Aevitas
Well-Known Member
- Joined
- Mar 2, 2010
- Messages
- 2,307
- Reaction score
- 36
I've just released the update for SWTOR's latest expansion, including the talent overhaul.
Combat Routines will need to be updated by their authors before the bot properly works again.
A lot of work went into this one, and there'll probably be quirks with the current build and some specs. Until the combat routines are updated to reflect the new specialization changes (BuddyTor.Me.Discipline btw, instead of doing all funky calculations all over the place) the bot won't fight properly. We have an awesome community of third party developers of who I know are already working on these updates, so it shouldn't be long.
We've had to do a lot of manual stuff for the new disciplines to be recognized correctly, and it may not work for all specs/disciplines. When BW starts, look for the message that says "Advanced Class: {0} / Discipline: {1}" where {0} is your Advanced Class, and {1} should be your Discipline. If either of these are off, please let me know directly either in this thread or via PM.
For developers
Use BuddyTor.Me.AdvancedClass to determine the character's advanced class, and BuddyTor.Me.Discipline to determine its discipline. Shouldn't be any more need to use complex calculations to determine the spec - the active abilities, if any, from character advancement should be in the spell manager.
Combat Routines will need to be updated by their authors before the bot properly works again.
A lot of work went into this one, and there'll probably be quirks with the current build and some specs. Until the combat routines are updated to reflect the new specialization changes (BuddyTor.Me.Discipline btw, instead of doing all funky calculations all over the place) the bot won't fight properly. We have an awesome community of third party developers of who I know are already working on these updates, so it shouldn't be long.
We've had to do a lot of manual stuff for the new disciplines to be recognized correctly, and it may not work for all specs/disciplines. When BW starts, look for the message that says "Advanced Class: {0} / Discipline: {1}" where {0} is your Advanced Class, and {1} should be your Discipline. If either of these are off, please let me know directly either in this thread or via PM.
For developers
Use BuddyTor.Me.AdvancedClass to determine the character's advanced class, and BuddyTor.Me.Discipline to determine its discipline. Shouldn't be any more need to use complex calculations to determine the spec - the active abilities, if any, from character advancement should be in the spell manager.