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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

If i were you, i'd delete my DB install and just start over fresh. Pain in the ass yes, but it could alleviate some issues.
I tired many times, even used the previous setting & version of DB & plugins before the day I started crashed, Im pretty sure its the bot itself crashed diablo, not any profile or plugins
anyway, i will try again the Core with no plugins and see if it works
 
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hello,
My game crashes about once a hour from. i use the version 1.4
 
Can you please enable this to use potions at 40%? I'm tired of getting killed a few times or more an hour. I think we'd all really appreciate if you could somehow add that in. =)

The auto health plugin does not work.
 
Using EMCBehaviour and version 1.3, it kills everything on the way to the cellar. With version 1.4, it just keeps dying.
 
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1) Setup your skills as follows - Skill setup for me (40 disc, 0 ms) is as follows: Hungering arrow (devouring), Cluster arrow (Loaded for bear), Caltrops (Carved Stakes), Vault (Rattling roll), Preparation (Invigoration), Companion (ferrets). Passives should be grenadier, sharpshooter, tactical advantage

There are some slight variations you can use, depending on how much disc you have. Less than 40, you should be using Vault (Tumble) to be able to tumble the entire way. Over 40 disc, you can adjust your Caltrops to use either (hooked spikes) or (Tortuous Ground) if you'd like.

Do we need to have the abilities in that exact order or it doesn't matter?
 
"Q: Why isn't it summoning Ferrets?
A: Find the lines:

<!-- Summon ferrets -->
<UsePower questId="1" powerId="133695" />

and add:

<WaitTimer questId="1" waitTime="50" />

<!-- Summon ferrets -->
<UsePower questId="1" powerId="133695" />

If that doesn't work, increase waitTime="50" to waitTime="200". Also, although obvious, make sure your DH has Ferrets on your hot key bar."

Those lines don't appear at the demonhunter.cs file.
 
"Q: Why isn't it summoning Ferrets?
A: Find the lines:

<!-- Summon ferrets -->
<UsePower questId="1" powerId="133695" />

and add:

<WaitTimer questId="1" waitTime="50" />

<!-- Summon ferrets -->
<UsePower questId="1" powerId="133695" />

If that doesn't work, increase waitTime="50" to waitTime="200". Also, although obvious, make sure your DH has Ferrets on your hot key bar."

Those lines don't appear at the demonhunter.cs file.

Thats for the script itself (the .xml).

Order of skills doesnt matter. Is it spamming ferrets or something?
 
anyone knows if iCools and MSFix are compatible? can i use both on 1.3c ?

thx
 
Working great, running 1.4 and EMC

Gold/hour: 580624
Games/hour: 128
Deaths/hour: 0
 
Using EMCBehaviour and version 1.3, it kills everything on the way to the cellar. With version 1.4, it just keeps dying.

Disable everything. And try 1.4 with EMCB. Let me know how it goes. And how many sessions are you running?
 
Testing 1.4 with EMC.. so far is working. .. just a question.. if i die fighting sarkorth what will bot do ?

return to finish him or logout?

and if some nasty popup msg appear .. EMC clicks on it ? or should i download notifyclick as well ?!

thx =)
 
Testing 1.4 with EMC.. so far is working. .. just a question.. if i die fighting sarkorth what will bot do ?

return to finish him or logout?

and if some nasty popup msg appear .. EMC clicks on it ? or should i download notifyclick as well ?!

thx =)

Download notificationokay for pop, for die whilst fighting sarkorth

add <DeathRestart death-count="1"/> around line 6-7 of the xml profile.
 
so I run the profile and it works fine, goes and kills sarkoth, but then it doesn't make a new game and just sits in the cellar... any idea why its not making new games etc?
 
Working great, running 1.4 and EMC

Gold/hour: 580624
Games/hour: 128
Deaths/hour: 0

Whats ur GF? I had to go back to 1.3 because 1.4 was wasting too much time after killing zombies near fail tp out. Couldnt go over 350k gph : /

Btw, just a suggestion for future scripts, would it work if you made bot to cast smokescreen with the 1,5 secs duration rune while hes about to tp out in a failed run? That may actually save time, just wondering.
 
Whats ur GF? I had to go back to 1.3 because 1.4 was wasting too much time after killing zombies near fail tp out. Couldnt go over 350k gph : /

Btw, just a suggestion for future scripts, would it work if you made bot to cast smokescreen with the 1,5 secs duration rune while hes about to tp out in a failed run? That may actually save time, just wondering.
\
i just tested your suggestion and it appears that the cast time on tp is reset after smokescreen finishes. also if you dont want it to attack so many zombies open the profile and find the part where it says

<!--GTFO! AKA Teleport-->
<SetCombat radius="30" />
<SafeTownPortal />
<LeaveGame reason="Run is OVARY!" />

and change the combat radius to 10 or something
 
not sure if this is a reported problem not going through alll 135 pages but bot osmetimes runs back to the next check point any ideas why?
 
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