kergekacsa
New Member
- Joined
- Nov 18, 2010
- Messages
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Hi!
I've got a bug, or more precisely a non-optimalized behaviour.
My char is a skinner, and does the following:
a.)
Kill a mob at A location.
Start to move to B location (waypont determined by the profile.)
After 5-10-15 yard, he start to think about loot, he run back to loot.
Start to go to B location.
After 5 yard he got the next idea: skinning, and runs back.
b.)
Kill mob1 at A location.
See mob2 at B location, run to it, kill it.
Run back to A location to loot mob1.
Run back to B location to loot mob2.
Run back to A location to skin mob1.
Run back to B location to skin mob1.
As I see the bot reads the memory (which contains the place of the loots) at a fix speed. And after a kill he start to go to next point on his to-do, and after a few sec, he read the memory, see the loot, so he go back from halfway.
Is there a way to force-read the memory about the loots after a kill, and read again for skinning after a looting? (It cause a lot of down-time because of running.)
Thx: MightyDuck
I've got a bug, or more precisely a non-optimalized behaviour.
My char is a skinner, and does the following:
a.)
Kill a mob at A location.
Start to move to B location (waypont determined by the profile.)
After 5-10-15 yard, he start to think about loot, he run back to loot.
Start to go to B location.
After 5 yard he got the next idea: skinning, and runs back.
b.)
Kill mob1 at A location.
See mob2 at B location, run to it, kill it.
Run back to A location to loot mob1.
Run back to B location to loot mob2.
Run back to A location to skin mob1.
Run back to B location to skin mob1.
As I see the bot reads the memory (which contains the place of the loots) at a fix speed. And after a kill he start to go to next point on his to-do, and after a few sec, he read the memory, see the loot, so he go back from halfway.
Is there a way to force-read the memory about the loots after a kill, and read again for skinning after a looting? (It cause a lot of down-time because of running.)
Thx: MightyDuck
