I wonder that. I am not saying you are wrong because the blue post confirmed this, but I have noticed a huge buff in the event to this profile. Before the anniversary event, my lph is only around 3-4 lph but after the buff it comes up to 6 or even 9 lph in more than 12-hour session.the Buff never effected chests/breakables/kadala. it only effected drops from mobs that you kill there was a blue post about this, chests are all RnG
the Buff never effected chests/breakables/kadala. it only effected drops from mobs that you kill there was a blue post about this, chests are all RnG
Increase your delay after opening an object@Malkadore, ive now noticed for the second time that when i do this run with wizard sometime when a legendary drops on the first chest, my wizard then tp away and is out of range when the legendary acctually hits the ground making the character missing the "loot range". What is the best way to solve this ?
hate my character for moving 2 - 3 step or even run against the chest for 5 sec or more sometimes on every chest
Could you link that blue post?
I'm getting on average double the amount of legendaries I did prior to the 100% weekend. And I've been chest running pretty much 24/7 for a month. If the buff never hit chests this is the craziest rng coincidence I've seen.
Also am I the only one editing this profile to get rid of "IM RIACH BIACH!" and "CMON DADDY NEEDS A NEW CAR!"? My autism screams inside my head every time I see those lines in the DB window.
lol...ROFL!!!!Yes you are the only one.
Could you link that blue post?
I'm getting on average double the amount of legendaries I did prior to the 100% weekend. And I've been chest running pretty much 24/7 for a month. If the buff never hit chests this is the craziest rng coincidence I've seen.
Also am I the only one editing this profile to get rid of "IM RIACH BIACH!" and "CMON DADDY NEEDS A NEW CAR!"? My autism screams inside my head every time I see those lines in the DB window.
notedI like it .. .lol
It like a little Easter egg in there somewhere.
Im looking for something new from each revision ... *wink wink nudge nudge Malk*
Run from last night ... eh ... still has to run for another 7 hours or so
===== Misc Statistics =====
Total tracking time: 5h 53m 3s
Total deaths: 0 [0 per hour]
Total games (approx): 281 [47.76 per hour]
Total Caches Opened:0
Total XP gained: 0.01 million [0 million per hour]
Total Gold gained: 10751.52 Thousand [1827.19 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 960 [163.15 per hour]
Items dropped by ilvl:
Items dropped by quality:
- White: 8 [1.36 per hour] {0.83 %}
- Magic: 821 [139.53 per hour] {85.52 %}
- Rare: 112 [19.03 per hour] {11.67 %}
- Legendary: 19 [3.23 per hour] {1.98 %}
Gem Drops:
Total gems: 117 [19.88 per hour]
- Ruby: 26 [4.42 per hour] {22.22 %}
--- ilvl 15 Ruby: 25 [4.25 per hour] {21.37 %}
--- ilvl 16 Ruby: 1 [0.17 per hour] {0.85 %}
- Topaz: 22 [3.74 per hour] {18.8 %}
--- ilvl 15 Topaz: 20 [3.4 per hour] {17.09 %}
--- ilvl 16 Topaz: 2 [0.34 per hour] {1.71 %}
- Amethyst: 28 [4.76 per hour] {23.93 %}
--- ilvl 15 Amethyst: 25 [4.25 per hour] {21.37 %}
--- ilvl 16 Amethyst: 3 [0.51 per hour] {2.56 %}
- Emerald: 19 [3.23 per hour] {16.24 %}
--- ilvl 15 Emerald: 16 [2.72 per hour] {13.68 %}
--- ilvl 16 Emerald: 3 [0.51 per hour] {2.56 %}
===== Item PICKUP Statistics =====
Items:
Total items picked up: 128 [21.75 per hour]
Item picked up by ilvl:
Items picked up by quality:
- Rare: 109 [18.52 per hour] {85.16 %}
- Legendary: 19 [3.23 per hour] {14.84 %}
Gem Pickups:
Total gems: 21 [3.57 per hour]
- Topaz: 21 [3.57 per hour] {100 %}
--- ilvl 15 Topaz: 19 [3.23 per hour] {90.48 %}
--- ilvl 16 Topaz: 2 [0.34 per hour] {9.52 %}
===== End Of Report =====
Running to pick rares for matts
Got full Jade set and did a lot of rerolling
for those talking about tower damage.
Add this after the teleport location
<SafeMoveTo questId="1" x="420" y="614" z="0" pathPrecision="5" pathPointLimit="250" statusText="new TELEPORT LOCATION" />
so you would have something like TELEPORT LOCATION is now statusText="THEM MO FO's IS SHOOTIN"
and then the new TELEPORT LOCATION
Should move out of range before teleporting
lol thanks. Not had a chance to add. got exams this week.for those talking about tower damage.
Add this after the teleport location
<SafeMoveTo questId="1" x="420" y="614" z="0" pathPrecision="5" pathPointLimit="250" statusText="new TELEPORT LOCATION" />
so you would have something like TELEPORT LOCATION is now statusText="THEM MO FO's IS SHOOTIN"
and then the new TELEPORT LOCATION
Should move out of range before teleporting
This is a Trinity issue, not a profile issue. Even with a full delay setting, it still does the same thing for me.
That's because it wasn't using trinity to guide the character. the locations were specific. It is still doable with the current Trinity, I just need the time to write it which will be after exams week.I still wish its was way back then, captain's time the chest was running so perfectly.
That's because it wasn't using trinity to guide the character. the locations were specific. It is still doable with the current Trinity, I just need the time to write it which will be after exams week.