falldown
Member
- Joined
- May 15, 2011
- Messages
- 453
- Reaction score
- 8
iam getting this error al the time![]()
[20:18:24:761] System.NullReferenceException: Object reference not set to an instance of an object.
at Marksman.Classname.addCount() in d:\Demian\CustomClasses\Bowman\Bowman Marksman.cs:line 230
at Marksman.Classname.Combat() in d:\Demian\CustomClasses\Bowman\Bowman Marksman.cs:line 489
at Styx.Combat.CombatRoutine.CombatRoutine.#MAd(Object action)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Thanks for the reports, this was caused because add detection code would run in combat even if you didn't have a target, causing the CC to lock up, It's been fixed now. I'll be releasing an update soon.
Edit: Update is up, both in the attachments and in SVN.
I also attempted to fix Silencing Shot breaking the CC for people who didn't have it talented, but I didn't test it. So if anyone has MM spec and no silencing shot, enable Interrupt Spell Casting and see if the CC still works.
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