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Cannot even start and choose routine

zer0cool420

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Joined
May 15, 2017
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Hey, i just bought dbuddy, started with diablo 32bit running and what i got in dbuddy when i try to chose routine is:

[Trinity 2.250.781] RoutineManager Initializing from thread 1
[Trinity 2.250.781] QuestTools v5.0.0 Enabled
[Trinity 2.250.781] is now ENABLED: v2.250.781 provides combat, exploration and much more - now in action!
Installed plugins
Trinity - Enabled
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
w GreyMagic.Executor.‪‌‏‮‮‫‍‍‫‮‭‌‪‮‍‬‎‏‮‪‭‮(Int32 )
w GreyMagic.Executor.‬‮‏‪‫‍‫‌‮‌‏‍‭‭‪‬‏‪‮‏‫‍‮(Int32 )
w GreyMagic.Executor.Execute(Int32 timeout)
w GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
w Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
w Zeta.Game.Internals.PlayerDataManager.@7z~\*ZHK-'E"gb1=598}\\ll~!.MoveNext()
w System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
w Zeta.Game.Internals.PlayerDataManager.‭‏‎‫‍‍‎‮‬‮‪‫‮‪‍‬‫‬‍‮‌‍‬‬‎‫‮()
w Zeta.Game.Internals.PlayerDataManager.‮‮‏‫‭‮‬‭‌‎‌‏‏‌‮‏‫‫‫‭‮()
w Zeta.Game.Internals.DynamicPointer`1.get_Value()
w Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
w Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
w Zeta.Game.Internals.ActorManager.Update()
w Demonbuddy.MainWindow.‌‌‌‫‍‭‍‪‫‌‍‌‮‪‎‌‍‭‎‍‪‬‫‮(Object , RoutedEventArgs )
w System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
w System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
w System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
w System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
w System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
w GreyMagic.Executor.‪‌‏‮‮‫‍‍‫‮‭‌‪‮‍‬‎‏‮‪‭‮(Int32 )
w GreyMagic.Executor.‬‮‏‪‫‍‫‌‮‌‏‍‭‭‪‬‏‪‮‏‫‍‮(Int32 )
w GreyMagic.Executor.Execute(Int32 timeout)
w GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
w Zeta.Game.Internals.Service.BnetParty.get_NumPartyMembers()
w Zeta.Game.Internals.PlayerDataManager.@7z~\*ZHK-'E"gb1=598}\\ll~!.MoveNext()
w System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
w Zeta.Game.Internals.PlayerDataManager.‭‏‎‫‍‍‎‮‬‮‪‫‮‪‍‬‫‬‍‮‌‍‬‬‎‫‮()
w Zeta.Game.Internals.PlayerDataManager.‮‮‏‫‭‮‬‭‌‎‌‏‏‌‮‏‫‫‫‭‮()
w Zeta.Game.Internals.DynamicPointer`1.get_Value()
w Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
w Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
w Zeta.Game.Internals.ActorManager.Update()
w Demonbuddy.MainWindow.‌‌‌‫‍‭‍‪‫‌‍‌‮‪‎‌‍‭‎‍‪‬‫‮(Object , RoutedEventArgs )
w System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
w System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
w System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
w System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
w System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
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