All The Important Stats That Make An Item Valuable. If You Want To Change Each Specifically. Someone Else Can Help You Because It Would Take Too Long To Explain. The Trinity Scoring Is Just A Scaling Tool To Help People Who Don't Want To Go Too Indepth.
Do you have a script for this kind of grammar mod

Just kidding.
Item Rules 2 has 'soft' and 'hard' loot rules.
When it comes to legendary items the loot rules have for every specific item a specific rule.
Soft and Hard differ in the way those rules are applied.
Example:
Soft rules:
You found an Echoing Fury.
Soft rules just takes the 'name' of the items and looks up for an entry in the soft rules. If it finds it in the legendary.dic the item is stashed.
Hard rules:
You found an Echoing Fury.
Again the name of the item is looked up in the legendary.dic (hard rules directory this time). If the name matches with a rule in it, it keeps checking the item for directly specified attributes in the rule.
In this example it checks if the item also has
Code:
[DPS] > 800 && [SOCKETS] > 0 && ([CRITDMG%] > 0 || [LS%] > 0 || [LOH] > 500)
. Which basically means it's DPS must be higher then 800 AND critdmg higher then 0 and so on.