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Calling The Default Combat Class

mymegabot

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Sorry for the double post ... I didn't realize there was a developer forum ... because I'm stupid ... so I posted this question in the plugin forum first, but didn't get any traffic.
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I'm writing a plug-in ... and I want to be in complete control of everything ... essentially, I'm use using HonorBuddy as my API ... so I've got an endless while loop in Pulse, and I'm forcing updates to the ObjectManager each iteration.

I'm curious, is it possible to "call" the default combat routine for given class? I'd like to control when/if I go to combat, but I wanted to avoid having to write combat classes or include them as a part of my project. Was just wondering if HonorBuddy exposed a method to call the default combat class ... OmegaBot had a DoCombat method with a signature for a target unit ... so you just called DoCombat(unit) and it handled calling the stock combat class.

Thanks!

Cheers-
Mega
 
Sorry for the double post ... I didn't realize there was a developer forum ... because I'm stupid ... so I posted this question in the plugin forum first, but didn't get any traffic.
***************
I'm writing a plug-in ... and I want to be in complete control of everything ... essentially, I'm use using HonorBuddy as my API ... so I've got an endless while loop in Pulse, and I'm forcing updates to the ObjectManager each iteration.

I'm curious, is it possible to "call" the default combat routine for given class? I'd like to control when/if I go to combat, but I wanted to avoid having to write combat classes or include them as a part of my project. Was just wondering if HonorBuddy exposed a method to call the default combat class ... OmegaBot had a DoCombat method with a signature for a target unit ... so you just called DoCombat(unit) and it handled calling the stock combat class.

Thanks!

Cheers-
Mega
one thing you need to realize is all CC's are written with the Pulse in mind, so calling it once wont really do much. you'll have to keep calling it as fast as possible.
 
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