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Cannot load Trinity

fymp

New Member
Joined
May 27, 2016
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When i try to load combat routine, it shows the following error message

System.Exception: Cannot load or reload combat routines. Cannot find routine folder.
at Zeta.Bot.RoutineManager.Reload()
at Demonbuddy.MainWindow.‬‪‬*‪‪‎​*​‏‏*​*****‏​**‏‎**‪‏*(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.Exception: Cannot load or reload combat routines. Cannot find routine folder.
at Zeta.Bot.RoutineManager.Reload()
at Demonbuddy.MainWindow.‬‪‬*‪‪‎​*​‏‏*​*****‏​**‏‎**‪‏*(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.***​*‫**‫‫‏‏*‏‪**‫​‏‎***‎*‎‪*(Int32 )
at GreyMagic.Executor.‏‬*‬*‏*‪****‪**‎**‫*‏**(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at ‫*‏‎*‬​*​‫**‪‎​‫‫‎*‫​**‏‏*.​*​‏‪‏**‎‎‫​‏‏***‬‬​​‫​*.‫**‎‫*‏​*‬**‬**‫‬‫‫​***‎‎*(Executor , String )
at Zeta.Game.Internals.SNOTable.‏‪*‬*‎*‪*​*‪**‬**‪**‎​‬*(Int32 )
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.Internals.Actors.DiaObject.get_ActorInfo()
at Zeta.Game.Internals.Actors.DiaObject.get_ActorType()
at Zeta.Game.Internals.ActorManager.‪​****​*‬‏‎‫‬​‬*‫‏‬‬‎***‬*‎*(Int32 )
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.‬‪‬*‪‪‎​*​‏‏*​*****‏​**‏‎**‪‏*(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.***​*‫**‫‫‏‏*‏‪**‫​‏‎***‎*‎‪*(Int32 )
at GreyMagic.Executor.‏‬*‬*‏*‪****‪**‎**‫*‏**(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at ‫*‏‎*‬​*​‫**‪‎​‫‫‎*‫​**‏‏*.​*​‏‪‏**‎‎‫​‏‏***‬‬​​‫​*.‫**‎‫*‏​*‬**‬**‫‬‫‫​***‎‎*(Executor , String )
at Zeta.Game.Internals.SNOTable.‏‪*‬*‎*‪*​*‪**‬**‪**‎​‬*(Int32 )
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.Internals.Actors.DiaObject.get_ActorInfo()
at Zeta.Game.Internals.Actors.DiaObject.get_ActorType()
at Zeta.Game.Internals.ActorManager.‪​****​*‬‏‎‫‬​‬*‫‏‬‬‎***‬*‎*(Int32 )
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.‬‪‬*‪‪‎​*​‏‏*​*****‏​**‏‎**‪‏*(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
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