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Can some one tell me what this error is

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xxxmalicexxx

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Joined
Aug 7, 2013
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it shows up in red when doing a chest run and it happens every run
Exception during bot tick.System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Trinity.Combat.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in c:\DBBOT\Plugins\Trinity\Combat\HotbarSkills.cs:line 167
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\DB\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 352
at Trinity.Trinity.TargetCheck(Object ret) in c:\DB\Plugins\Trinity\Combat\TargetCheck.cs:line 57
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Trinity.Combat.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in c:\DBBOT\Plugins\Trinity\Combat\HotbarSkills.cs:line 167
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\DB\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 352
at Trinity.Trinity.TargetCheck(Object ret) in c:\DB\Plugins\Trinity\Combat\TargetCheck.cs:line 57
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


just curious if some one had the time to look at it and knows the cause, not intrested in posting logs and shit.
Thanks in advance
 
it shows up in red when doing a chest run and it happens every run
Exception during bot tick.System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Trinity.Combat.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in c:\DBBOT\Plugins\Trinity\Combat\HotbarSkills.cs:line 167
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\DB\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 352
at Trinity.Trinity.TargetCheck(Object ret) in c:\DB\Plugins\Trinity\Combat\TargetCheck.cs:line 57
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception during bot tick.System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Trinity.Combat.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in c:\DBBOT\Plugins\Trinity\Combat\HotbarSkills.cs:line 167
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\DB\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 352
at Trinity.Trinity.TargetCheck(Object ret) in c:\DB\Plugins\Trinity\Combat\TargetCheck.cs:line 57
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


just curious if some one had the time to look at it and knows the cause, not intrested in posting logs and shit.
Thanks in advance

Are you running the lastest demonbuddy 368? I think there was a patch to fix that just this morning.
 
ya im running latest one it asked if i wanted to update my DB, any how a little more info i have is that it seems to do it just before or as im casting hex/angry chicken kinda wierd so far its not stopping the runs just a random error
 
ya im running latest one it asked if i wanted to update my DB, any how a little more info i have is that it seems to do it just before or as im casting hex/angry chicken kinda wierd so far its not stopping the runs just a random error

I have the same problem. Tried latest beta release and stable release and still have the same problem.Bot works fine but it doesnt start itself again after finishing a rift or complete a bounty. Have to manually click the start button.Also added my log but no one give any answer yet :(
 
seems likes alot of people having the same problem.

we paid for this. but it doesnt work perfectly .
 
Post log

Try Beta (if using stable)

Try Stable (if using Beta)

Try different profile

Try installing latest C++

Thread closed, wrong section...
 
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