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Bounty profile doesn't run?

cybeel

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Joined
Jan 25, 2016
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Whenever I press start, the bot will load a new world, then adventurer will restart the game with reason: Done. even though it didn't run any bounties. It worked a few days ago but I haven't used the bounty profile since. What's the problem?
 
have du tried to download the new Adventurer? usally fixes all the problems
 
I am having the exact same issue. I am using the latest version as of today. I seem to only be able to use the Adventurer.xml profile to run bounties but it does not run them in the bonus act order despite the option being selected. I am new to DemonBuddy so I may be missing something, but have used HonorBuddy for years. Let me know if you figure it out.
 
It worked for me, but since the new Diablo update and db it doesn't work anymore, same with Questing.

Tried to make new character, or it does nothing or makes game and leaves game.


For Questing I had this

PHP:
[Trinity 2.14.30] Clicking UI element Network Disconnect Error Dialog OK Button (437539808)
[QuestTools][QuestTools] Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: InConversation
   at Zeta.Game.Internals.FastAttribGroupsEntry.*‪‫‏*​‏**​*‬*‬​*‫‪*‫*‪*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.*​‫‪*‪‪‎*‬‪​*​​**‫*​​*‏​‎*‪*()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_InConversation()
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
   at QuestTools.QuestTools.AdvanceConversation() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\QuestTools\QuestTools.cs:line 123
   at QuestTools.QuestTools.Pulse() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\QuestTools\QuestTools.cs:line 75
[Trinity 2.14.30] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000188, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_HitpointsCurrent()
   at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
   at Trinity.Trinity.OnPulse() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Plugin.cs:line 110
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
   at Zeta.Game.Internals.FastAttribGroupsEntry.*‪‫‏*​‏**​*‬*‬​*‫‪*‫*‪*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.*‫***‏‫‬*​‎**‪*‫***‬***‪‫*‏‏*()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Bot.GameStats.‬**‬‬***‎‫**‬​*‏​​‪*‬*(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.​***‫***‏‫*‏*‪‎​***‬*‎***​‫**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000188, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_HitpointsCurrent()
   at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
   at Trinity.DbProvider.PlayerMover.GetIsBlocked() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Movement\PlayerMover.cs:line 85
   at Trinity.DbProvider.PlayerMover.Pulsator_OnPulse(Object sender, EventArgs e) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Movement\PlayerMover.cs:line 42
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.​***‫***‏‫*‏*‪‎​***‬*‎***​‫**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000188, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_HitpointsCurrent()
   at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
   at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\DbProvider\ClearArea.cs:line 146
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.​***‫***‏‫*‏*‪‎​***‬*‎***​‫**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000001C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
   at Trinity.Framework.Utilities.Cooldowns.OnPulse() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 158
   at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Framework\Utility.cs:line 36
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.​***‫***‏‫*‏*‪‎​***‬*‎***​‫**(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.ZetaDia.‪‫‪​‬*‏**‎‬‪‪‬‪‫*‏​‎*‪‎**‏**.​​‬*​‫‪‪‏‫‏*‎*‏‎​**‬‬*()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_PlayerData()
   at Trinity.CacheData.InventoryCache.UpdateInventoryCache() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 64
   at Trinity.CacheData.InventoryCache.<.cctor>b__13(Object sender, EventArgs args) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 26
   at Zeta.Bot.GameEvents.​***‫***‏‫*‏*‪‎​***‬*‎***​‫**[](EventHandler`1 , Object ,  )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
   at Zeta.Game.Internals.FastAttribGroupsEntry.*‪‫‏*​‏**​*‬*‬​*‫‪*‫*‪*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‎*‎*‏**‪‏*‬​*​‎​‫‪‎‪‫*‏*‬‏*()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
   at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
   at Trinity.Combat.SnapShot.Record() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Combat\SnapShot.cs:line 31
   at Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 130
   at Zeta.Bot.GameEvents.​***‫***‏‫*‏*‪‎​***‬*‎***​‫**[](EventHandler`1 , Object ,  )
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: LoopingAnimationEndTime
   at Zeta.Game.Internals.FastAttribGroupsEntry.*‪‫‏*​‏**​*‬*‬​*‫‪*‫*‪*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‫**​‬*‎‪‬‫*​*‬*‎*‎‎***()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_LoopingAnimationEndTime()
   at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
   at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 106
   at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Users\Sebbie\Documents\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 119
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.q9cYkx\&(#lWGJ\[B`k\[yzN4j)!.2U{\[!>P%A$ Cz4FCeR#sc\.kh#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‪‫‎‎‏‏*‎‬**‏‪​‫‏*‪‪‪*****‏*‏***(Boolean )
   at Buddy.Coroutines.Coroutine.‫*‪*‎*​*‎*‏​‪**‪*‪‬‎‪****‏‏**(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at [email]Zeta.TreeSharp.Action.P@b/ae)^\.l)?8<517\,9\*tQv$5.MoveNe[/email]xt()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.V %6}1LM_~\[NgG{\,\&4\&yEI(@\&.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at [email]Zeta.TreeSharp.Action.P@b/ae)^\.l)?8<517\,9\*tQv$5.MoveNe[/email]xt()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.V %6}1LM_~\[NgG{\,\&4\&yEI(@\&.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.​*‏*‫‫***‪**‬‪​‏‬*‪**‪**()

Waiting 13.8 seconds before next game...



Somehow with a NEW CHARACTER the bounty/questing work -> rebirth character doesnt..
 
Last edited:
I have the same problem. It says gold inactivity and resets the game over and over.
I disabled gold inactivity in trinity and still doing the same. I have the latest versions of adventurer and trinity.
Anyone managed to figure this out?
 
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