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Character stops moving and attacking as if bot suddenly stops giving input

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can you make a try using rrrix's profiles and release build plz?
 
Having the problems with logging in that everyone else is having now, but once i get back in ill give it a try with a clean install of DB.
 
if you are running .18 of tinity try downgrading to .17 that worked for me
 
how do I do that?

not sure if response was to me but go to http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/93720-trinity-download-here.html

at the bottom of the first post he has all the trinity plugins listed including .17 download that and unzip to db/plugins hit yes to all to replace all items and there you go.

EDIT: although i just got this and the bot stopped moving

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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Downgrading to .17 Trinity worked for me. but now bot just stands intown instead of talking to Tyr when done.
 
you asked "everyone" so i answered there ... nvm
 
I'm having the exact same issue. Updated DB and Trinity.

runs smoother for roughly 3-5 minutes then stops. I stop DB and about 1 minute later DB completely freezes. I have to force kill it through task manager.

Restart, repeat.

Thanks for the help in advance.
 
everyone ok with Trinity .17?

Yeah runs better with .17. The lags are still there but it seems they didn't let the bot stop at all.

Here you can see the log with .17:

2014-04-11 01:17:18,494 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 294.19ms.
2014-04-11 01:17:20,955 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 277.43ms.
2014-04-11 01:17:20,957 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 304.24ms.
2014-04-11 01:17:20,956 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 303.62ms.
2014-04-11 01:17:21,000 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 347.54ms.
2014-04-11 01:17:22,690 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 250.69ms.

Under trinity .18 they were by 4000ms and above!!
 
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