Whenever I press start, the bot will load a new world, then adventurer will restart the game with reason: Done. even though it didn't run any bounties. It worked a few days ago but I haven't used the bounty profile since. What's the problem?
[Trinity 2.14.30] Clicking UI element Network Disconnect Error Dialog OK Button (437539808)
[QuestTools][QuestTools] Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: InConversation
at Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.**********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_InConversation()
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.AdvanceConversation() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\QuestTools\QuestTools.cs:line 123
at QuestTools.QuestTools.Pulse() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\QuestTools\QuestTools.cs:line 75
[Trinity 2.14.30] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000188, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at Trinity.Trinity.OnPulse() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Plugin.cs:line 110
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.****************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.**********(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.*****************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000188, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at Trinity.DbProvider.PlayerMover.GetIsBlocked() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Movement\PlayerMover.cs:line 85
at Trinity.DbProvider.PlayerMover.Pulsator_OnPulse(Object sender, EventArgs e) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Movement\PlayerMover.cs:line 42
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.*****************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000188, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\DbProvider\ClearArea.cs:line 146
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.*****************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000001C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
at Trinity.Framework.Utilities.Cooldowns.OnPulse() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 158
at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Framework\Utility.cs:line 36
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.*****************(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.*********.******()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.CacheData.InventoryCache.UpdateInventoryCache() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 64
at Trinity.CacheData.InventoryCache.<.cctor>b__13(Object sender, EventArgs args) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 26
at Zeta.Bot.GameEvents.*****************[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.*********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Combat.SnapShot.Record() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Combat\SnapShot.cs:line 31
at Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 130
at Zeta.Bot.GameEvents.*****************[](EventHandler`1 , Object , )
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: LoopingAnimationEndTime
at Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.**********()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_LoopingAnimationEndTime()
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 106
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 119
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.q9cYkx\&(#lWGJ\[B`k\[yzN4j)!.2U{\[!>P%A$ Cz4FCeR#sc\.kh#.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.*************(Boolean )
at Buddy.Coroutines.Coroutine.**************(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at [email]Zeta.TreeSharp.Action.P@b/ae)^\.l)?8<517\,9\*tQv$5.MoveNe[/email]xt()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.V %6}1LM_~\[NgG{\,\&4\&yEI(@\&.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at [email]Zeta.TreeSharp.Action.P@b/ae)^\.l)?8<517\,9\*tQv$5.MoveNe[/email]xt()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.V %6}1LM_~\[NgG{\,\&4\&yEI(@\&.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.************()
Waiting 13.8 seconds before next game...