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CIGGARC Plugins

having the problem still, every day with 1.5.1
Standing in town and resetting profile endlessly.


Also I noticed my DB\Logs folder grow rapidly, 70MB after only 1 day. This is because Radsatom throws exceptions over and over, they look like this:
Code:
[10:55:50.371 D] There are 3 plugins.
[10:55:50.381 N] Waiting 8.9 seconds before next game...
[10:55:59.381 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:29 ResumeFromSave:False IsPrivate:True Handicap:0>
[10:56:04.141 N] GameChanged. Clearing actors
[10:56:04.511 D] Joined a game!
[10:56:04.561 N] ========== Grid segmentation resetting!!! ============
[10:56:04.561 N] Game joined, Reloading profile.
[10:56:04.931 N] Loaded profile [A3 - Inferno]Champion-Hunting B Test Version 1.02 Profile Starter!
[10:56:04.931 N] [UnstuckMe!] Checking new profile
[10:56:04.931 N] [UnstuckMe!] Resetting242059013
[10:56:05.281 D] Replaced hook [ProfileOrderBehavior_Hook] ce1a9053-286f-4e99-82c3-774521d2aed5
[10:56:06.651 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   bei Zeta.Internals.Actors.DiaObject.get_CommonData()
   bei RadsAtom.Functions.Inactivitytimer.isBusy()
[10:56:10.321 D] Replaced hook [ProfileOrderBehavior_Hook] e841c1ae-f2cf-4ab0-b33e-1f4a0cc1a58d
[10:56:10.321 N] [RadsAtom] - Loading next profile: C:\DB\Profiles\A3CH\BigRed_DamnedTowerB.xml
[10:56:10.321 N] [RadsAtom] - Resetting the deathcounter.
[10:56:10.381 D] Navigator.Clear
[10:56:10.381 N] Profile completed
[10:56:10.381 N] Number of games completed:1
[10:56:11.141 N] Loaded profile [A3 - Inferno]Champion-Hunting B Test Version 1.02 - Tower of the Damned Level 1 and 2[B]
[10:56:11.161 N] [UnstuckMe!] Checking new profile
[10:56:11.161 N] [UnstuckMe!] Resetting242065253
[10:56:11.171 D] Replaced hook [ProfileOrderBehavior_Hook] 4de31a88-1cfa-4e66-89cd-1f768b0897ed
[10:56:11.311 D] Replaced hook [ProfileOrderBehavior_Hook] 6f0df81f-adb4-405d-a61d-0511d62e9749
[10:56:11.311 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
[10:56:11.481 D] Successfully generated path from {X=169,Y=155} to {X=166,Y=161} in 00:00:00.0053414 with 7(2) hops
[10:56:11.481 D] Client path generated.
[10:56:11.481 D] Generated path to <402.5403, 414.342, 1.5338> () with 2 hops.
[10:56:11.851 D] Navigator.Clear
[10:56:11.951 D] Replaced hook [ProfileOrderBehavior_Hook] 01ed9180-9fa1-43da-8f60-a04abac8960c
[10:56:12.131 D] Replaced hook [ProfileOrderBehavior_Hook] 6f22f31c-5ed5-4646-bc0b-8ff7e50bce32
[10:56:12.141 N] Using Waypoint Waypoint-116 Number:7
[10:56:12.651 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   bei Zeta.Internals.Actors.DiaObject.get_CommonData()
   bei RadsAtom.Functions.Inactivitytimer.isBusy()
[10:56:12.651 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_Position()
   bei RadsAtom.Functions.Inactivitytimer.CheckMovement()
   bei RadsAtom.Functions.Inactivitytimer.InactivityThread()
[10:56:13.651 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   bei Zeta.Internals.Actors.DiaObject.get_CommonData()
   bei RadsAtom.Functions.Inactivitytimer.isBusy()
[10:56:13.651 D] [RadsAtom] - System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_Position()
   bei RadsAtom.Functions.Inactivitytimer.CheckMovement()
   bei RadsAtom.Functions.Inactivitytimer.InactivityThread()

and so on.. 2 exceptions every second having DB inactivity time set to 0 and rads time set to 3

same Problem, is there any way to solve it? =)
 
same Problem, is there any way to solve it? =)

happend the same here, stuck in town resetting profile to the same script over and over
also exceptions thrown from the inactivity stuff every other second - hope you fix this too guys!! love your work
 
I'm using latest RadsAtom and Trinity only. Got infinite stuck in town:

[23:04:39.336 N] ========== Grid segmentation resetting!!! ============
[23:04:39.561 N] Loaded profile [A3 - Inferno]Champion-Hunting B Test Version 1.02 - Heart of the Damned[A]
[23:05:52.197 N] [GilesTrinity] Goblin #11 in sight. Distance=43,51322
[23:06:05.459 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 8 attempts)
[23:06:11.526 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #2 of 8 attempts)
[23:06:17.552 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #3 of 8 attempts)
[23:06:56.043 N] ========== Grid segmentation resetting!!! ============
[23:07:57.960 N] [RadsAtom] - Resetting the deathcounter.
[23:07:57.960 N] [RadsAtom] - Reloading profile, stuck in town too long: C:\Users\Max\Desktop\BratRes\Demonbuddy 1.0.1117.282\Plugins\A3 - Trinity_Random+B_Profiles\BigRed_DamnedHeartA.xml
[23:07:59.219 N] Loaded profile [A3 - Inferno]Champion-Hunting B Test Version 1.02 - Heart of the Damned[A]
[23:09:02.153 N] [RadsAtom] - Resetting the deathcounter.
[23:09:02.153 N] [RadsAtom] - Reloading profile, stuck in town too long: C:\Users\Max\Desktop\BratRes\Demonbuddy 1.0.1117.282\Plugins\A3 - Trinity_Random+B_Profiles\BigRed_DamnedHeartA.xml
[23:09:02.678 N] Loaded profile [A3 - Inferno]Champion-Hunting B Test Version 1.02 - Heart of the Damned[A]
[23:10:04.283 N] [RadsAtom] - Resetting the deathcounter.
[23:10:04.283 N] [RadsAtom] - Reloading profile, stuck in town too long: C:\Users\Max\Desktop\BratRes\Demonbuddy 1.0.1117.282\Plugins\A3 - Trinity_Random+B_Profiles\BigRed_DamnedHeartA.xml
[23:10:05.057 N] Loaded profile [A3 - Inferno]Champion-Hunting B Test Version 1.02 - Heart of the Damned[A]
 
First of all, thanks for great plugins, they really make it a lot easier to be a botter :)
I'm using latest version of Trinity og RadsAtom, but recently begun having problems with RadsAtom death handler. Every time my hero dies, it will spam this message, tripping the death handler and leave the game, any suggestions as to how to fix it?

[22:47:14.453 N] Player died
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Player died, Resetting caches.
[22:47:14.453 N] Leaving game
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
[22:47:14.483 N] Player died, Resetting caches.
 
Ok I am new here fellas and I'm just asking for a little help...

Basically I've got a char that can farm very efficiently left alone on MP4 but the thing is on Mp5 I tend to die abit when I get a nasty elite pack say I die 3 - 4 times. My problem is after 2 or 3 times my DB log says this:
[08:42:50.804 N] [RadsAtom] - Deathcount at: 2
[08:42:50.804 N] [RadsAtom] - Loading next profile, died too much: C:\Users\(*&%\Desktop\Acronic-A3CH-217ca6e\[A3

Now I know there is a way to change this but I'm not the most computer literate of everyone on here so is it possible for someone to tell me for example:

>Pluging>Radsatom>xyz>yzx etc

Thanks for help guys. I would like it if you can actually give me the name of the code in what config it's in is it under "Deathcount" or "Load next profile" etc?

Ty!
 
Hi, if possible I'd like to see some kind of future that would allow the profile to reload on stuck ( x number of times before reloading the game or switching profile ) as a alternative to switching or exiting the game.

Regards, alex
 
Hello, for those who are Donator on our site, i uploaded a testversion of Atom that hopefully fixes some bugs and stuff!
 
hey i got a question: Since im using Trinity, everytime my bot stucks and uses the unstucker built in trinity or inactivity timer, the bot leaves the game, but doesnt start a new one.. so hes sitting in the start up window all day without doing anything. Any idea how to fix it ? When hes stucked and has to leave game that he will create a new one and start again ? Using radsprofilemanager beta
 
hey i got a question: Since im using Trinity, everytime my bot stucks and uses the unstucker built in trinity or inactivity timer, the bot leaves the game, but doesnt start a new one.. so hes sitting in the start up window all day without doing anything. Any idea how to fix it ? When hes stucked and has to leave game that he will create a new one and start again ? Using radsprofilemanager beta
Quite some time i used RadsProfileManager, so cant go into specifics into what needs to be done...
 
Quite some time i used RadsProfileManager, so cant go into specifics into what needs to be done...

do you have any suggestion what i could use instead of it, so i have my profiles reloaded with in the game etc ? just like the profilemanager
 
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