Gentoo
Active Member
- Joined
- Apr 29, 2011
- Messages
- 1,364
It don't show up for me
It don't show up for me
I'll have them look into it
It does work for me. It does happen, though, that the session was killed quicker than I could log on to buddyauthBuddy Auth
does buddyauth not work for bw yet? i have a dev key so i don't know
It does work for me. It does happen, though, that the session was killed quicker than I could log on to buddyauth![]()
Why do u need it for free ? its for another game same for diablo u will not have it free
Oooh, alright. Ive been through all of the quest profiles (with a few problems) but corellia, it may be best to just skip the bonus quest by deleting its line from the profile until kick gets it fixed up.
First of all I am very excited that you decided to make a bot for SWTOR seeing as I have been a user of Honorbuddy and Gatherbuddy for years now and when I quit WoW Honorbuddy was capable of a great number of things if you sat down and spent some time with it.
However. I am not sure if this is limited to me or if it is due to how the SWTOR client works or what not, but the game has alot of micro freezes whenever I run the bot and I have zero issues whenever I am not running it leading me to believe that its something to do with the way the bot interacts with the client. I remember having similar lag before they fixed it with casting channeled abilities while on a mount not sure if that could point you in any direction in terms of how fast it casts/moves or whatever I am not a programmer.
Neither CPU or GPU is working at full capacity when the freezes happen so I doubt its a hardware limitation. Anyone else experiencing something similar or is it just me?
First of all I am very excited that you decided to make a bot for SWTOR seeing as I have been a user of Honorbuddy and Gatherbuddy for years now and when I quit WoW Honorbuddy was capable of a great number of things if you sat down and spent some time with it.
However. I am not sure if this is limited to me or if it is due to how the SWTOR client works or what not, but the game has alot of micro freezes whenever I run the bot and I have zero issues whenever I am not running it leading me to believe that its something to do with the way the bot interacts with the client. I remember having similar lag before they fixed it with casting channeled abilities while on a mount not sure if that could point you in any direction in terms of how fast it casts/moves or whatever I am not a programmer.
Neither CPU or GPU is working at full capacity when the freezes happen so I doubt its a hardware limitation. Anyone else experiencing something similar or is it just me?
First of all I am very excited that you decided to make a bot for SWTOR seeing as I have been a user of Honorbuddy and Gatherbuddy for years now and when I quit WoW Honorbuddy was capable of a great number of things if you sat down and spent some time with it.
However. I am not sure if this is limited to me or if it is due to how the SWTOR client works or what not, but the game has alot of micro freezes whenever I run the bot and I have zero issues whenever I am not running it leading me to believe that its something to do with the way the bot interacts with the client. I remember having similar lag before they fixed it with casting channeled abilities while on a mount not sure if that could point you in any direction in terms of how fast it casts/moves or whatever I am not a programmer.
Neither CPU or GPU is working at full capacity when the freezes happen so I doubt its a hardware limitation. Anyone else experiencing something similar or is it just me?
[23:02:44.291 N] Casting Strike
[23:02:47.411 N] Casting Dispatch
[23:02:48.147 N] Casting Force Kick
[23:02:49.026 N] Casting Zealous Strike
[23:02:49.331 D] Object reference not set to an instance of an object.
[23:02:49.331 D] at WingIt.Routines.SentinelWatchman.<SentinelWatchmanCombat>b__d(Object castWhen)
at Buddy.CommonBot.CombatRoutine..(Object ret)
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[23:02:49.380 V] Blacklisting 1A58D3EFF1 for 00:01:00
[23:02:49.380 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:49.483 D] Combat: Set POI to Kill.
[23:02:49.483 D] [POI Set] Type: Kill
[23:02:49.493 N] Killing Imperial Destroyer Droid with 0% health at 3.33 meters
[23:02:49.528 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:49.625 D] Combat: Set POI to Kill.
[23:02:49.625 D] [POI Set] Type: Kill
[23:02:49.637 N] Killing Imperial Destroyer Droid with 0% health at 3.52 meters
[23:02:49.678 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:49.771 D] Combat: Set POI to Kill.
[23:02:49.771 D] [POI Set] Type: Kill
[23:02:49.783 N] Killing Imperial Destroyer Droid with 0% health at 3.65 meters
[23:02:49.810 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:49.905 D] Combat: Set POI to Kill.
[23:02:49.905 D] [POI Set] Type: Kill
[23:02:49.915 N] Killing Imperial Destroyer Droid with 0% health at 3.76 meters
[23:02:49.946 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:50.044 D] Combat: Set POI to Kill.
[23:02:50.044 D] [POI Set] Type: Kill
[23:02:50.054 N] Killing Imperial Destroyer Droid with 0% health at 3.83 meters
[23:02:50.091 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:50.184 D] Combat: Set POI to Kill.
[23:02:50.184 D] [POI Set] Type: Kill
[23:02:50.195 N] Killing Imperial Destroyer Droid with 0% health at 3.88 meters
[23:02:50.227 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:50.327 D] Combat: Set POI to Kill.
[23:02:50.327 D] [POI Set] Type: Kill
[23:02:50.337 N] Killing Imperial Destroyer Droid with 0% health at 3.92 meters
[23:02:50.375 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:50.475 D] Combat: Set POI to Kill.
[23:02:50.475 D] [POI Set] Type: Kill
[23:02:50.486 N] Killing Imperial Destroyer Droid with 0% health at 3.94 meters
[23:02:50.518 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:50.620 D] Combat: Set POI to Kill.
[23:02:50.621 D] [POI Set] Type: Kill
[23:02:50.631 N] Killing Imperial Destroyer Droid with 0% health at 3.94 meters
[23:02:50.669 V] [Poi.Clear] Reason: Poi is dead in combat.
[23:02:50.780 D] Combat: Set POI to Kill.
[23:02:50.780 D] [POI Set] Type: Kill
It did fix it for meUpdate pushed that should fix BW for people that can't get it to attach to BWTOR.