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Bountiful Yield/Harvest II

kraftaddikt

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Joined
Jul 3, 2015
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Upon reaching lv68 with Miner/Botanist a new ability called Bountiful Yield II / Bountiful Harvest II is granted which increases the number of items obtained on a gathering attempt by either 1, 2 or 3 based on your current gathering.

For old ARR and HW nodes, this ability is far superior than using King's Yield II / Blessed Harvest II due to the high gathering rating players have at level 70. The ability needs to be cast on every possible gathering attempt, as it only works for a single gathering action, and not for the entire duration of the node.

I've tried adding this ability into some of my older profiles, but either I did it wrong or it's not recognizing the ability, i.e;

Code:
<GatheringSkillOrder>
    <GatheringSkill SpellName="Bountiful Harvest II" TimesToCast="6" />
</GatheringSkillOrder>

Does it need to be implemented or what can I do to make it work?
 
Thanks for brining this to my attention the built in gather tag has been neglected for a while, you can try adding it manually for now in GatherTag.cs

Look for
Code:
 {SkillBrand.MoreItems, new List<string>


and replace that line with

Code:
            {SkillBrand.MoreItems, new List<string>{ "King's Yield II","King's Yield","Blessed Harvest II","Blessed Harvest","Bountiful Harvest II", "Bountiful Harvest","Bountiful Yield II", "Bountiful Yield"}},
 
I finally got around to implementing it. It now has access to using the ability, which is great thanks!

But how do I make it so that it will use it every gathering attempt? At the moment, when setting the TimesToCast to 1, it will only use it once it reaches the GP threshold needed, or at the first attempt.
Since it's an ability that only affects a single attempt and wears off after use, it would be best to keep using it for as long as it has GP or as long as there are attempts on a node.
 
Can you please make the modifications into the project's GatherTag to include the new abilities? Every update I have to change the file because my profiles won't execute the new abilities.

As well as changing the MoreqHq to include Unearth III and Leaf Turn III.

Code:
{SkillBrand.MoreHq, new List<string>{"Unearth II", "Unearth","Leaf Turn II", "Leaf Turn"}},
to
Code:
{SkillBrand.MoreHq, new List<string>{"Unearth III","Unearth II", "Unearth","Leaf Turn III","Leaf Turn II", "Leaf Turn"}},

Thanks.
 
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