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Chest RunneR - The Most Efficient Legendary Farm!

Been getting this with V 2.3
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

EDIT: This is now happening to me....

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of UpdateCachedPlayerData took 15002.54ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 30003.98ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 45008.33ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 45008.62ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 45008.92ms.
[Trinity][Performance] Execution of TargetCheck took 45012.40ms.
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNOTable.(Int32 )
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.Internals.Actors.DiaObject.get_ActorInfo()
at Zeta.Game.Internals.Actors.DiaObject.get_ActorType()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Drew\Downloads\Demonbuddy 1.1.1898.362\Plugins\Trinity\Cache\RefreshObjects.cs:line 487
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\Drew\Downloads\Demonbuddy 1.1.1898.362\Plugins\Trinity\Cache\RefreshObjects.cs:line 64
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Drew\Downloads\Demonbuddy 1.1.1898.362\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()

Inactivity timer tripped! Leaving game
Leaving game
Last run acquired 38071 gold.
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Chest RunneR v2.3 by Malkadore
Game joined, Resetting profile caches.
Leaving game, reason:
Profile completed
Number of games completed: 108
Last run acquired 10275 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Chest RunneR v2.3 by Malkadore
Game joined, Resetting profile caches.
Using Waypoint. Number:8
ToggleTargeting, new values: Looting:True LootRadius:200 Combat:False KillRadius:0
 
Last edited:
how do i use the ezupdater code for this? i copy the code into the ezupdater file i didnt do anything...
 
Been getting this with V 2.3

EDIT: This is now happening to me....

Your D3 client froze or was d/c. This is too obvious for you not to be able to answer your own question and a Demonbuddy issue, not a profile issue.

In future i'm just going to ignore posts of this nature.
 
yet another TIN FOIL HAT poster.

here is a clue...

RNG is RNG, you want to look at an average of 12hours + over a month and THEN come back and tell me there is a nerf.

10 crappy runs are 10 crappy runs, when you take a longer sample you will realise just exactly how wrong you are.

Also when did this alleged ninja nerf happen exactly? game hasn't been patched or hotfixed in over 2 weeks.

I swear the level of retarded posts is getting higher by the week in here :(


Okay Mr. Genius,
Where the F did I mention anything about a small sample of 10 crappy runs? As far as I know, it was based on a much larger scale.
But then again, I am pretty sure by now you should know better who is the retard.
Want a small sample? Here it's one especially made for you http://i168.photobucket.com/albums/u168/hymns/6-6-201410-19-54PM_zps50d5c056.png and yes it's a Ghom facetoface profile on T5
Enjoy
 
I just level'd crusader up and was going to gear it using this and I don't think so. 2.5 hours thus far of 62 g/h and I have exactly ZERO legs to show for it. Yes all T6 of course. Safe to say they have nerfed it.

===== Misc Statistics =====
Total tracking time: 56h 2m 51s
Total deaths: 6 [0.11 per hour]
Total games (approx): 2280 [40.68 per hour]
Total Caches Opened:0
Total XP gained: 0.06 million [0 million per hour]
Total Gold gained: 12372.56 Thousand [220.75 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 7574 [135.13 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 147 [2.62 per hour] {1.94 %}
- Magic: 6444 [114.97 per hour] {85.08 %}
- Rare: 759 [13.54 per hour] {10.02 %}
- Legendary: 224 [4 per hour] {2.96 %}
 
Chest runs are no longer worth the effort imho. Ever since the ninja nerf from Blizzard, I've been getting no more than 2LPH ( running 24/7) for 4 days
I can get more LPH running Ghom, difference is that while running Ghom, I pick up blues and rares while still making it pretty efficient at 55+ gph, not to mention that you will be getting mad XP while doing them unlike chest runs

There has been no such 'nerf' as you call it to chest drops. Don't know where you get your information from, but until you can provide a link to an official statement that proves otherwise (esecially after the 100% increase), I suggest you look over the continued statistical reports posted by other users in this topic that show 5+ leg drops per hour using this profile.

Okay Mr. Genius,
Where the F did I mention anything about a small sample of 10 crappy runs? As far as I know, it was based on a much larger scale.
But then again, I am pretty sure by now you should know better who is the retard.
Want a small sample? Here it's one especially made for you http://i168.photobucket.com/albums/u168/hymns/6-6-201410-19-54PM_zps50d5c056.png and yes it's a Ghom facetoface profile on T5
Enjoy

However, you claim to be only receiving 2 leg drops per hour running for 96 hours straight. Until you can provide evidence of this, your claim has no merit considering the previous facts listed, your slander against this profile is not justified and the picture you have linked proves nothing of what you are claiming.

Troll somewhere else.
 
Last edited:
Ive been doing this 24/7 over a week. Still is 6-7 lph.

**if u feel IT IS A NERF then use another profile. Your complaint wont change their "stealth nerf."
 
Last edited:
Troll somewhere else.


It was never my intention to troll, was just sharing my experience with this run.
I have noticed that I had a different version of trinity so I was not checking the corpses.
Going to give it another try for another 24 -48 hrs to see how it rolls.

BTW, thanks for the hardwork Malkadore.
 
Woo. Got a Shard of Hate earlier today. Just hoping for Wand of Woh now...
 
Ran this for 8 hours last night, woke up to 0 notifications from Prowl, so assumed it had crashed or whatever. Quickly checked my computer and it was still running, with 4 unidentified legs and LPH was 5.9/hour. Weird. Shut the computer down, went and had breakfast, opened my laptop and discovered that my 3rd tab was full of legendaries! Love this profile, strange that prowl didn't receive any notifications though

e/ Damn, are people really running this 24/7? Doesn't that just scream out 'ban me' to Blizzard?
 
Last edited:
Man these past couple of days have been so so so bad. I used to let it run over night when I sleep and come back a full tab of legs. The past two days that has been cut in half. This bad lucks need to go away. Talking to a couple of other botter friends in the game and it has also been pretty bad for them also. It just feels like they lifted that anniversary buff and went back to normal.. lmao
 
FOr some reason, whenever I use the Trinity 1.9.7 and I try to access the config for it through Demonbuddy, it crashes it. but when I use 1.9.5 everything works perfectly. Help please?
 
FOr some reason, whenever I use the Trinity 1.9.7 and I try to access the config for it through Demonbuddy, it crashes it. but when I use 1.9.5 everything works perfectly. Help please?

Try using the correct forum for Trinity support.
 
even with gold loot turned on i still average 45 gph and 2-3mil gold per hour....
 
After 1 successful run it doesn't use the waypoint anymore. Although it opens the map it just leaves the game afterwards. First time i am running this profile. Did anyone else experienced this issue?
 
After 1 successful run it doesn't use the waypoint anymore. Although it opens the map it just leaves the game afterwards. First time i am running this profile. Did anyone else experienced this issue?

Happening with me now too. Creates game, does 1 run flawlessly then next run it just gets stuck into a loop of creating a game, bringing up the map then logging out and repeating.

Ive done a fresh install, tried the dependency reinstall/repair.
 
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