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[bug?] Unique boxes

bobodlm

Member
Joined
Aug 18, 2017
Messages
48
Reaction score
2
Hiya you code monsters,

Yesterday I saw my bot running across 2 unique strongboxes and he chose not to interact with them. (despite having all types of strongboxes enabled)
Now I was wondering is that designed this way? Because if so, I opened them both manually and 1 dropped 2x 6 link (not corrupted) and the other straight up dropped an exalt with a bunch of other currency, making me feel like those unique boxes are definitely worth opening up. If it's impossible to add the logic can we get the same thing as with the trails that we get notified by the bot?
That way if we're close to our pc's we atleast can open them manually if we're interested in doing so.

I'd love to hear,
Cheers!
 
i believe in cross-bot settings you have chests&shrines, double check you have max strongbox rarity and in the dropdown just below you have all boxes ticked
 
Please ensure that your "Strongbox open range" is not 0 and "Max strongbox rarity" is Unique.
If both of those are true, next time you encounter such strongbox, open ObjectExplorer plugin, find that strongbox under Chests and send me all the info about it, Ill check that out.
 
Last edited:
Please ensure that your "Strongbox open range" is not 0 and "Max strongbox rarity" is Unique.
If both of those are true, next time you encounter such strongbox, open ObjectExplorer plugin, find that strongbox under Chests and send me all the info about it, Ill check that out.
Max strongbox rarity is indeed unique, strongbox open range is -1 ok? It works for all other chests.
I'll try and keep an eye out for it and if it happens again i'll make sure to look into it and not simply open it!
 
It's been a while but I saw my bot run past unique blacksmith's strongbox.
Double checked my strongbox settings and it should have been opened by the bot.

Code:
[Network Object]
    BaseAddress: 0x53F7B480
    ID: 318
    Name: Blacksmith's Strongbox
    Metadata: Metadata/Chests/StrongBoxes/Arsenal
    Position: {1047, 815} (5)
    Type: Metadata/Chests/StrongBoxes/Arsenal
    StateFlags: 6
    API Type: Loki.Game.Objects.Chest
    Reaction: NonActor
    Rarity: Unique
    AnimatedPropertiesMetadata: Metadata/Chests/UniqueStrongboxes/Vase.ao

[Components]
    Stats: 0x78937520
    Positioned: 0x694E8728
    ObjectMagicProperties: 0x862DAA50
    Chest: 0x649F3738
    BaseEvents: 0x7DA10368
    Render: 0x48EF23D8
    Animated: 0x6FFC83A8
    Targetable: 0x4E904D28

[StatsComponent]
Stats:
    ChestDelayDropsUntilDaemonsFinish: 1


[PositionedComponent]
CharacterSize: 3
WorldPosition: {11385.87, 8864.13}
MapPosition: {1047, 815}
Rotation: -1.141282
Reaction: 0


[ObjectMagicPropertiesComponent]
Identified: False
Rarity: Unique
Affixes:
    Level: 1, Category: ChestMonsters, InternalName: ChestSummonNormals, DisplayName: , IsHidden: False, IsPrefix: True, IsSuffix: False, Stats: ChestDelayDropsUntilDaemonsFinish [1 - 1], , SummonedMonsterRarity [0 - 0], , NumberOfPacksToSummon [3 - 3], , 0 [0 - 0], , Values: 1, 0, 3
Stats:
    ChestDelayDropsUntilDaemonsFinish: 1
    SummonedMonsterRarity: 0
    NumberOfPacksToSummon: 3
IsTooltipBuilt: True
IsTooltipBuilt: True
ImplicitStrings: Guarded by 3 packs of Monsters
ExplicitStrings:
CraftedStrings:
Tags:


[ChestComponent]
IsOpened: False
IsLocked: False
DropSlots: 0
OpenOnDamage: False
OpeningDestroys: False
AxisAligned: False
Stompable: False
IsLarge: False
OpenChestWhenDemonsDie: False


[BaseEventsComponent]


[RenderComponent]
Name: Blacksmith's Strongbox
WorldPosition: {11385.87, 8864.13, -276.663}
InteractSize: {63.04348, 63.04348, 57.913}
Rotation: {5.141904, -1.141282, 0}
TerrainHeightAt: -218.75
InteractCenterWorld: {11417.39, 8895.651, -247.7065}


[AnimatedComponent]
    [AnimatedProperties]
        Lights [0x8DB48128]
        ParticleEffects [0x621A0228]
        AnimationController [0x7428E498]
        AnimatedRender [0x88030828]
        AttachedAnimatedObject [0x65384820]
        Hull [0x7DA10260]
        ClientAnimationController [0x7F14A728]
        SkinMesh [0x49B23B38]
        SoundEvents [0x504C13A8]
        BoneGroups [0x7DA10218]
        TrailsEffects [0x74470828]
        DecalEvents [0x49B239F8]
        EffectPack [0x49B23838]
        ScreenShake [0x7DA10158]
        WindEvents [0x8EA709E8]
        SoundParams [0x7DA10110]
Lights: 0x8DB48128
ParticleEffects: 0x621A0228
AnimationController: 0x7428E498
AnimatedRender: 0x88030828
AttachedAnimatedObject: 0x65384820
[HullComponent]
WalkTris

ProjTris


ClientAnimationController: 0x7F14A728
SkinMesh: 0x49B23B38
SoundEvents: 0x504C13A8
BoneGroups: 0x7DA10218
TrailsEffects: 0x74470828
DecalEvents: 0x49B239F8
EffectPack: 0x49B23838
ScreenShake: 0x7DA10158
WindEvents: 0x8EA709E8
SoundParams: 0x7DA10110


[TargetableComponent]
CanTarget: True
CanHighlight: True
 
Are you sure Blacksmith's Strongbox is not disabled in the drop-down list for strongboxes? Because according to the data you provided I see no reason why bot would not open that strongbox.
Please double check your settings:
- Strongbox open range must be -1
- Max strongbox rarity must be Unique
- Blacksmith's Strongbox must be enabled.
 
Exact settings used in EB:

strongboxsettings.webp
strongboxsettings.webp
 
Then I guess we will see where the problem lies only if I find that strongbox personally...
 
Then I guess we will see where the problem lies only if I find that strongbox personally...
Haha yea it can be a pain to find those and to see what's going wrong. It took me that long to see it go wrong myself again ^^' cheers though!
 
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