What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Can someone check my loot rules

buddybud

New Member
Joined
Nov 20, 2012
Messages
72
Reaction score
0
So i would like someone to check if i made it all correct since its my 1st days with the bot and i dont wanna run it and lose worthy items :) Thanks and regards Mike.

<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Lootinn" useRoundedValues="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ItemRulesSchema.xsd">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Rare Items iLvl 61+ and All Legendaries -->
<ItemRule description="Rare Items iLvl 61+ and All Legendaries">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="61" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or" />
</StatRules>
</ItemRule>

<!-- Rare Jewelry iLvl 58+ -->
<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="58" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 250 -->
<ItemRule itemName="Gold" description="Gold">
<StatRules>
<Rule stacks="250" />
</StatRules>
</ItemRule>

<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />

<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />

<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />

</Category>

<Category ruleType="Keep">

<!-- Legendary -->
<ItemRule description="Keep Legendary Items">
<StatRules>
<Rule stat="Quality" value="Legendary" />
</StatRules>
</ItemRule>

<!-- Rare -->

<!-- Weapons -->

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 1000">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1000" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 900 and ([SOCKETS] > 0 or [CRITDMG%] > 50 or [LOH] > 300)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 700 and [CRITDMG%] >= 50 and [SOCKETS] > 0 and ([LOH] >= 700 or [LS%] > 0)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="700" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 800 and [CRITDMG%] >= 50 and [SOCKETS] > 0">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Sockets" minValue="1" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 700 and [STR] > 200 and [SOCKETS] > 0 and ([CRITDMG%] > 50 or [LOH] > 300)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Strength" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 700 and [DEX] > 200 and [SOCKETS] > 0 and ([CRITDMG%] > 50 or [LOH] > 300)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Dexterity" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="false" description="Rare One Hand Weapon - [DPS] > 700 and [INT] > 200 and [SOCKETS] > 0 and ([CRITDMG%] > 50 or [LOH] > 300)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="true" description="Rare Two Hand Weapon - [DPS] > 1400">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1400" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="true" description="Rare Two Hand Weapon - [DPS] >= 1200 and [CRITDMG%] >= 100 and [SOCKETS] > 0">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1200" />
<Rule stat="CritDamagePercent" minValue="100" />
<Rule stat="Sockets" minValue="1" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="true" description="Rare Two Hand Weapon - [DPS] >= 1100 and [CRITDMG%] >= 100 and [SOCKETS] > 0 and ([LOH] >= 700 or [LS%] > 0)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1100" />
<Rule stat="CritDamagePercent" minValue="100" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="700" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="true" description="Rare Two Hand Weapon - [DPS] > 1000 and [STR] > 200 and [SOCKETS] > 0 and ([CRITDMG%] > 50 or [LOH] > 600)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1000" />
<Rule stat="Strength" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="600" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="true" description="Rare Two Hand Weapon - [DPS] > 1000 and [DEX] > 200 and [SOCKETS] > 0 and ([CRITDMG%] > 50 or [LOH] > 600)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1000" />
<Rule stat="Dexterity" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="600" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule twoHanded="true" description="Rare Two Hand Weapon - [DPS] > 1000 and [INT] > 200 and [SOCKETS] > 0 and ([CRITDMG%] > 50 or [LOH] > 600)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1000" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="600" logic="Or" />
</StatRules>
</ItemRule>

<!-- Helms -->
<ItemRule itemType="Helm" description="Rare Helm with Socket and GF or MF">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="GoldFind" minValue="19" logic="Or" />
<Rule stat="MagicFind" minValue="19" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Helm" description="Rare Helm with Socket, Vitality and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="80" />
<Rule stat="Strength" minValue="110" logic="Or" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Helm" description="Rare Helm - [DEX] >= 150 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Helm" description="Rare Helm - [STR] >= 150 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Helm" description="Rare Helm - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Helm" description="Rare Helm - [SOCKETS] >= 1 and [CRIT%] > 0 and ([DEX] >= 120 or [STR] >= 120 or [INT] >= 160)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="Strength" minValue="120" logic="Or" />
<Rule stat="Intelligence" minValue="160" logic="Or" />
<Rule stat="Dexterity" minValue="120" logic="Or" />
</StatRules>
</ItemRule>

<!-- Wizard Hats -->

<ItemRule itemType="WizardHat" description="Rare Wizard Hat - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="WizardHat" description="Rare Wizard Hat - [INT] >= 160 and [SOCKETS] >= 1 and [CRIT%] > 0">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="160" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritPercent" minValue="1" />
</StatRules>
</ItemRule>


<!-- Spirit stone -->

ItemRule itemType="SpiritStone" description="Rare SpiritStone - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="140" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>


<!-- Voodoo Masks -->

<ItemRule itemType="VoodooMask" description="Rare Voodoo Mask - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="VoodooMask" description="Rare Voodoo Mask - [INT] >= 160 and [SOCKETS] >= 1 and [CRIT%] > 0">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="160" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritPercent" minValue="1" />
</StatRules>
</ItemRule>

<!-- Shoulders -->
<ItemRule itemType="Shoulder" description="Rare Shoulders - [DEX] >= 150 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="160" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Shoulder" description="Rare Shoulders - [STR] >= 200 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="160" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Shoulder" description="Rare Shoulders - [INT] >= 150 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="160" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<!-- Chest -->

<ItemRule itemType="Chest" description="Rare Chest - [SOCKETS] >= 2 and [VIT] >= 60 and [ALLRES] >= 60 and ([INT] or [DEX] or [STR] >= 70)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Intelligence" minValue="70" logic="Or" />
<Rule stat="Dexterity" minValue="70" logic="Or" />
<Rule stat="Strength" minValue="70" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Chest" description="Rare Chest - [SOCKETS] >= 2 and [ALLRES] >= 60 and ([INT] or [DEX] or [STR] >= 70)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
<Rule stat="Strength" minValue="110" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 150 and [ALLRES] >= 60 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="150" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Strength" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="9" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Strength" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<!-- Bracers -->

<ItemRule itemType="Bracer" description="Rare Bracers - [STR] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="150" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Bracer" description="Rare Bracers - [INT] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Bracer" description="Rare Bracers - [DEX] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="150" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<!-- Gloves -->

<ItemRule itemType="Gloves" description="Rare Gloves with CritDamagePercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritDamagePercent" minValue="20" />
<Rule stat="CritPercent" minValue="7" />
<Rule stat="AttackSpeedPercent" minValue="5" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritDamagePercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="5" />
<Rule stat="CritDamagePercent" minValue="20" />
<Rule stat="CritPercent" minValue="6" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="5" />
<Rule stat="CritPercent" minValue="6" />
<Rule stat="CritDamagePercent" minValue="20" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>


<!-- Belts -->

<ItemRule itemType="Belt" description="Rare Belt - [INT] >= 180 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="180" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Belt" description="Rare Belt - [STR] >= 200 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="200" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Belt" description="Rare Belt - [DEX] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="180" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<!-- Mighty Belts -->

<ItemRule itemType="MightyBelt" description="Rare Mighty Belt - [STR] >= 200 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="200" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<!-- Pants -->
<ItemRule itemType="Legs" description="Rare Pants - [SOCKETS] >= 1 and [VIT] >= 150 and [ALLRES] >= 60 and [STR or DEX or INT] >= 100">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="100" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Legs" description="Rare Pants - [VIT] >= 150 and [ALLRES] >= 60 and [STR or DEX or INT] >= 150">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="100" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Strength" minValue="150" logic="Or" />
<Rule stat="Dexterity" minValue="150" logic="Or" />
<Rule stat="Intelligence" minValue="150" logic="Or" />
</StatRules>
</ItemRule>

<!-- Boots -->
<ItemRule itemType="Boots" description="Rare Boots - [MS%] >= 10 and [VIT] >= 60 and [ALLRES] >= 60 and ([DEX] >= 240 or [STR] >= 150 or [INT] >= 150)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="MovementSpeed" minValue="9" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Dexterity" minValue="140" logic="Or" />
<Rule stat="Strength" minValue="140" logic="Or" />
<Rule stat="Intelligence" minValue="140" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Boots" description="Rare Boots with Allress and 200+ stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="200" logic="Or" />
<Rule stat="Strength" minValue="200" logic="Or" />
<Rule stat="Intelligence" minValue="200" logic="Or" />
<Rule stat="Dexterity" minValue="200" logic="Or" />
</StatRules>
</ItemRule>

<!-- Shields -->

<ItemRule itemType="Shield" description="Ubber Shield">
<StatRules>
<Rule stat="ResistAll" minValue="50"/>
<Rule stat="CritPercent" minValue="9"/>
<Rule stat="BlockChance" minValue="8"/>
<Rule stat="Strength" minValue="170" logic="Or" />
<Rule stat="Dexterity" minValue="170" logic="Or" />
</StatRules>
</ItemRule>

<!-- Mojos -->

<ItemRule itemType="Mojo" description="Rare Mojo - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300 and ([MAXMANA] >= 80 || [MANAREG] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
<Rule stat="MaxMana" minValue="80" logic="Or" />
<Rule stat="ManaRegen" minValue="9" logic="Or" />
</StatRules>
</ItemRule>

<!-- Orbs -->

<ItemRule itemType="Orb" description="Rare Orb - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>

<!-- Quivers -->

<ItemRule itemType="Quiver" description="Rare Quiver - [DEX] >= 100 and [VIT] >= 50 and [CRIT%] >= 8 and [LIFE%] >= 8 and [ALLRES] >= 60">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="100" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="LifePercent" minValue="8" />
<Rule stat="ResistAll" minValue="60" />
</StatRules>
</ItemRule>
 
<!-- Amulets -->

<ItemRule itemType="Amulet" description="Rare Amulet - Stat and Crit and Crit Damage and Attack Speed">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
<Rule stat="Strength" minValue="1" logic="Or" />
<Rule stat="Dexterity" minValue="1" logic="Or" />
<Rule stat="Intelligence" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Str and Crit and CritDamage and Attack Speed and (Socket or +Dmg or AllRes or Vit or Life% or +Armor or LOH)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="1" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="MaxDamage" minValue="1" logic="Or" />
<Rule stat="MinDamage" minValue="1" logic="Or" />
<Rule stat="ResistAll" minValue="1" logic="Or" />
<Rule stat="Vitality" minValue="1" logic="Or" />
<Rule stat="LifePercent" minValue="1" logic="Or" />
<Rule stat="ArmorBonus" minValue="200" logic="Or" />
<Rule stat="LifeOnHit" minValue="350" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Dex and Crit and CritDamage and Attack Speed and (Socket or +Dmg or AllRes or Vit or Life% or +Armor or LOH)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="1" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="MaxDamage" minValue="1" logic="Or" />
<Rule stat="MinDamage" minValue="1" logic="Or" />
<Rule stat="ResistAll" minValue="1" logic="Or" />
<Rule stat="Vitality" minValue="1" logic="Or" />
<Rule stat="LifePercent" minValue="1" logic="Or" />
<Rule stat="ArmorBonus" minValue="200" logic="Or" />
<Rule stat="LifeOnHit" minValue="350" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Int and Crit and CritDamage and Attack Speed and (Socket or +Dmg or AllRes or Vit or Life% or +Armor or LOH)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="1" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="MaxDamage" minValue="1" logic="Or" />
<Rule stat="MinDamage" minValue="1" logic="Or" />
<Rule stat="ResistAll" minValue="1" logic="Or" />
<Rule stat="Vitality" minValue="1" logic="Or" />
<Rule stat="LifePercent" minValue="1" logic="Or" />
<Rule stat="ArmorBonus" minValue="200" logic="Or" />
<Rule stat="LifeOnHit" minValue="350" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Vit and Crit and CritDamage and Attack Speed">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="1" />
<Rule stat="CritPercent" minValue="6" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - LOH and Crit and Damage AttackSpeed">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="LifeOnHit" minValue="300" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - LOH and Crit and Damage AttackSpeed v2">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="LifeOnHit" minValue="1" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="AttackSpeedPercent" minValue="1" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Str and Crit and Crit Damage and (Vit or Life%)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="120" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="8" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Str and Crit and Crit Damage and (Vit or Life%) v2">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="200" />
<Rule stat="CritPercent" minValue="7" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Vitality" minValue="1" logic="Or" />
<Rule stat="LifePercent" minValue="4" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Str and Crit and Crit Damage and (Vit or Life%) v3">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="110" />
<Rule stat="CritPercent" minValue="7" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Vitality" minValue="110" logic="Or" />
<Rule stat="LifePercent" minValue="13" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Str and Crit and Crit Damage and (Vit or Life%) v4">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="100" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Vitality" minValue="100" logic="Or" />
<Rule stat="LifePercent" minValue="12" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Dex and Crit and Crit Damage and (Vit or Life%)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="100" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="Vitality" minValue="50" logic="Or" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Dex and Crit and Crit Damage and (Vit or Life%) v2">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="200" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Vitality" minValue="0" logic="Or" />
<Rule stat="LifePercent" minValue="4" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Int and Crit and Crit Damage and (Vit or Life%)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="110" />
<Rule stat="CritPercent" minValue="1" />
<Rule stat="CritDamagePercent" minValue="1" />
<Rule stat="Vitality" minValue="110" logic="Or" />
<Rule stat="LifePercent" minValue="13" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description="Rare Amulet - Int and Crit and Crit Damage and (Vit or Life%) v2">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="160" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="8" logic="Or" />
</StatRules>
</ItemRule>

<!-- Jewelry -->
<!-- need to work on these -->

<ItemRule itemBaseType="Jewelry" description="MF/GF Jewelry">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="GoldFind" minValue="35" logic="Or" />
<Rule stat="MagicFind" minValue="35" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Gold Find Jewelry with Stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="GoldFind" minValue="30" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Magic Find Jewelry with Stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="MagicFind" minValue="30" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Crit Damage Jewelry">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritDamagePercent" minValue="30" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Crit Chance Jewelry">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritPercent" minValue="3" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Attack Speed Jewelry">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Rare Jewelry with Vitality">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="100" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Rare Jewelry with All Resists">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="ResistAll" minValue="50" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Vitality" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Rare Jewelry with Socket and Stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Vitality" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Jewelry" description="Rare Jewelry with Life on Hit">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="LifeOnHit" minValue="150" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Vitality" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />

<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />

<!-- Savlaging mats -->
<ItemRule itemName="Exquisite Essence" description="Exquisite Essence" />
<ItemRule itemName="Iridescent Tear" description="Iridescent Tear" />
<ItemRule itemName="Fiery Brimstone" description="Fiery Brimstone" />
</Category>

<Category ruleType="Salvage">
<ItemRule description="Salvage any trash iLvl 63 or Legendary Items">
<StatRules>
<Rule stat="Level" minValue="63" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or" />
</StatRules>
</ItemRule>
</Category>

<Category ruleType="Sell">
<ItemRule description="Sell Everything Else">
<StatRules>
<Rule stat="Quality" value="Inferior" />
</StatRules>
</ItemRule>
</Category>

</Categories>
</ItemRules>
 
Back
Top