathknight.TargetErrorCheck() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 3996
at Cimmerian.Deathknight.Combat() in c:\Users\******\Downloads\HB PaidPlugin Release 2\CustomClasses\Cimmerian 2.2 Advanced\Deathknight.cs:line 2122
at (Object )
at Instancebuddy.Instancebuddy.(Object ret)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[9:55:44 PM:350] Cleared POI
[9:55:44 PM:515] Activity: Combat
And it keeps looping that over and over again whenever it targets a new mob.
This happens with both the basic version of the CC (that comes with HB), and the advanced version I downloaded here.