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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

I beleive it vaults at set position, now MS increases the distance by a small ammount when you vault and if you move too far past the set wp to vault it stops, sometimes you move a small enough distance it gives a little job back to the wp to run, i tried with 5-10-20-25 ms and im using 0 now.

The original script works best for me with no ms, 47 disc, my DH vaults 6 times to the cellar, and then twice inside.

[13:38:47.297 N] Loaded profile Carguy's Ultimate Sarkoth v1.0
[13:38:47.297 N] Number of games completed:1900
[13:38:47.613 N] Last run acquired 0 gold.
[13:38:47.614 N] Current Gold per Hour: 434544
[13:38:47.614 N] [Icool's Sarkoth farm helper v0.1] Left Game
[13:38:47.614 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 1019/1900 games!
[13:38:47.614 N] [Icool's Sarkoth farm helper v0.1] This Run took: 7s
[13:38:47.614 N] [Icool's Sarkoth farm helper v0.1] The average fail run is: 8s


Every now and again, when tping he dies, but the moment he resurrects he leaves the game without tping, im not truly bothered about this one bit.

However when going back to base to Salvage, Repair and Sell, the only problem is getting stuck the longest that a run has taken when getting stuck is 84 seconds, it has a little trouble getting to salvage but gets there in the end, other than putting some better wps to salvage i dont know how to make or suggest it become faster.

I have 250% gf and 14 radius, nearly 2000 runs without interruption.

I cant stress enough how much gold pick up radius makes a difference, it alone gave me +100k gph.

Oh, and i 3 shot sarkoth, 2shot rarely.

Vaults only 5 times to get into the cellar? With 0 move speed? That's weird, with 25 move speed the profile needs 7 vaults to reach the cellar...
 
I have a problem: when it repairs, it takes my character to no-where; goes to the west gate and does nothing. It's not only when I have to repair, sometimes sark killes me and instead of going back to the cellar, it takes my char down again to the town, to end, disoriented at the west gate (clarification). Sadly it happens quite often

edit:

Code:
[14:07:45.554 D] Generated path to <118.1173, 116.9228, 0.1000003> () with 60 hops.
[14:07:46.616 V] Opening door trOut_NewTristram_Gate_Town_NW-1310
[14:07:49.747 D] [NotificationOKClick Plugin] Check for Notification UI
[14:07:49.920 D] [Stuck Handler] We're stuck at <2862.408, 2536.822, 0.5997902>
[14:07:49.939 D] Navigator.Clear
[14:07:50.085 D] Generating path to UNKNOWN - <118.1173, 116.9228, 0.1000003>
[14:07:50.085 D] Waiting for path request to finish...
[14:07:50.137 N] Path with 60 hops received (partial: True)
[14:07:50.230 D] Navigator.Clear
[14:07:50.375 D] Generating path to UNKNOWN - <118.1173, 116.9228, 0.1000003>
[14:07:50.375 V] Path with 60 hops received (partial: True)
[14:07:50.375 D] Nav Service path generated.
[14:07:50.375 D] Generated path to <118.1173, 116.9228, 0.1000003> () with 60 hops.
[14:07:50.822 V] Opening door trOut_NewTristram_Gate_Town_NW-1310
[14:07:54.424 D] Start/Stop Button Clicked!

Managed to catch the moment when it happens

Code:
[14:53:03.491 N] [Icool's Sarkoth farm helper v0.1] Wooooa, seems like i just died, lets turn on the attack for 20s
[14:53:03.508 D] Navigator.Clear
[14:53:03.620 N] [Icool's Sarkoth farm helper v0.1] Wooooa, seems like i just died, lets turn on the attack for 20s
[14:53:03.642 D] Navigator.Clear
[14:53:03.753 N] [Icool's Sarkoth farm helper v0.1] Wooooa, seems like i just died, lets turn on the attack for 20s
[14:53:03.775 N] Player died
[14:53:03.775 N] Clicked revive button
[14:53:03.887 N] [Icool's Sarkoth farm helper v0.1] Wooooa, seems like i just died, lets turn on the attack for 20s
[14:53:04.381 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999503360
[14:53:06.793 D] [NotificationOKClick Plugin] Check for Notification UI
[14:53:08.098 D] Generating path to Moving towards unit - <2008.091, 2573.542, 27.1>
[14:53:08.098 D] Raycast path generated.
[14:53:08.098 D] Generated path to <2008.091, 2573.542, 27.1> (Moving towards unit) with 1 hops.
[14:53:09.438 D] Navigator.Clear
[14:53:09.438 D] Generating path to UNKNOWN - <118.1173, 116.9228, 0.1000003>
[14:53:09.483 D] Waiting for path request to finish...
[14:53:09.618 D] Generating path to UNKNOWN - <118.1173, 116.9228, 0.1000003>
[14:53:09.619 D] Waiting for path request to finish...
[14:53:09.676 N] Path with 100 hops received (partial: True)
[14:53:09.773 D] Navigator.Clear

looks like Icool's Sarkoth farm helper v0.1 that's struggling?
 
i run 2 bots atm, 1 DH 1 Wiz ... and only the DH gets sent to nowhere sometimes ... the only difference between the 2 is the profile ... so i dont think its Icool's Plugin

i found this in the profile:

<!-- Inside Vault (2)-->
<UsePower x="118.1173" y="116.9228" z="0.1000003" questId="1" powerId="111215" />
<MoveTo questId="1" x="118.1173" y="116.9228" z="0.1000003" pathPrecision="5"/>

so maybe he just thinks hes in the vault, and wants to go to those coordinates ... maybe we can just delete the "MoveTo" process ?
 
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carguy with this combatroutine and 1.3 your profile is way too slow, also dont use vault from the beggining of farming, just walking by then vault

Can you elaborate? 1.3 is (well should be anyway) superior, as it prevents you from being assraped while TPing. Maybe a setting is off. Are you using the version that resembles your MS?
 
i run 2 bots atm, 1 DH 1 Wiz ... and only the DH gets sent to nowhere sometimes ... the only difference between the 2 is the profile ... so i dont think its Icool's Plugin

i found this in the profile:



so maybe he just thinks hes in the vault, and wants to go to those coordinates ... maybe we can just delete the "MoveTo" process ?

Try changing the pathprecision to 3; you need the moveto otherwise the profile will only do one or two vaults total for whatever reason. YOu might be able to get away with removing a couple, but for the most part they help.

Does he run away randomly after he dies?
 
Try changing the pathprecision to 3; you need the moveto otherwise the profile will only do one or two vaults total for whatever reason. YOu might be able to get away with removing a couple, but for the most part they help.

Does he run away randomly after he dies?

i dont even want to remove it, if you can tell me where the failure is we talked about 4 posts above ...

... if he dies outside from zombies hes fine, he either TPs and leaves the game (if he knows theres no cellar) or just fights his way to the cellar on 2. try

sometimes i have seen him walking all the way from the spawn to the city, and from the city to the west gate (ye like he died @ sarkoth ... but i dont ._. i need max 3 shots ^^)
 
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i dont even want to remove it, if you can tell me where the failure is we talked about 4 posts above ...

... if he dies outside from zombies hes fine, he either TPs and leaves the game (if he knows theres no cellar) or just fights his way to the cellar on 2. try

sometimes i have seen him walking all the way from the spawn to the city, and from the city to the west gate (ye like he died @ sarkoth ... but i dont ._. i need max 3 shots ^^)

exactly what happens to me, but my posts seems to get ignored :')
 
i dont even want to remove it, if you can tell me where the failure is we talked about 4 posts above ...

... if he dies outside from zombies hes fine, he either TPs and leaves the game (if he knows theres no cellar) or just fights his way to the cellar on 2. try

sometimes i have seen him walking all the way from the spawn to the city, and from the city to the west gate (ye like he died @ sarkoth ... but i dont ._. i need max 3 shots ^^)

Ya, that's a issue with the pathing logic for whatever reason. I still need to try to implement a solution for it. I have an idea but we'll see if DB will like it. Too much logic on the profile side seems to make the bot go haywire.

Also, does anyone have another class to suggest me to optimize this for? Barb? Wiz?
 
Can you elaborate? 1.3 is (well should be anyway) superior, as it prevents you from being assraped while TPing. Maybe a setting is off. Are you using the version that resembles your MS?

im using verssion with 12%ms wich is same that i have on my char, at the beggining of the profile the toon is running down the stairs then use first vault, not like in 1.2 wheres the toon use vault at the beggining... so i think is broken somehow...
 
I added a smokescreen just before i use town portal. I've watch it closely and it actually helps a a lot. I'm using the Enchantress, so when I'm standing in the middle of mobs during a "fail run"; I smokescreen and the mobs turn- and start moving away from me, (since the Enchantress gets aggro obv.) and this gives enough time to complete the town portal. (combined with Enchantress: Charm and Disorient)

It's not bulletproof but it reduces the deaths at least with a value X.

Code:
	[COLOR="#FF0000"]<!-- Smokescreen before teleport -->
	<UsePower questId="1" powerId="130695"[/COLOR]
	<UseTownPortal questId="1" />
	<LeaveGame reason="Run is OVARY!" /> />

edit: Lingering Fog is of course the only choice of rune in this scenario for smokescreen
 
I added a smokescreen just before i use town portal. I've watch it closely and it actually helps a a lot. I'm using the Enchantress, so when I'm standing in the middle of mobs during a "fail run"; I smokescreen and the mobs turn- and start moving away from me, (since the Enchantress gets aggro obv.) and this gives enough time to complete the town portal. (combined with Enchantress: Charm and Disorient)

It's not bulletproof but it reduces the deaths at least with a value X.

Code:
    [COLOR=#FF0000]<!-- Smokescreen before teleport -->
    <UsePower questId="1" powerId="130695"[/COLOR]
    <UseTownPortal questId="1" />
    <LeaveGame reason="Run is OVARY!" /> />

edit: Lingering Fog is of course the only choice of rune in this scenario for smokescreen

Have you given v1.3 a try with that combat plugin? He should kill stuff before porting. Might not be as fast as your solution however. The shitty part about enchantress is you are losing 7 or so mf. Not much i know, but every bit helps :)
 
Yes i did give it a try, but i found it really slow compared to "Carguy's Ultimate DH Sarkoth v1.0 - 40disc".

As stated by yourself it kills stuff before porting, and by doing that you add unnecessary time to "average fail run" which decreases your GPH. I saw this myself that's why I choose to go back to the older version which is much faster and more efficient.

you get 20% of the stat given to your follower so i put GF gear on her which gives me some extra. Given it a thought you could probably use a Tempelar to get a GF shield right?
 
carguy, sorry to bother you but how do i enable looting on your profile
 
Well to be honest i don't have the dps to kill all the mobs before porting. So it would definitely not be efficient for me in my current gear, that's the cause (I think) why many don't like the latest version, because not all spend 40M on GF-gear.

I now have 262% GF and 12.8k DPS. I've spent under 2M for my GF-gear (rather than 40M). 0 movement speed and 11 yards pick-up-range. With Your old profile I get 400-500k GPH with you latest version i get under 200k GPH - so the choice was obvious. Maybe you should add "1.3 is for people with over xx.xxk dps", I don't know :D

Thanks for your work so far!

EDIT: got loot loot radius setting on 15 yards: combined with the stat 11 pick-up-range and the fact that i one/two-shot the "adds" (not sark himself) I get a nice stack of gold that gets picked up instantly, even-though I start porting the ferrets picks the remaining gold nicely in time before i get ported out (note: while I'm channeling town portal). This saves many seconds and increases your gph
 
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same here with 1.3 i barly hit 300gph when with 1.2 i get over 500gph
 
Hey Careguy,

great work!! Your Profil is rly the fastest one which i tried.

Used your 1.2 profile and .118 client, tried also the 1.3(12ms) but it seems to be a bit slower for me.

Got these results:
[16:28:51.043 N] Last run acquired 8674 gold.
[16:28:51.044 N] Current Gold per Hour: 631793
[16:28:51.044 N] [Icool's Sarkoth farm helper v0.1] Left Game
[16:28:51.044 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 127/218 games!
[16:28:51.044 N] [Icool's Sarkoth farm helper v0.1] This Run took: 17s
[16:28:51.044 N] [Icool's Sarkoth farm helper v0.1] The average cellar run is: 21s

~after 2hrs.

My Stats: 348 gf with ferrets
10 pickup
12 ms
30k dps without sharpshooter

Awesome work! rly!! +rep and like from me ;)
 
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i dont understand why in 1.3 Demon Hunter dont use vault on start just walking...
 
Carguy the new profile returns me an error:
[16:38:08.896 N] Failed to load profile: Element EnableCombat is not supported. Please check your XML and try again. (<EnableCombat questId="1" stepId="1" />) Line 55

Also do I need the CombatBehaviors_1.0.0.3.zip or the demonhunter.cs file? I download a version before 1.0 I believe which came with a folder called BelphDHmod. What do I need to do to fix?
 
Also its inefficient to pickup guard body on start... anothere lose of seconds + stairs by walk not by vault is another waist of seconds.
 
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