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Bug on DemonBuddy's UI, a property behavior is not working properly when...

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Hi

I'm a new and very satisfied client of buddy products, and I found a little bug on the user-interface of DemonBuddy, well, the problem is caused by the UI but is not reflected directlly on the UI.

I'll explain it better:

If you set this property to whatever value:

OIsrKln.png


It replaces what you've checked here:

VPlbBPJ.png


In other words, if you check the "Resurrect Dead Players" checkbox of Trinity and next you open the DemonBuddy settings and you set the value of "Death Handling" combobox, then any resurrection will be handled in game, once you go again into Trinity settings and uncheck/check again the resurrect checkbox.

Thanks for read.
 
Hi

I'm a new and very satisfied client of buddy products, and I found a little bug on the user-interface of DemonBuddy, well, the problem is caused by the UI but is not reflected directlly on the UI.

I'll explain it better:

If you set this property to whatever value:

OIsrKln.png


It replaces what you've checked here:

VPlbBPJ.png


In other words, if you check the "Resurrect Dead Players" checkbox of Trinity and next you open the DemonBuddy settings and you set the value of "Death Handling" combobox, then any resurrection will be handled in game, once you go again into Trinity settings and uncheck/check again the resurrect checkbox.

Thanks for read.

Are you sure of what you're trying to say? You tested it?

Trinity subscribe to the OnDeath event, so I'm pretty much sure Trinity's death Handler kicks in before DB in this case.
 
@ toNyx

Thanks for comment

Yes, I've tested it, with the last stable version of DB.

Now I'm using the last beta of DB and seems that I cannot reproduce the problem that I mentioned, maybe I get confussed, this seems to resurrect players properly.
 
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