I am having issues with the quest in deepholm where u blow up the mushrooms,
i am using
CustomBehavior File="InteractWith" QuestId="26791" MobId="44049" NumOfTimes="1" CollectionDistance="10" ObjectType="npc" X="1372.24" Y="1686.835" Z="176.6615"
with tags of course.
but all it does is run through any mobs and aggros...
is there a way to have it check for mobs first, kill the mobs, and then collect the items if no mobs are around?
This is getting really annoying for these types of quests.
I couldnt find it any where on the forum, maybe others dont believe this is an issue?
sorry if its been answered, but im new at this.
should i make it walk to the object first and then tell it to use the custom behavior?
i.e. BasicMoveTo
i am using
CustomBehavior File="InteractWith" QuestId="26791" MobId="44049" NumOfTimes="1" CollectionDistance="10" ObjectType="npc" X="1372.24" Y="1686.835" Z="176.6615"
with tags of course.
but all it does is run through any mobs and aggros...
is there a way to have it check for mobs first, kill the mobs, and then collect the items if no mobs are around?
This is getting really annoying for these types of quests.
I couldnt find it any where on the forum, maybe others dont believe this is an issue?
sorry if its been answered, but im new at this.
should i make it walk to the object first and then tell it to use the custom behavior?
i.e. BasicMoveTo