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Can some one help me on this one ? Why is DB doing this ...

Dartemis

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Jan 1, 2014
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Trying to make a profile, and it's not going very well.. lol

Im getting these problems, and then the bot stops by it self.

Code:
Loaded profile TEST
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
Waiting 5.7 seconds before next game...
Creating new game. Params: [Act: xx, Difficulty: xx, Quest: xx, QuestStep: xx, ResumeFromSave: True, IsPrivate: True]
Loaded profile TEST
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile TEST
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
Using Waypoint
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
Chose Trinity as your combat routine

The only thing i've done so far, is to make a logmessage, and then use waypoint like this:
Code:
<UseWaypoint questId="1" stepId="1" x="557.5455" y="525.3394" z="2.796465" waypointNumber="8" />

Whats wrong here ?
 
Could you post your whole profile?
Is that line the only thing in the profile?
 
Sure

Code:
<Profile>
<Name>TEST</Name>
<GameParams quest="273790" step="6" act="A5" resumeFromSave="True" isPrivate="True" numGames="-1"  />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
	
<Order>


<!-- In Town, use Waypoint -->
<If condition="Me.IsInTown">
	<LogMessage questId="273790" stepId="6" output="Using Waypoint" />
	<UseWaypoint questId="1" stepId="1" x="557.5455" y="525.3394" z="2.796465" waypointNumber="8" />
	<WaitTimer questId="273790" stepId="6" waitTime="50" />
</If>


<!-- Checking if the Quest is available -->
<If condition="CurrentWorldId=291941">
	<LogMessage questId="273790" stepId="6" output=" BEGIN " />
	<MoveToActor questId="273790" x="443" y="89" z="-66" actorId="52693" interactRange="8" name="Hireling_Templar-86"  pathPrecision="50" pathPointLimit="250" statusText="" /> 
	<WaitTimer questId="273790" stepId="6" waitTime="50" />	
	<MoveToActor questId="273790" x="416" y="156" z="-66" actorId="289795" interactRange="9" name="X1_PandExt_Corpse-443"  pathPrecision="50" pathPointLimit="250" statusText="" /> 
	<WaitTimer questId="273790" stepId="6" waitTime="50" />
	
	<!-- Using TownPortal -->
	<UseTownPortal questId="273790" stepId="6" />
	<WaitTimer questId="273790" stepId="6" waitTime="500" />
</If>

<!-- Starting a new run -->			
<LeaveGame reason="DONE" stayInParty="False" />

</Order>
</Profile>
 
Try to define the questId and stepId in the useWaypoint.

You have done it everywhere else so you should do the same on usewaypoint.
 
Are you sure you have the right x, y ,z ? Also are you sure that the waypoint number are correct?
 
no idea.. i pressed the "Dump Markers" to get the waypoint number, and the "moveToActor" to get the X Y Z..

Is that okay, for is there another way to get the right info ?
 
no idea.. i pressed the "Dump Markers" to get the waypoint number, and the "moveToActor" to get the X Y Z..

Is that okay, for is there another way to get the right info ?
Im not sure about the waypoint numbers sorry.. For the x y z i often use the map viewer since i then get the name and position of an actor if i dont know the actors id

Edit: But you could try different waypoint numbers. See if any of them works. For example try one and see if that goes.
That one should work since its the first waypoint you learn in A5
 
Got it to work.

Had to use the WP to the place, and WP back so i stood perfect on it, then use MoveToMapMarker, and then i got the X Y Z and actorId :)

thanks!
 
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