What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Buddy Wing: The Old Robot - Beta Release

Status
Not open for further replies.
ahh where did the attached file go? I seen it earlier. Now gone.
 
Checked on 3 diff computers. Dont see file :(
Also was wondering, will bot be able to support more then 1 client? Currently I'm using ISBoxer to dual box. No other way to run 2 clients that I know of without using that or something else similar. But was thinking use that, get 2 going. Then 2 bots?
Just a thought while wait patiently for BuddyWing.
 
Checked on 3 diff computers. Dont see file :(
Also was wondering, will bot be able to support more then 1 client? Currently I'm using ISBoxer to dual box. No other way to run 2 clients that I know of without using that or something else similar. But was thinking use that, get 2 going. Then 2 bots?
Just a thought while wait patiently for BuddyWing.

refresh now. My bad, I took it down while I was adding some other stuff to it xD
 
Last edited:
Testing right now with a Jedi Knight. Ill run the profile and keep a good eye on this toon to see if I see anything bad happening with it.
 
My Jedi Knight is 5 so far it became really weird at level 3 or something but it worked after I restarted it =D
 
My Jedi Knight is 5 so far it became really weird at level 3 or something but it worked after I restarted it =D
Noticed the same thing. In the instance where you have to fight Calleb, it gets almost to the end and stops. Just sat there for over a minute. Stopping and then starting the bot again fixed the issue.

I was using [R - Light] 1-10 Knight and Consular - Tython [Kick].
Seems to be on the quest to kill Calleb in the instance. Should be the first quest at level 3 that requires you to enter an instance. Can someone else verify please?​
 
Last edited:
I am REALLY digging how you guys did a Light Side leveling and Dark Side Leveling and how quickly it picks the missions up. My toon is FLYING through this stuff where as I would have to continually hit spacebar through the dialogue. That is a feature in and of itself.
 
Question about profile writing:

Has anyone tried to write a quest profile that will enter a flashpoint yet?

I was going to work on a profile to run Boarding Party on the Empire side, but I can not get BW to walk the character to the entrance.

Also, I was going to continue and script everything else I could. Once I manualy enter the flashpoint and click Dump Quests it looks like something goes haywire and BW throws a null object exception.

Kick, this is the very simple profile I tried:

Code:
<Profile xmlns="http://tempuri.org/ProfileSchema.xsd">
	<Name>Boarding Party</Name>
	<ForceAlignment Type="Light" AutoSkip="true" />
	<Questing>
		
		<!-- Accept the quest -->
		<If Condition="(not HasQuest(0xE0008E1E3760F4F7))">
				<PickUpQuest 
					QuestName="[GROUP] Flashpoint: Boarding Party" 
					QuestId="0xE0008E1E3760F4F7" 
					GiverName="Sergeant Tebar" 
					X="-447.6298" 
					Y="169.6084" 
					Z="250.7696" />
		</If>

		<!-- Enter the Flashpoint -->
		<If Condition="((HasQuest(0xE0008E1E3760F4F7)) and (not IsStepComplete(0xE0008E1E3760F4F7, 2)))">
			<MoveTo 
				QuestId="0xE0008E1E3760F4F7" 
				X="-446.2193" 
				Y="169.6111" 
				Z="250.216" />
		</If>
			
			
	</Questing>  
</Profile>

I'm pretty sure I can get the rest to work, but I am stumped on how to get the character to enter the phase.

log:

Code:
Starting Buddy Wing v0.1.724.206
Logging in...
Login Success!
Current build number: 904102
Loading client.gom..
Loaded client.gom!
Took 102ms to get the nodes list.
There are 16049 nodes.
DomList has 4294967295/23118064
guiApiGfx handled.
spnOracle handled.
ablOracle handled.
cnvOracle handled.
ctlOracle handled.
_InputHandler handled.
mapOracle handled.
Adding input layer ctlInputCamera - 3B9DDA28
sysInputLayer handled.
Adding input layer ctlInputMouse - 3B9DDA35
sysInputLayer handled.
Adding input layer ctlInputMovement - 3B9DDA39
sysInputLayer handled.
Adding input layer ctlInputVehicle - 3B9DDA4E
sysInputLayer handled.
Adding input layer ctlInputTargetting - 3B9DDA5A
sysInputLayer handled.
Adding input layer ctlInputGame - 3B9DDA7C
sysInputLayer handled.
Adding input layer ctlInputUI - 3B9DDAC3
sysInputLayer handled.
Adding input layer ctlInputConvo - 3B9DDAF3
sysInputLayer handled.
Adding input layer ctlInputCharacterSelection - 3B9DDB05
sysInputLayer handled.
Adding input layer ctlInputCreditsScreen - 3B9DDB0B
sysInputLayer handled.
Adding input layer ctlInputUtility - 3B9DDB0D
sysInputLayer handled.
Adding input layer ctlInputLoadingScreen - 3B9DDB1A
sysInputLayer handled.
Debug Draw Oracle added.
dbgDrawOracle handled.
ablTrainerOracle handled.
prfOracle handled.
_BaseClient handled.
utlStaticDefinitions handled.
strOracle handled.
qstOracle handled.
Took 160ms to process the node list
User is a BountyHunter
Routine Path: Routines
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
Routines were reloaded. New routine list:
WingIt - All In One v0.1.724.206
Chose WingIt - All In One as your combat routine.
[WingIt] Building method list
[WingIt] Added 80 methods
[WingIt] MercenaryCombat is a match!
[WingIt] Using MercenaryCombat for Combat (Priority: 0)
[WingIt] Pull support for BountyHunter is not currently implemented.
[WingIt] Using Pull for combat.
Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
There are 3 plugins.
Current bot set to Quest Bot
Loaded profile Boarding Party
Dumping visible, and tracked quests.
//This is where I manually walk into the instance and then click Dump Quests.
Object reference not set to an instance of an object.
   at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[T](UInt64 field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.Quests.QuesterComponent.()
   at Buddy.Swtor.Objects.Quests.QuesterComponent.get_ActiveQuestsList()
   at Buddywing.MainWindow.(Object o)
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

I'm guessing here, but I assume that something moved in game memory when the load screen took place (which happens) and BW wasn't expecting it because I manually entered the instance.

Things look really promising guys.
 
Last edited:
The bot won't start for me at all. Immediately errors out stating that it doesn't support this version of SWTOR. See log for details.

[edit]Nevermind! I should remember to run as Admin of course!!!
Troopering now!

[edit more]
Level 4 trooper now and going strong. Some issues with getting stuck but the stuck handling seems good. It gives up trying to loot difficult stuff before it becomes too obvious :)
 
Last edited:
I got this error sometimes.

Step 1:
Download the new Version (.zip from here)

Step 2:
Create a new folder

Step 3:
Extract

Step 4:
Start and if u want, move your stuff into your old folder, but delete all sub folders first.

Step 5:
???

Step 6:
Profit?
 
Anybody having a problem with the game freezing everyone once in a while when the bot is running? It's not long freezes, just a couple of seconds and it doesn't really seem to affect anything.
 
Anybody having a problem with the game freezing everyone once in a while when the bot is running? It's not long freezes, just a couple of seconds and it doesn't really seem to affect anything.

Nope, not at all for me. I do get the occasional the bot will not do anything. I just have to restart it and it works fine right after that.
 
Y u no release dungeonbuddy?

Edit : Pretend the above in capital letters referring to how mad i am..
 
DAMN, this is sweet, so far i've only tried it until lvl 3 on my counselor, but so far it's prolly going faster than i could do by hand, and it's running really smooth, will keep an eye on it :)
 
Yeah, the freezing only really happened at the beginning, not a big deal at all. The bot is running great so far as a Jedi Knight [Dark].
 
Hey, dunno if it's just my comp or what, but it lags alot from time to time, even tho i tried setting graphics to very low .. prolly just my comp...
 
Last edited:
Status
Not open for further replies.
Back
Top