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Chest RunneR - The Most Efficient Legendary Farm!

I get the same issue as 1.8 with toon getting stuck trying to cast tp while not out of range of towers... basically will need homing pads to ensure the bot is afkable otherwise he keeps getting interrupted. 1.7 was the last version that didn't have this problem for me... happens with both my monk and crusader
 
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Is there a way to get the bot to cast sweeping wind? I checked the "inna's set" option but it doesn't cast sweeping wind.
 
@Malkadore, ive now noticed for the second time that when i do this run with wizard sometime when a legendary drops on the first chest, my wizard then tp away and is out of range when the legendary acctually hits the ground making the character missing the "loot range". What is the best way to solve this ?
 
the Buff never effected chests/breakables/kadala. it only effected drops from mobs that you kill there was a blue post about this, chests are all RnG
I wonder that. I am not saying you are wrong because the blue post confirmed this, but I have noticed a huge buff in the event to this profile. Before the anniversary event, my lph is only around 3-4 lph but after the buff it comes up to 6 or even 9 lph in more than 12-hour session.

Right now it is stable at 5-6lph.
 
the Buff never effected chests/breakables/kadala. it only effected drops from mobs that you kill there was a blue post about this, chests are all RnG

Could you link that blue post?

I'm getting on average double the amount of legendaries I did prior to the 100% weekend. And I've been chest running pretty much 24/7 for a month. If the buff never hit chests this is the craziest rng coincidence I've seen.

Also am I the only one editing this profile to get rid of "IM RIACH BIACH!" and "CMON DADDY NEEDS A NEW CAR!"? My autism screams inside my head every time I see those lines in the DB window.
 
hate my character for moving 2 - 3 step or even run against the chest for 5 sec or more sometimes on every chest
 
@Malkadore, ive now noticed for the second time that when i do this run with wizard sometime when a legendary drops on the first chest, my wizard then tp away and is out of range when the legendary acctually hits the ground making the character missing the "loot range". What is the best way to solve this ?
Increase your delay after opening an object
 
hate my character for moving 2 - 3 step or even run against the chest for 5 sec or more sometimes on every chest

This is a Trinity issue, not a profile issue. Even with a full delay setting, it still does the same thing for me.
 
Could you link that blue post?

I'm getting on average double the amount of legendaries I did prior to the 100% weekend. And I've been chest running pretty much 24/7 for a month. If the buff never hit chests this is the craziest rng coincidence I've seen.

Also am I the only one editing this profile to get rid of "IM RIACH BIACH!" and "CMON DADDY NEEDS A NEW CAR!"? My autism screams inside my head every time I see those lines in the DB window.

ROFL!!!! :rolleyes: Yes you are the only one.
 
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Is it normal for the crusader not to use Akarat's Champion and Laws of Hope?
Yes, i did checked Akarats on Trinity.
 
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Could you link that blue post?

I'm getting on average double the amount of legendaries I did prior to the 100% weekend. And I've been chest running pretty much 24/7 for a month. If the buff never hit chests this is the craziest rng coincidence I've seen.

Also am I the only one editing this profile to get rid of "IM RIACH BIACH!" and "CMON DADDY NEEDS A NEW CAR!"? My autism screams inside my head every time I see those lines in the DB window.

I like it .. .lol

It like a little Easter egg in there somewhere.
Im looking for something new from each revision ... *wink wink nudge nudge Malk*

Run from last night ... eh ... still has to run for another 7 hours or so

===== Misc Statistics =====
Total tracking time: 5h 53m 3s
Total deaths: 0 [0 per hour]
Total games (approx): 281 [47.76 per hour]
Total Caches Opened:0
Total XP gained: 0.01 million [0 million per hour]
Total Gold gained: 10751.52 Thousand [1827.19 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 960 [163.15 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 8 [1.36 per hour] {0.83 %}
- Magic: 821 [139.53 per hour] {85.52 %}
- Rare: 112 [19.03 per hour] {11.67 %}
- Legendary: 19 [3.23 per hour] {1.98 %}

Gem Drops:
Total gems: 117 [19.88 per hour]
- Ruby: 26 [4.42 per hour] {22.22 %}
--- ilvl 15 Ruby: 25 [4.25 per hour] {21.37 %}
--- ilvl 16 Ruby: 1 [0.17 per hour] {0.85 %}
- Topaz: 22 [3.74 per hour] {18.8 %}
--- ilvl 15 Topaz: 20 [3.4 per hour] {17.09 %}
--- ilvl 16 Topaz: 2 [0.34 per hour] {1.71 %}
- Amethyst: 28 [4.76 per hour] {23.93 %}
--- ilvl 15 Amethyst: 25 [4.25 per hour] {21.37 %}
--- ilvl 16 Amethyst: 3 [0.51 per hour] {2.56 %}
- Emerald: 19 [3.23 per hour] {16.24 %}
--- ilvl 15 Emerald: 16 [2.72 per hour] {13.68 %}
--- ilvl 16 Emerald: 3 [0.51 per hour] {2.56 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 128 [21.75 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Rare: 109 [18.52 per hour] {85.16 %}
- Legendary: 19 [3.23 per hour] {14.84 %}

Gem Pickups:
Total gems: 21 [3.57 per hour]
- Topaz: 21 [3.57 per hour] {100 %}
--- ilvl 15 Topaz: 19 [3.23 per hour] {90.48 %}
--- ilvl 16 Topaz: 2 [0.34 per hour] {9.52 %}
===== End Of Report =====

Running to pick rares for matts
Got full Jade set and did a lot of rerolling
 
I like it .. .lol

It like a little Easter egg in there somewhere.
Im looking for something new from each revision ... *wink wink nudge nudge Malk*

Run from last night ... eh ... still has to run for another 7 hours or so

===== Misc Statistics =====
Total tracking time: 5h 53m 3s
Total deaths: 0 [0 per hour]
Total games (approx): 281 [47.76 per hour]
Total Caches Opened:0
Total XP gained: 0.01 million [0 million per hour]
Total Gold gained: 10751.52 Thousand [1827.19 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 960 [163.15 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 8 [1.36 per hour] {0.83 %}
- Magic: 821 [139.53 per hour] {85.52 %}
- Rare: 112 [19.03 per hour] {11.67 %}
- Legendary: 19 [3.23 per hour] {1.98 %}

Gem Drops:
Total gems: 117 [19.88 per hour]
- Ruby: 26 [4.42 per hour] {22.22 %}
--- ilvl 15 Ruby: 25 [4.25 per hour] {21.37 %}
--- ilvl 16 Ruby: 1 [0.17 per hour] {0.85 %}
- Topaz: 22 [3.74 per hour] {18.8 %}
--- ilvl 15 Topaz: 20 [3.4 per hour] {17.09 %}
--- ilvl 16 Topaz: 2 [0.34 per hour] {1.71 %}
- Amethyst: 28 [4.76 per hour] {23.93 %}
--- ilvl 15 Amethyst: 25 [4.25 per hour] {21.37 %}
--- ilvl 16 Amethyst: 3 [0.51 per hour] {2.56 %}
- Emerald: 19 [3.23 per hour] {16.24 %}
--- ilvl 15 Emerald: 16 [2.72 per hour] {13.68 %}
--- ilvl 16 Emerald: 3 [0.51 per hour] {2.56 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 128 [21.75 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Rare: 109 [18.52 per hour] {85.16 %}
- Legendary: 19 [3.23 per hour] {14.84 %}

Gem Pickups:
Total gems: 21 [3.57 per hour]
- Topaz: 21 [3.57 per hour] {100 %}
--- ilvl 15 Topaz: 19 [3.23 per hour] {90.48 %}
--- ilvl 16 Topaz: 2 [0.34 per hour] {9.52 %}
===== End Of Report =====

Running to pick rares for matts
Got full Jade set and did a lot of rerolling
noted ;)
 
for those talking about tower damage.
Add this after the teleport location

<SafeMoveTo questId="1" x="420" y="614" z="0" pathPrecision="5" pathPointLimit="250" statusText="new TELEPORT LOCATION" />
so you would have something like TELEPORT LOCATION is now statusText="THEM MO FO's IS SHOOTIN"
and then the new TELEPORT LOCATION

Should move out of range before teleporting
 
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for those talking about tower damage.
Add this after the teleport location

<SafeMoveTo questId="1" x="420" y="614" z="0" pathPrecision="5" pathPointLimit="250" statusText="new TELEPORT LOCATION" />
so you would have something like TELEPORT LOCATION is now statusText="THEM MO FO's IS SHOOTIN"
and then the new TELEPORT LOCATION

Should move out of range before teleporting

Thanks dude!
 
for those talking about tower damage.
Add this after the teleport location

<SafeMoveTo questId="1" x="420" y="614" z="0" pathPrecision="5" pathPointLimit="250" statusText="new TELEPORT LOCATION" />
so you would have something like TELEPORT LOCATION is now statusText="THEM MO FO's IS SHOOTIN"
and then the new TELEPORT LOCATION

Should move out of range before teleporting
lol thanks. Not had a chance to add. got exams this week.
 
This is a Trinity issue, not a profile issue. Even with a full delay setting, it still does the same thing for me.

I still wish its was way back then, captain's time the chest was running so perfectly.
 
I still wish its was way back then, captain's time the chest was running so perfectly.
That's because it wasn't using trinity to guide the character. the locations were specific. It is still doable with the current Trinity, I just need the time to write it which will be after exams week.
 
That's because it wasn't using trinity to guide the character. the locations were specific. It is still doable with the current Trinity, I just need the time to write it which will be after exams week.

Sure mate, prolly wait for u to write it better instead of some fix from trinity, the more they add, the more issue they got.

Since i lost 22b pool of reflection during this run with those dubstep on chest and also die 34 times lol average 3.41/h rofl
 
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