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[BUG?] Trinity 1.7.1.6 - leaving gold unpicked

derei

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Joined
Oct 29, 2012
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It leaves a lot of gold behind. After killing a large pack and moving around a lot, it picks up items, but leaves some gold piles... as it "forgots" them. Loot radius was set to 120 (in game profile) and min gold pile = 50. (closer gold is picked, but if is somewhere further it's not) Can it be a bug in last Trinity edition ?

Cheers !
EDIT
-it's ugly ! leaving 200-500 gold behind, just because it prioritize combat and goes too far from last drops, it needs fix ASAP.
I enabled/disabled Gold Inactivity, assuming it could interfere in some way, but no change.
 
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And to add, if "enable combat" isn't checked, my bot will act somewhat "retarded" when there's a gold pile left behind some ways back. It happens when it tries to engage a monster in combat while attempting to loot. This causes the toon to run back and forth for some time (until it reaches the gold pile cos in my case, the monster was a range mob and trinity refused to attempt to attack even though my attack range is 40), making it pretty obvious its a bot. I am guessing this is due to combat looting being disabled and the bot is confused whether I'm in combat or not.
 
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It's nothing to do with other plugin, the problem come from how trinity cache the gold pile... It just missed them.
 
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