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Bug: "Bot is no longer in Game World" -> Recreate game -> Infinite Stuck in Town

mephuser1000

Active Member
Joined
Jun 10, 2011
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1) Bot randomly disconnects from the Game World after clicking on any portal/door/waypoint
2) Bot clicks away d/c message window and recreates game
3) Bot doesn't flush away "previous world/location state info" and gets stuck in town until inactivity timer comes up

Code:
[00:24:38.889 D] [YetAnotherRelogger] Scanned 6 log items in 0ms
[00:24:48.008 N] [DestroyBarricades] Destroying Barricade_Breakable_Snow_A-4880 ActorSNO: 195101 Type: Barricade at <3495.811, 3568.1, 0> distance: 10
[00:24:48.514 Q] [Trinity]No longer in game world
[00:24:48.523 V] [Trinity][ProfileTag]Skipping ahead from moveto <3513.342, 3528.352, 0.2653442> to next moveto.
[00:24:48.584 N] Closing error dialog
[00:24:49.394 D] [YetAnotherRelogger] Scanned 3 log items in 400.0006ms
[00:24:49.514 N] [YetAnotherRelogger] Recieved MonsterPowerLevel: 0
[00:24:51.956 N] Waiting 12.6 seconds before next game...
[00:25:04.657 N] Creating new game. Params: [Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:0]
[00:25:12.700 N] ========== Grid segmentation resetting!!! ============
[00:25:12.700 N] GameChanged. Clearing actors
[00:25:13.050 D] [YetAnotherRelogger] Scanned 2 log items in 0ms
[00:25:13.323 D] Parsing parent type table: 167097204
[00:25:13.562 D] [YetAnotherRelogger] Scanned 2 log items in 0ms
[00:25:13.562 D] Replaced hook [ProfileOrderBehavior_Hook] 6f58c273-08a4-4629-970c-b4eae282c3bf
[00:25:13.624 D] Navigator.Clear
[00:25:13.624 D] Generating path to UNKNOWN - <561.8611, 604.1179, 0.338785>
[00:25:13.704 D] Successfully generated path from {X=169,Y=155} to {X=241,Y=224} in 00:00:00.0752145 with 49(11) hops
[00:25:13.704 D] Client path generated.
[00:25:13.704 D] Generated path to <561.8611, 604.1179, 0.338785> () with 11 hops.
[00:25:14.068 D] [YetAnotherRelogger] Scanned 7 log items in 0ms
[00:25:14.300 D] Navigator.Clear
[00:25:14.300 D] Generating path to UNKNOWN - <571.0056, 616.1902, 0.5752689>
[00:25:14.410 D] Successfully generated path from {X=174,Y=159} to {X=246,Y=228} in 00:00:00.0770614 with 44(10) hops
[00:25:14.410 D] Client path generated.
[00:25:14.410 D] Generated path to <571.0056, 616.1902, 0.5752689> () with 10 hops.
[00:25:14.582 D] [YetAnotherRelogger] Scanned 6 log items in 0ms
[00:25:15.035 D] Navigator.Clear
 
Last edited:
What profile are you using? (I could have answered this myself if you zipped and attached a log file btw :))
 
What profile are you using? (I could have answered this myself if you zipped and attached a log file btw :))

I'm using my own customized profile which doesn't require resuming at checkpoints.
 
So it should be able to start normally in town and take the TP or use a waypoint as needed?
 
i get this too

and after 1 day watching ...

it's db problem not trinity.

after db killed error dialog.
charecter will back to main screen and it's resume as nothing happen .
but the problem is the profile doen't reset its continued like nothing happen.

if u were disconnected while you explorer keep. its will start where it's left.

all i can do now is to disable unstucker and gold inactivity time and let db restart themse
 
exactly the same here. After disconect he will start in town, running to the bottom corner, and remain there. Well unstucker will try to move him away, but he will stay there until inactivity timer steps in...
 
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