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Buddy Wing: The Old Robot - Beta Release

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Nav server seems to be working, although some new oddities with getting 'stuck' during combat. Everything is fine until occassionally my toon will just stand there and watch. Manually moving to the bad guy solves the issue unyil I am knocked back or some reason run away. The stuck condition below is 10 meters from the mob with no obstacles in the way. I am not running against anything, just standing.

Code:
  at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[01:21:35.451 N] [WingIt] Health76.37732
[01:21:35.499 D] [Stuck Handler] We're stuck at <46.14089, 29.87601, 73.60143> - bel_main - 40000001C0831248
[01:21:35.499 D] Function sysInputLayer_GetCommandByInputEvent does not exist.
[01:21:35.500 D]    at ..[T](Boolean hasReturnValue, String functionName, Object[] args)
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at ..(SystemInputEvent inputEvent, Boolean down)
   at Buddy.Swtor.Input.Move(MovementDirection direction, Boolean stop)
   at Buddy.Swtor.Movement.Move(MovementDirection direction, TimeSpan span)
   at Buddy.Navigation.ReactiveAntiStuck.Pulse()
   at Buddy.Navigation.DefaultNavigationProvider.(String destinationName)
   at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
   at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
   at Buddy.CommonBot.CommonBehaviors..(Object o)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[01:21:35.651 N] [WingIt] Health76.37732
[01:21:35.700 D] [Stuck Handler] We're stuck at <46.14089, 29.87601, 73.60143> - bel_main - 40000001C0831248
[01:21:35.700 D] Function sysInputLayer_GetCommandByInputEvent does not exist.
[01:21:35.700 D]    at ..[T](Boolean hasReturnValue, String functionName, Object[] args)
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at ..(SystemInputEvent inputEvent, Boolean down)
   at Buddy.Swtor.Input.Move(MovementDirection direction, Boolean stop)
   at Buddy.Swtor.Movement.Move(MovementDirection direction, TimeSpan span)
   at Buddy.Navigation.ReactiveAntiStuck.Pulse()
   at Buddy.Navigation.DefaultNavigationProvider.(String destinationName)
   at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
   at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
   at Buddy.CommonBot.CommonBehaviors..(Object o)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
 
The Nav Servers seem to be down alot. any statement? what's the reason? when will it be fixed? ;-)
 
The Nav Servers seem to be down alot. any statement? what's the reason? when will it be fixed? ;-)

I notice same thing. Maybe cause in beta they take down every time make changes? Not worried since not officially released and paid for. Or maybe running on someone's personal computer they shut down at night. *shrugs*
 
I notice same thing. Maybe cause in beta they take down every time make changes? Not worried since not officially released and paid for. Or maybe running on someone's personal computer they shut down at night. *shrugs*
i can assure you with the amount of data thats being served up by the nav server, theres no way any of us would be able to host that from our bedrooms.
 
I dont understand..

I am using a level 1-10 trooper profile, for my lvl 1 trooper, but he just stands there and does nothing, why?

Bot says its picking up quest though..
 
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I dont understand..

I am using a level 1-10 trooper profile, for my lvl 1 trooper, but he just stands there and does nothing, why?

Bot says its picking up quest though..


Dude mine has basically done the same thing ever since this Beta began. I have tried everyday multiple times to use the bot, I am running all the right specs that the description says it requires yet every toon ends up just standing there when the log says the bot is actually doing stuff, I have no clue but it would be nice to see the bot in action at some point.
 
guys... check your log files!

the bot was and is running pretty amazing.

but the last couple of days (since sunday i guess) the nav servers are having technical problems.

what is the nav server?
Nav Server = Navigation Server
Means the bot is "calling" the Nav Server saying "hey i am at position x y z and i want to move to x2 y2 z2 please give me a route" and the nav server replys with a route (move 10 steps to the north, turn 20? to the left, move another 20 steps and so on)

this is basically what is not working at the moment.. so "since this beta began" is wrong... or you did something else wrong ;-)
 
Hello I am getting this issue with starting up the bot. Everytime I execute it, I get these lines in the log.


Fixed, updated WINGIT.

now it just sits there and doesn't do anything when I load up a quest.
 
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Im trying to post the log but the forums won't let me upload it, or put it in quotes. Assistance :>?
 
I just checked my log, and It's only a full of

[05:03:01.846 D] Waiting for path request to finish...
[05:03:01.856 D] Generating path to PickupQuestTag: Lew Brell for Gang Warfare <-42.3377, 1.765399, 24.301>

over and over and over again XD
 
Anyone know IP to ping to test nav server, or easy way to find out if nav server going, or maybe add lil green/red light on Wingbuddy says if nav server up or down?
 
or easy way to find out if nav server going,
Start the bot. If it works, the Nav server is up, if it keeps saying "waiting for path" then the nav server is down.
 
removed, found problem.

Got to level 10, on a trooper, got stuck fews times, and had issues with a vendor at one point.. I included my log

(Is there a level 10 + profile?)

View attachment LOG.zip
 
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I just started it up, and it started working, though, wasn't really 'digging' it though, It didn't do any of the start quests, just ran across the map, getting stuck on rocks and attacking level 7 - Strong mobs, at level 2.

I know it's a beta, but still :D

Did you load the correct profile?

where is your log?
 
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Nav server should be good
mount not owned issue is fixed
a few cc's have been updated
a lot of stuff internally has been updated
a travel to planet behavior has been made - so when i reflow the profiles (and we have our ship) - I can have the bot easily travel from planet to planet
many elevators / lifts added, they're not perfect yet - so expect minor issues for the non 1-10 planets

Our focus is 1-10 for empire / republic ... light / dark and all 8 classes to be perfect. Then after that - you can keep questing or do something else.

10-50 consular light is developed, it will need some minor fixes
10-47'ish (middle of Voss) consular dark is developed

CNG is making 3 toons that will do 10-50 dark and add in class quests while I develop the 1-50 empire dark and then light (as an agent). This should take a few weeks. Keep your eyes on the SVN for updates ofc.

As for the bot - you'll have to wait for Apoc and Aevitas for updates on what they will prioritize
 
Nav server should be good
I'm still not able to run my counseular hasn't done a single quest, I manualy picked up a few to try and help it out, still getting nav server spam in my log. I had it working fine last weekend but the past 4 or 5 days it hasnt had any luck with nav server.



[02:35:58.939 D] Waiting for path request to finish...
[02:35:58.950 D] Generating path to TalkToTag: Master Syo Bakarn for Quest Id: E000AADDC6313899 <-58.8284, -6.906225, -133.0678>
[02:35:58.950 D] Waiting for path request to finish...
[02:35:58.958 D] Nav callback called.
[02:35:58.958 D] Path Generation Failed: FindStartPoly, Start: X: -14.81531, Y: -2.499003, Z: -91.99065, End: X: -58.8284, Y: -6.906225, Z: -133.0678, Partial: False

just get this over and over. Tried dropping the quest and resetting it and manually picking it up and even doing the first objective and it just never walks anywhere on its own.
 
Going good for me. Nav fine. Useitem in quest still buggy. Have to restart here and there. Have to force close it.

I can see getting better. Good job guys.
 
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