Here is the Assassin Madness CC I did... Tested it and works, getting 1517 on dummy. This does not take into consideration position for a maul, could use some help on that. This CC is based upon simulationcraft priority listings and was ran with a 5/5/31 build, currently the best dps for madness atm. I was not able to test EVERYTHING but the basic combat rotation and functions.
I will be working on Deception and Darkness in that order. I will see about getting this converted over to Shadow too since they are similar. I will also try to get Operative Since I have a level 50 of that too but I know that one is going to be a bit more "tricky". I also need to add pre-combat sequence with stealth, get behind and maul. Perhaps someone could assist me? I have no examples atm.
Code:
using System;
using System.Linq;
using Buddy.BehaviorTree;
using Buddy.Common;
using Buddy.CommonBot;
using Buddy.Swtor;
using WingIt.Dynamics;
using Action = Buddy.BehaviorTree.Action;
namespace WingIt.Routines
{
public static class AssassinMadness
{
[Class(CharacterClass.Inquisitor, AdvancedClass.Assassin, SkillTreeId.AssassinMadness)]
[Behavior(BehaviorType.Combat)]
public static Composite AssassinMadnessCombat()
{
return new PrioritySelector(
Movement.StopInRange(0.3f),
Spell.WaitForCast(),
Spell.Cast("Lightning Charge", ret => !BuddyTor.Me.HasBuff("Lightning Charge")),
Spell.Cast("Mark of Power", ret => !BuddyTor.Me.HasBuff("Mark of Power")),
Spell.Cast("Unbreakable Will", ret => BuddyTor.Me.IsStunned),
// Crowd controls!
//Spell.Cast("Electrocute", onUnit => Helpers.Targets.FirstOrDefault(t => t.Toughness == CombatToughness.Strong), ret => Helpers.Targets.Count() > 3 && Helpers.Targets.FirstOrDefault(t => t.Toughness == CombatToughness.Strong) != null),
Spell.Cast("Whirlwind", onUnit =>
{
var previousTarget = BuddyTor.Me.CurrentTarget;
return
Helpers.Targets.FirstOrDefault(
t =>
t != previousTarget && (t.Toughness == CombatToughness.Strong) && !t.IsDead) ??
Helpers.Targets.FirstOrDefault(t => t != previousTarget);
}, castWhen => Helpers.Targets.Count() >= 3),
// Interrupts
Spell.Cast("Jolt", ret => BuddyTor.Me.CurrentTarget.IsCasting),
Spell.Cast("Overload", ret => BuddyTor.Me.CurrentTarget.IsCasting),
Spell.Cast("Electrocute", ret => BuddyTor.Me.CurrentTarget.IsCasting),
// Defensive Cooldowns
Spell.Cast("Deflection", ret => BuddyTor.Me.InCombat && BuddyTor.Me.HealthPercent <= 80),
Spell.Cast("Force Shroud", ret => BuddyTor.Me.InCombat && BuddyTor.Me.HealthPercent <= 70),
// Buffs
Spell.Cast("Recklessness", castWhen => BuddyTor.Me.InCombat && !BuddyTor.Me.HasBuff("Recklessness")),
Spell.Cast("Force Cloak", castWhen => BuddyTor.Me.InCombat && !BuddyTor.Me.HasBuff("Dark Embrace")),
Spell.Cast("Overcharge Saber", castWhen => BuddyTor.Me.InCombat && !BuddyTor.Me.HasBuff("Overcharge")),
Spell.CastOnGround("Death Field", ret => Helpers.Targets.Count() >= 1, ret => BuddyTor.Me.CurrentTarget.Position),
Spell.Debuff("Crushing Darkness", castWhen => BuddyTor.Me.HasBuff("Raze") && !BuddyTor.Me.CurrentTarget.HasDebuff("Crushed (Force)")),
Spell.Debuff("Discharge", castWhen => !BuddyTor.Me.CurrentTarget.HasDebuff("Shocked (Force)")),
Spell.Cast("Assassinate", castWhen => BuddyTor.Me.CurrentTarget.HealthPercent <= 30),
Spell.Debuff("Creeping Terror", castWhen => !BuddyTor.Me.CurrentTarget.HasDebuff("Creeping Terror (Force)")),
Spell.Cast("Maul", castWhen => BuddyTor.Me.HasBuff("Exploit Weakness")),
Spell.Cast("Thrash", castWhen => BuddyTor.Me.ResourceStat > 45),
Spell.Cast("Saber Strike"),
Movement.MoveTo(ret => BuddyTor.Me.CurrentTarget.Position, 0.3f)
);
}
[Behavior(BehaviorType.OutOfCombat)]
public static Composite AssassinMadnessRest()
{
return new PrioritySelector(
Spell.Cast("Seethe", ret => BuddyTor.Me.HealthPercent <= 90)
);
}
//[Behavior(BehaviorType.Pull)]
//public static Composite AssassinMadnessPull()
//{
// return new PrioritySelector(
// Spell.CastOnGround("Death Field", ret => Helpers.Targets.Count() >= 1, ret => BuddyTor.Me.CurrentTarget.Position))
//}
}
}
I will be working on Deception and Darkness in that order. I will see about getting this converted over to Shadow too since they are similar. I will also try to get Operative Since I have a level 50 of that too but I know that one is going to be a bit more "tricky". I also need to add pre-combat sequence with stealth, get behind and maul. Perhaps someone could assist me? I have no examples atm.
Last edited: