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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

Is anyone else getting a lot more "disconnected from server" error msgs? I have the newest NotificationOKClick plugin, it works a few times, but my toon will start TPing to town right when entering a new game over and over again? It will keep doing this until I restart DB. Everything else is working fine.
 
Ok, i have another version for peeps to test, you'll either need 40+ disc, or use the tumble rune to reduce disc cost. You will also need caltrops with carved spikes (or other variation if you have more than 40 disc)

Plugins - icools.

It's not perfect, but it should help not getting killed by zombies when you tp.

What we had to replace to put Caltrops?
 
I got 2 issue for 1.3b-12ms

1. the final vault after entering the cellar, its too close to sarkoth
2. doesn't summon ferrets, so when sarkoth dies (when its too close) my DH wont pick up any of those drops and just tp back to town and exits the game.

well maybe the 1st issue is still alright, its not TOO close. but 2nd issue yes.. I really need to have the ferrets summoned. anyone help >


You can just up the waittime before ferrets, or do something like this (find the code below and replace it)

<!-- Interact with cellar -->
<UseObject questId="1" x="2075.159" y="2498.607" z="27.1" actorId="176007" isPortal="True" destinationWorldId="106746" />

<!-- Wait quick before vault-->
<WaitTimer questId="1" waitTime="50" />

<!-- Inside Vault (1)-->
<UsePower x="107.8864" y="159.6786" z="0.1000003" questId="1" powerId="111215"/>
<MoveTo questId="1" x="120.093" y="151.7398" z="0.1000006" pathPrecision="3"/>

<!-- Summon ferrets -->
<UsePower questId="1" powerId="133695" />

<!-- Inside Vault (2)-->
<UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" />
<MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="3"/>
 
That's next on the agenda. I wanted to try to make tping safer for now...evne if it's not great.

Omg, that will be awesome! Keeps running to Adria's house!


ANd....sometimes my character isn't attacking Sarkoth. Is this a problem with v142 by chance?? :confused:
 
Bot was working fine for a few hours, but now it's not attacking anymore. Character just sits there and starts getting attacked.

Kill radius is set to 35. Any chance you might be able to advise me on what to do?
 
i have seen you use templar as follower there...may i know what is ur templar's equipment?

20 gf ring
20 gf ring
40 gf ammy
20 gf shield
800dps 1 handed weapon (u dont need anything good just gf)
rings and ammy are about 1m each and shield is like 100k
u get total bonus of 20 gf which owns cause my dhs are all 350+ gf each
 
so glad to be able to use this again

Just downloaded the latest version .142

I had this issue as well with the last version, the DH is not spawning ferrets once he enters the cellar?

How to fix this? I have tried increasing the wait timer from 50 to 150 in the profile, but that has not helped

to counter this, ive tried just using the DefaultRules and to pick up loot and when he does that he picks up gold as well when ferrets are not there (ferrets dont come about 75% of the time)

But this causes another problem, when he goes to sell items, he just opens the stash and he just sits there now, and also makes himself get the checkpoint in town...

Im loosing so much GPH then what I could be getting :(

Usually ita about 300k per hour, now its 180k per hour because of these problems

Any idea's?

Also with the new version of the bot, how can I get it to show the real time active log as it goes?

thanks
 
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20 gf ring
20 gf ring
40 gf ammy
20 gf shield
800dps 1 handed weapon (u dont need anything good just gf)
rings and ammy are about 1m each and shield is like 100k
u get total bonus of 20 gf which owns cause my dhs are all 350+ gf each

800DPS weaponwith goldfind?
 
I have 1 problem with 1.13b.

The final Vault after entering the cellar lands too close to Sarkoth.

Can this please be removed, so we can take advtange of range and people who use Steady Aim?
 
how to i make it so he doesn't loot the first body at the start? All it does is waste time.
 
If I die in the sak cellar it starts running towards the quest cellar (not sak's), gets that checkpoint, and starts from there very game there on out. Have seen it happen on all 3 bots. I have unstucker 1.8.1, and the new okclick, newest update on db, and 1.3c. Any ideas on how to fix it? Also I'm using the no MS build and the last vault inside of the cellar gets WAY too close to Sak.
 
If i die by sarkoth profile got bug... he starts walk to the other house...
 
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