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Braken's Monk Combat routine!

I am getting this error code within DB....

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.MonkCombat.GetPower() in c:\Users\Jeff\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 147
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Jeff\Documents\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 95
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Jeff\Documents\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 105
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in c:\Users\Jeff\Documents\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 83
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

How or what is this coming from and how do I fix it?
 
This completely disables trinity when replacing the .cs file.
What trinity version are you using? That'd odd. I only added a function to prioritize targets with EP for lashing tail kick I didn't think I did anything to break it o.O I'm using it myself on 2.4.1
 
New trinity 2.4.0 monk combat seems really good now, are you still carrying on with tweaks braken?
 
New trinity 2.4.0 monk combat seems really good now, are you still carrying on with tweaks braken?
Well WoL+EP is fine I just added a bit of optimization for the fire and gungdo bracer spec on seasonal. Not much left to do honestly it's working pretty beautiful now :') Might have to move on to a new project
 
Does anyone have a combat routine were it uses Serenity off Cooldown? :)
 
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