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[Bug] Stuck trying to Raise Zombie

refl3xpt

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So I've recently checked that the bot is disconnecting after a lot of attempts to raise zombies when they die.
I was using the ExilebuddyBeta Release #1680.

2018-03-09 12:20:39,080 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:39,084 [41] INFO Logger - [UseAt] raise_zombie 4 False {1076, 1263} => None
2018-03-09 12:20:39,115 [41] INFO Logger - [LatencyWait] Now sleeping 136 ms.
2018-03-09 12:20:39,499 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:39,500 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:39,530 [41] INFO Logger - [LatencyWait] Now sleeping 136 ms.
2018-03-09 12:20:39,910 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:39,911 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:39,941 [41] INFO Logger - [LatencyWait] Now sleeping 135 ms.
2018-03-09 12:20:40,312 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:40,313 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:40,341 [41] INFO Logger - [LatencyWait] Now sleeping 135 ms.
2018-03-09 12:20:40,487 [41] INFO Logger - [LatencyWait] Now sleeping 132 ms.
2018-03-09 12:20:40,705 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:40,706 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:40,733 [41] INFO Logger - [LatencyWait] Now sleeping 129 ms.
2018-03-09 12:20:41,058 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:41,059 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:41,087 [41] INFO Logger - [LatencyWait] Now sleeping 129 ms.
2018-03-09 12:20:41,463 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:41,464 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:41,498 [41] INFO Logger - [LatencyWait] Now sleeping 127 ms.
2018-03-09 12:20:41,822 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:41,823 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:41,850 [41] INFO Logger - [LatencyWait] Now sleeping 127 ms.
2018-03-09 12:20:42,183 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:42,184 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:42,214 [41] INFO Logger - [LatencyWait] Now sleeping 127 ms.
2018-03-09 12:20:42,591 [41] INFO Logger - [Logic] Using Raise Zombie on Blood Elemental.
2018-03-09 12:20:42,592 [41] INFO Logger - [UseAt] raise_zombie 4 False {1080, 1268} => None
2018-03-09 12:20:42,631 [41] INFO Logger - [LatencyWait] Now sleeping 127 ms.
2018-03-09 12:20:42,740 [1] INFO BotManager - [Stop] Now requesting the BotThread to stop.
2018-03-09 12:20:42,768 [41] INFO Logger - [LatencyWait] Now sleeping 127 ms.
2018-03-09 12:20:42,785 [41] INFO BotManager - [Stop] Default.MapBot.MapBot

EDIT: Seems like the ExilebuddyBeta Release #1681 fixed the issue, thank you!​
 
Last edited:
It seems BestDeadTarget fails at m.IsActiveDead or m.CorpseUsable and trying to use Raise Zombie at corpses that were exploded/used by offerings skills
 
The issue still persists. Also noticed that bot sometime tries to use Raise Zombie on corpses used by other mobs. It seems the bot doesn't refresh BestDeadTarget correctly before the raising process. And it doesn't switch dead targets (that could be temporary fix) after failed attempt but tries to use Raise Zombie on one target forever (before stuck detecteon triggers log out)
 
Yhe I edited it the post saying it was fixed but the issue still persists.
 
Can you help us who suffer form this issue? We need at least temporary fix to OldRoutine to make it choose another dead target if previous attempt to resurrect is failed
 
The bug would not in the routine itself, so no changes to it will help.

If something changed with game data, the API needs to be fixed to correctly identify the mobs that can be raised.
 
This is probably something related with the new Necromancy Nets, they talked about it and how problematic they would be with corpse explosion/shatter builds and they said they'd find a solution for it soon.
Maybe this is the problem.
 
I'm going to need more information, can you guys test to see if you have issues in Standard on normal mobs?

If it's only Bestiary league and on specific beasts, then I need to look at something different to track down the issue, but right now, my character is summoning zombies fine

A "Blood Elemental" isn't a beast though, so the corpse should be usable just fine, but I'll try to go to that area: https://pathofexile.gamepedia.com/Blood_Elemental and see if I can replicate the issue or not.
 
I can replicate the issue specifically on the "Blood Elemental" mob. I'll try and figure out why this mob broke while others are fine still.
 
Noxious Maiden as well.

Tentacle Fiend.

[Logic] Using Raise Zombie on Noxious Maiden.
[UseAt] raise_zombie 4 False {1051, 516} => None

[Logic] Using Raise Zombie on Tentacle Fiend.
[UseAt] raise_zombie 4 False {1009, 699} => None

Edit: I'll make a list of all corpses that are an issue.
 
Last edited:
Thanks! I'll double check those today, and see if the changes made fix it or not.

I think GGG is pushing a new update today or tomorrow, so I'll go ahead and push a beta soon so you can verify, but due to the patch timing, the patch might be out and I'll need to wait for it to deploy the next beta.
 
Happens to totems as well. Seems it tries to summon zombies off of monsters that don't leave corpses behind.
Maybe GGG changed the coding on monsters that use to not leave corpses to still exist in the map, but just not useable?
 
Pretty sure that was the case.

A new Beta will be deployed within the next 10 minutes that should contain a fix. After it's out, please let me know if the issue comes up again!
 
Thank you! It happens so rarely to me that i dont know if i'll actually be able to test it, but i'll try :P
 
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