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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

Anyone else having issues with ferrets being summoned at the start of the run?
 
Any GPH stats for Movement speed?

0ms
19k dps
275 GF with follower.


Trying out the 0MS 1.2

[23:13:41.212 N] Current Gold per Hour: 589448
[23:13:41.212 N] [Icool's Sarkoth farm helper v0.1] Left Game
[23:13:41.212 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 4/5 games!
[23:13:41.212 N] [Icool's Sarkoth farm helper v0.1] This Run took: 19s
[23:13:41.212 N] [Icool's Sarkoth farm helper v0.1] The average cellar run is: 23s

Update:

[23:27:30.760 N] Current Gold per Hour: 451049
[23:27:30.760 N] [Icool's Sarkoth farm helper v0.1] Left Game
[23:27:30.760 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 22/35 games!
[23:27:30.760 N] [Icool's Sarkoth farm helper v0.1] This Run took: 22s
[23:27:30.760 N] [Icool's Sarkoth farm helper v0.1] The average cellar run is: 24s
 
Last edited:
I dont exactly know where my problem is - hopefully someone can help me out.

[21:12:44.244 N] Last run acquired 0 gold.
[21:12:44.245 N] Current Gold per Hour: 247415
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] Left Game
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 104/216 games!
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] This Run took: 35s
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] The average fail run is: 33s

60 DH
301%GF (with templar and ferrets)
40 discipline - running the 1.1 carguy profile.
0% MS
~22k DMG
~23k Life
All skills and runes are double checked as they're supposed to be.

I am running .125 DB with the proper modded Belphegore DH script
-Relog-in plugin
-Icool farm helper
-unstucker 1.7
-Only looting Legendarys and Rare Jewelry

My GPH seems EXTREMELY low considering people with 250% GF are getting 400kgph.
*I am not a pro, by any means, but i notice that my discipline isnt being used when it could be. <-- When the game first starts, my toon jumps towards the bridge, then proceeds to go back to the first waypoint (ive read log - NAV issues:/). Once it backtracks and gets back on the path, it does NOT use vault (or SS) until im through the town and on the way down the stairs (unless im hit by mobs, then ill SS). Once at the stairs, itll spam it one after another until i reach the start of the Cellar - everything is QUICK from this point on.

*What is going on here - im honestly stumped. Anyone have any advice on what to double check next? ...anyone experiencing this?

P.S. Ive tried without follower and with; no GPH increase.
 
I dont exactly know where my problem is - hopefully someone can help me out.

[21:12:44.244 N] Last run acquired 0 gold.
[21:12:44.245 N] Current Gold per Hour: 247415
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] Left Game
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 104/216 games!
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] This Run took: 35s
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] The average fail run is: 33s

60 DH
301%GF (with templar and ferrets)
40 discipline - running the 1.1 carguy profile.
0% MS
~22k DMG
~23k Life
All skills and runes are double checked as they're supposed to be.

I am running .125 DB with the proper modded Belphegore DH script
-Relog-in plugin
-Icool farm helper
-unstucker 1.7
-Only looting Legendarys and Rare Jewelry

My GPH seems EXTREMELY low considering people with 250% GF are getting 400kgph.
*I am not a pro, by any means, but i notice that my discipline isnt being used when it could be. <-- When the game first starts, my toon jumps towards the bridge, then proceeds to go back to the first waypoint (ive read log - NAV issues:/). Once it backtracks and gets back on the path, it does NOT use vault (or SS) until im through the town and on the way down the stairs (unless im hit by mobs, then ill SS). Once at the stairs, itll spam it one after another until i reach the start of the Cellar - everything is QUICK from this point on.

*What is going on here - im honestly stumped. Anyone have any advice on what to double check next? ...anyone experiencing this?

P.S. Ive tried without follower and with; no GPH increase.

Go back to .118 version of DB then give it a shot.
 
I dont exactly know where my problem is - hopefully someone can help me out.

[21:12:44.244 N] Last run acquired 0 gold.
[21:12:44.245 N] Current Gold per Hour: 247415
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] Left Game
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 104/216 games!
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] This Run took: 35s
[21:12:44.245 N] [Icool's Sarkoth farm helper v0.1] The average fail run is: 33s

60 DH
301%GF (with templar and ferrets)
40 discipline - running the 1.1 carguy profile.
0% MS
~22k DMG
~23k Life
All skills and runes are double checked as they're supposed to be.

I am running .125 DB with the proper modded Belphegore DH script
-Relog-in plugin
-Icool farm helper
-unstucker 1.7
-Only looting Legendarys and Rare Jewelry

My GPH seems EXTREMELY low considering people with 250% GF are getting 400kgph.
*I am not a pro, by any means, but i notice that my discipline isnt being used when it could be. <-- When the game first starts, my toon jumps towards the bridge, then proceeds to go back to the first waypoint (ive read log - NAV issues:/). Once it backtracks and gets back on the path, it does NOT use vault (or SS) until im through the town and on the way down the stairs (unless im hit by mobs, then ill SS). Once at the stairs, itll spam it one after another until i reach the start of the Cellar - everything is QUICK from this point on.

*What is going on here - im honestly stumped. Anyone have any advice on what to double check next? ...anyone experiencing this?

P.S. Ive tried without follower and with; no GPH increase.


If ur bot is running back to a waypoint that mean u got to much Movement speed on
This profile right now only supports 0% Movement speed from gear
So try and change ur Movement speed gear out or wait for Carguy to make a Profile that supports 12% movement speed
 
carguy, working nice.. but i dont see ferret..

Should be there, make sure your version has:

<!-- Inserting waitTimer might fix the not spawning ferrets bug-->
<WaitTimer questId="1" waitTime="50" />
<!-- Summon ferrets -->

If it does and you still dont see them after he enters cellar, put a 100+ in there, save, then watch.
 
Very nice profile, thank you.


This is one of my recent additions, one of many.

Demonbuddy 1.0.540.125

Barbarian
Kill 30
Loot 20

Mammon

Plug ins
NotificationOKClick
Sarkoth Kill Wait v0.3
Unstucker v1.9.2

GF Gear % 200

[20:45:06.200 N] Number of games completed:226
[20:45:06.236 N] Last run acquired 19049 gold.
[20:45:06.237 N] Current Gold per Hour: 304447

Plug and play

GF gear % is low on this charc, but very respectable results, thanks again C!
 
Last edited:
first tell me this do u have movement speed gear on?
ZERO %Movement Speed.
I actually bought new boots especially for this profile, so i wouldn't have problems.

EDIT-- Is there supposed to be zero discipline skills used to speed up the process after the first initial vault to the stairs (through the town)?
 
Last edited:
Correct. Everything posted after my log of 300+ runs is correct.
Again, 301%GF with ferrets and Templar. :(
Stumped?

--Still looking for a .118 version to see if itll help; though 200kGPH is going to be steep obstacle to climb just with a new version (as .125 users are having much more success with less GF) :/
 
Is it at all possible to have the attack radius vary between when attack is turned on outside and when it is inside? I like to keep my attack range sort of high for inside to keep from him being able to get to me. The only problem with that is if I am attack while vaulting and attacks are turned on, it will kill everything within 40 yards of me before vaulting again. Would really speed it up if it would just escape into the cellar when it could.
 
Should be there, make sure your version has:

<!-- Inserting waitTimer might fix the not spawning ferrets bug-->
<WaitTimer questId="1" waitTime="50" />
<!-- Summon ferrets -->

If it does and you still dont see them after he enters cellar, put a 100+ in there, save, then watch.

already works with this change.

Tks..
 
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