mephuser1000
Active Member
- Joined
- Jun 10, 2011
- Messages
- 1,636
- Reaction score
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nope, spell mgr is just like hb
Thanks.
nope, spell mgr is just like hb
ahh where did the attached file go? I seen it earlier. Now gone.
Checked on 3 diff computers. Dont see file
Also was wondering, will bot be able to support more then 1 client? Currently I'm using ISBoxer to dual box. No other way to run 2 clients that I know of without using that or something else similar. But was thinking use that, get 2 going. Then 2 bots?
Just a thought while wait patiently for BuddyWing.
Noticed the same thing. In the instance where you have to fight Calleb, it gets almost to the end and stops. Just sat there for over a minute. Stopping and then starting the bot again fixed the issue.My Jedi Knight is 5 so far it became really weird at level 3 or something but it worked after I restarted it =D
<Profile xmlns="http://tempuri.org/ProfileSchema.xsd">
<Name>Boarding Party</Name>
<ForceAlignment Type="Light" AutoSkip="true" />
<Questing>
<!-- Accept the quest -->
<If Condition="(not HasQuest(0xE0008E1E3760F4F7))">
<PickUpQuest
QuestName="[GROUP] Flashpoint: Boarding Party"
QuestId="0xE0008E1E3760F4F7"
GiverName="Sergeant Tebar"
X="-447.6298"
Y="169.6084"
Z="250.7696" />
</If>
<!-- Enter the Flashpoint -->
<If Condition="((HasQuest(0xE0008E1E3760F4F7)) and (not IsStepComplete(0xE0008E1E3760F4F7, 2)))">
<MoveTo
QuestId="0xE0008E1E3760F4F7"
X="-446.2193"
Y="169.6111"
Z="250.216" />
</If>
</Questing>
</Profile>
Starting Buddy Wing v0.1.724.206
Logging in...
Login Success!
Current build number: 904102
Loading client.gom..
Loaded client.gom!
Took 102ms to get the nodes list.
There are 16049 nodes.
DomList has 4294967295/23118064
guiApiGfx handled.
spnOracle handled.
ablOracle handled.
cnvOracle handled.
ctlOracle handled.
_InputHandler handled.
mapOracle handled.
Adding input layer ctlInputCamera - 3B9DDA28
sysInputLayer handled.
Adding input layer ctlInputMouse - 3B9DDA35
sysInputLayer handled.
Adding input layer ctlInputMovement - 3B9DDA39
sysInputLayer handled.
Adding input layer ctlInputVehicle - 3B9DDA4E
sysInputLayer handled.
Adding input layer ctlInputTargetting - 3B9DDA5A
sysInputLayer handled.
Adding input layer ctlInputGame - 3B9DDA7C
sysInputLayer handled.
Adding input layer ctlInputUI - 3B9DDAC3
sysInputLayer handled.
Adding input layer ctlInputConvo - 3B9DDAF3
sysInputLayer handled.
Adding input layer ctlInputCharacterSelection - 3B9DDB05
sysInputLayer handled.
Adding input layer ctlInputCreditsScreen - 3B9DDB0B
sysInputLayer handled.
Adding input layer ctlInputUtility - 3B9DDB0D
sysInputLayer handled.
Adding input layer ctlInputLoadingScreen - 3B9DDB1A
sysInputLayer handled.
Debug Draw Oracle added.
dbgDrawOracle handled.
ablTrainerOracle handled.
prfOracle handled.
_BaseClient handled.
utlStaticDefinitions handled.
strOracle handled.
qstOracle handled.
Took 160ms to process the node list
User is a BountyHunter
Routine Path: Routines
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
Routines were reloaded. New routine list:
WingIt - All In One v0.1.724.206
Chose WingIt - All In One as your combat routine.
[WingIt] Building method list
[WingIt] Added 80 methods
[WingIt] MercenaryCombat is a match!
[WingIt] Using MercenaryCombat for Combat (Priority: 0)
[WingIt] Pull support for BountyHunter is not currently implemented.
[WingIt] Using Pull for combat.
Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
There are 3 plugins.
Current bot set to Quest Bot
Loaded profile Boarding Party
Dumping visible, and tracked quests.
//This is where I manually walk into the instance and then click Dump Quests.
Object reference not set to an instance of an object.
at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[T](UInt64 field, HeroType forcedType)
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.Quests.QuesterComponent.()
at Buddy.Swtor.Objects.Quests.QuesterComponent.get_ActiveQuestsList()
at Buddywing.MainWindow.(Object o)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Anybody having a problem with the game freezing everyone once in a while when the bot is running? It's not long freezes, just a couple of seconds and it doesn't really seem to affect anything.